It's not rnnning "full speed" --- my cpu temperature dropped about 20 C, but the gc3 process is hanging around.
Bamdorf
I shut down GC3 normally (I thought) and over a half hour later, after posting, I tried to shut down steam. It complained that galciv3 was still running, and the Task Manager confirmed that it was. I had to kill it from the TM. Wondering if anyone else is having this issue with the new patch. Going to watch it and if it occurs again I will document it and send a ticket.
Well, just to be the odd man out, which I seem to like to be, I will say that I think the idea of forcing a choice is a good idea. That's what 4x games are all about, imo. A good 4x should force choices and not let you win by doing everything. In other words, doing everything should be a bad strategy. Tough choices and specializing with a touch of luck and good guessing perhaps. Trade offs with choices. I believe you can still get the o
When I run gigantic or immense my physical memory use is about 8-9 gB. Of course that doesn't directly translate because a computer and OS use resources differently when they have diffferent stuff available, but still. With 4 gB and a 12 gB page file you have enough memory to run the same, but the performance is not going to be good with the HDD constantly thrashing. One critical thing about GC3 is that it exploits hyperthreading --- for example, I have 2 cores
The devs do have a pretty good troubleshooting guide now in the pinned section, but it has a different "flavor" than what I put together, which was from the point of view of someone banging his head against the wall so to speak without the experience that the devs have. At any rate, I am glad that some people are getting some help from it; that was the whole idea, nothing more.
The number of hexes in a regular hex map is given by 3n^2 + 3n + 1 where n is the number of hexes from the center hex to the outer edge (NOT counting the center hex itself). Therefore, from the definitions file, the size of the various galaxies in hexes is: Name Radius* Size Tiny 30 2791 Small 40 4921 Medium 60 10981 Large 90 24571<br /
duplicate, apologies.
Yep, my biggest problem is that I just don't have much know-how when it comes to modding and such. Undoubtedly the safest thing to do whenever they release a new patch is to start everything over. Clear out My Games/Galciv3, etc. and go from there. I was just dreaming there was an easier way. Maybe there will be when the game settles down after launch.
In today's beta 5.3 release, the initial funding of all factions was returned to 5000 BC. (Wealthy may get more, haven't checked.) It was discussed on the live stream, and is a mechanism to get the early game started faster. Very well. The problem is that the numerous custom factions that I have created don't know this. First one I tried got 1000 BC. Which means, I am thinking, that all my custom factions are at a huge disadvantage.
I am now building Durantium Armor, which is actually pretty good stuff imo. It's a little surprising however that it doesn't seem to require Durantium to build...at least there is no indication in the tool tips and my supply of durantium hasn't decreased. Is this inteneded to require mining or not?
In this weeks' game I have gotten Non Aggression Pacts with several other factions. Of course generally I propose, not sure I remember seeing it on another faction's list of treaties. In other games I have gotten Alliances by the method of giving or selling the Alliance tech to another faction and then offering the pact. But on rare occasions I do remember another faction having the tech already. Up to this point I don't think the AI has a very hi
I currently outfit ships with balanced defenses - with the current weights med or large ships can get sturdy. Armor is now nice as it helps with shields and missile defense as well,so I use at least one of all three. But I am very mystified by what thrusters do,just don't have a clue. Help!
Yes ticket area is separate login. I think it makes sense. I experienced the simultaneous colonization pirate anomaly in my current game and was able to get s good ticket on it, as well as work around by holding off my survey ship until the colony was done. Personally, I want those anomaly pirates in there - but they should get tougher so that you need a better survey vessel once you get into the game. Even as it stands, preventing a player from building defenseless
I think one tough thing for AI is to organize an attack, tougher is to cooperate on an attack with other AI or even a human, and toughest is to figure when is the right time to spring it. You have any thoughts you can share on that? The danger potential a huge 'one next turn' thing for me. And great dream team you got there! :-)
I thought this was fixed as I played over 100 turns on a new game without incident. But as the game got to around 250 turns (gigantic) I started getting this frequently. It doesn't seem to depend on the size of the battle involved at all, whether it's one vs one or a big fight. I have sent further stuff on my ticket. I have not had any problem, however, if I auto resolve any battle, but that's not so much fun. I should add that I can reproduce t
I respectfully disagree. Emergency upgrades should be just that, very expensive. Not a general plan to upgrade a fleet. This in turn creates an additional, and to my mind very interesting problem for the player. When to build, when to build new, and when to decommission to save BC. The later you build, the more dangerous but the sooner you build the more expensive. Careful tradeoffs here. Towards the middle-late game one will
OK, the here is my 1c worth. 1. Constructors have the following usages (maybe more, just haven't thought of them). 1) buld a starbase 2) build research 3) build econ 4) build modest defenses (say against early pirates perhaps) 5) build culture 6) build heavy defenses (strong points) 7) create a forward base for attack (allowing more modest range modules on ships) 8) mine resources 9) obtain relics 10) provide early warning posts (p
The big thing I noticed and demonstrated by uninstalling GC3 and removing the My Games/Galciv3 folder is that when syncing the cloud loads all of your saved games and when you reinstall GC3 it will download all of those games to your new Galciv3 folder. Maybe useful later but right now it's a bother, because save games generally don't translate well to new releases. So I turned off the cloud.
[quote who="AuraBoy" reply="10" id="3535779"] Quoting Larsenex, reply 6 4 gigs of ram and a processor @ 2.66 gigs. Both are slowing down your system. Cheapest upgrade? Get double the ram and bump page file to 12 gigs. How do I increase the page file? I haven't tried
I have a microsoft mouse and I couldn't get the scroll wheel press to work until I reconfigured the mouse. You might try playing around with that if you haven't already. Even when it did start working it wasn't particularly easy to use, though. Had to press repeatedly and do it just right they try to hold it while turning the ship. I mean control panel -> mouse -> mouse properties -> mouse and keyboard center tab -> click on highligh
A known bug. At the moment only factions that have the racial trait can colonize barren worlds, despite your tech. It's on their list to fix.
The constructor issue is an important one, no doubt. That being said, I reduce the numbers of constructors I build because I specialize most of my colonies, and because I prioritize constructors placed to serve multiple planets. So for the early game I may have a couple of SBs serving two manufacturing planets, each SB with only econ and factory builds. I leave defensive stuff for critical border areas, even then ships I think are better than SB defenses.
Terrans have the race ability that gives them a free first build on any colony. But only the first. Destroy then rebuild, it's not the first anymore.
[quote who="psychoak" reply="8" id="3535161"] The diplo windows showing you everything the enemy has is a real problem itself, it's terrible that you can keep track on exactly what your opponent has got. [/quote] In GC2, your level of espionage spending and time determined what you knew about a particular faction, including techs, ships, etc. I fully expect at some point that some improved version of this will be implemented. It would seem lik
Not as yet, but I am going to give it a bit more effort now that 5.1 is in. EDIT: Turned out to be fairly easy. I did a new verify, then went through My Games/Galciv3, Program Fiies/Stardock/Galactic Civilizations, and ...common/Galactic Civilizations III. The only directory with a new timestamp was ...common/Galactic Civilizations III/data Looking in this directory, there was exactly one file with a new time stamp: GC3.bin. So that i