[quote who="androshalforc" reply="2" id="3531691"] im pretty sure they have mentioned that they were planning on using steam workshop [/quote] Yes I have seen this definitively stated by the devs, if I wasn't so lazy I could find the link(s) for you. Rest assured, though.
Bamdorf
[quote who="Azazell83" reply="11" id="3531728"] I have too problem with temperatures [e digicons]:([/e] .. My laptop Dell 7720 , i7 and 8 GB RAm.. When i play Galciv 3 my motherboard and cpu have 90 degrees celsius! Is weird.. When I play other game 3D a have max 70-75 Degrees. Why? [/quote] Interesting, I started the thread because my cpu was showing low 70s temps (while, for example, Civ5 bnw gives low to middle 60s). (Dell studio xps 8100 desktop).
[quote who="tekjunkie" reply="9" id="3531220"] 4. You need EVGA precision and its on the fan curve tab. [/quote] Thanks for the tip...it's a very nice tool. However it only sets video card fan speeds; I am also looking around for something to manage other fans in the case, especially cpu. Oh well, I think I am paying a price here for going for a propri
[quote who="androshalforc" reply="4" id="3531623"] /snip/ on a side note if the largest maps are well insane in size would it not make sense to have multiple levels of lines? hex->region->sector->?? /snip/ [/quote] This seems like an excellent notion. Not a hard problem to divide a hex map into scale hex areas, I would think. If the current
[quote who="Bl4ckSh33p" reply="31" id="3531507"] Why are you torturing us with patchnotes?! Please give us the update. [e digicons]:'([/e] [/quote] Um, so people know what to look for, as we are all still beta testers...but you knew that.
I am all for differences between races --- after all, unlike earth based 4x games like civ, we are dealing with all aliens here. Still, as far as weapons go, it seems to me that the physics is going to be the same for all the races. Like back in the late 60s (you all remember, right?) the Klingons, Romulans, and the Federation all used similar weapons. Some races might prefer certain techs or discover them a little more quickly. Like the
[quote who="Lucky Jack" reply="28" id="3531439"] Quoting Bamdorf, reply 24 History says they release a couple days after posting the changelog. With this big of a release, I am thinking next Thursday/Friday. For my raffle ticket I am picking 3 pm Thursday. In what time zone?? [/quote]
[quote quoting="post"] I've spent a lot of time playing GalCiv II and I was glad when I heard that GalCiv III was in development. I've had beta 4 now for a few weeks and I must say that it is light years ahead of it's predecessor and much more fun to play even in it's buggy, beta state." [/quote] +1 I have to concede with 300+ hrs played I guess I must have had some fun somewhere. Kind of reminds me, in an opposite way of course, of so ma
" Fixed some performance and crashing issues in reference to hitting max graphical objects cap." Yeah, I think that one was my nemesis on immense maps. So, logically, first game on release of b5 will be...insane. No, that does not refer to my style of play, it refers to map size, of course! ------------- History says they release a couple days after posting the changelog. With this big of a release, I am thinking next Thu
I do careful micro for the first few turns, because it's critical imo. After that for new colonies I remember basic stuff like a factory is 30 points so if I have a new colony that has 13 max production I know the right setting at 100% social is 10 and the rest research to reduce waste. When the colonies are more developed I pay little or no attention unless there is a critical build in place. Say I want a tech cap built ASAP, then I will go 100$ social and set the wh
I think you do have a point here, based on playing a lot of the largest maps on both GC2 and 3. It highlights, I think, one of the important differences between GC and Civ, for example. Even in a big Civ map I can click anywhere and I know where I am because of the terrain, water, etc. But GC necessarily has a lot of space that looks the same (and it should be that way, don't misunderstand me - large distances between solar systems is a key feature of space).
[quote who="tekjunkie" reply="7" id="3530831"] 1st off I got a brand new pc when the 4th gen Intel processors came out and I only paid $800 for everything. 2nd a 750Ti is not a very good card, it should be about the same as a GTX 660 and thats the recommended specs for Cities Skylines. So to me that makes that card needing to be replaced a lot sooner then it would if u had just bought a higher end card and kept it for a few years. As for temps 70C is about t
I have discovered the following tool which does a general processor test on Intel processors, including stress testing. https://downloadcenter.intel.com/download/19792/Intel-Processor-Diagnostic-Tool-64-bit- It's officially from Intel so looks ok --- it takes only a few minutes to run all the tests.
As one who has submitted tickets on this before, I would like to say that it may seem intuitive that as one gets deep into a game, that freezes will happen more often, as there is a greater demand on resources, especially memory. However, if the issue is total physical memory available, this doesn't make any sense --- freezes around turn 200-300 in an immense game leave my monitor programs showing > 7 gB of physical memory available not to mention a huge page file (I use
[quote who="Lucky Jack" reply="14" id="3530490"] Quoting Bamdorf, reply 13 Perhaps the best compromise is to require a scaled number of turns to upgrade depending on distance from a shipyard. To an extent, I thought it already was. When close to a shipyard it takes one turn. A bit farther awa
Whoo Hooo! I have seen this work for several people and very glad to see you got past it.
One perhaps interesting feature that I didn't mention is that using HWMonitor one can see fan speeds as well as core temperatures. At no time did has my CPU or GPU fan speed (at least as reported by HWMonitor) changed from 50%. even though at least at one point I noted a max core temp of 73 C. I would expect if the system really thought it was red-lining that fan speeds would increase. I believe, although I didn't have a monitor program running a
@jmomtesi4: Thanks, I will take a look at speedfan. @Lucky Jack: That one was already in my list, but no harm in repeating it.
[quote who="Lucky Jack" reply="2" id="3530365"] There are also a couple of good ones that run in the "sidebar" (available with Win7, not available in Win8-8.1 but "7 sidebar" works nicely) are "Core Temp" (at www.alcpu.com/CoreTemp ) by Arthur Libeman and "GPU Temp" (at www.gputemp.com ). Both of these sidebar gadgets show temp, usage, and other data, and allow me to keep an eye on how well the game is using the CPU and GPU
No, the problem is that when I click "generate files" I immediately get an exception. I can choose to continue, but it never finishes (well, half hour isn't enough, lol). And it is so weird becaues I used it with no problem earlier.
[quote who="celludriel" reply="7" id="3530300"] I found the font files eventually in C:\ProgramData\Stardock\Galactic Civilizations III However my game is installed in D:\Games\Steam\steamapps\common\Galactic Civilizations III I moved the font files in the game root but this did not fix the issue [/quote] The font files are supposed to be in C:\ProgramData\Stardock\Galactic Civilizations III. Tr
Right you are..but... there are some of us that apparently cannot use the SupportTool. Click "generate" and get an exception error. Been around the block about 50 times trying to figure this out; reinstalling .net framework, backing it up to verision 4.0, etc., reinstalling 4.5.2, running the Dotnet tool, yada, yada, yada. It still doesn't work. And it's funny because it worked fine for me right up to Beta 4 (just about the s
I have seen a phenomenon repeatedly in games in which one thing or another was considered vastly overpowered. Then, people figured out how to counter. Then all of a sudden people screamed that they needed a boost! I think the best approach is about what SD is doing. Give people lots of choices about how to build stuff, and then let them duke it out in real pvp type battles. And then see what the situation really is, rather than what I imagine it would
Be patient? Surely you jest! [e digicons]:grin:[/e]
You can't upload a dmp file. You have to host it (dropbox) and post a link in the ticket. Otherwise you get a weird error. If you already knew that, sorry.