Question: Will the weekly dev streams continue after the release of the base game? (please say yes...) :) It has been a weekly ritual for me to watch you guys on Friday and it would be a bummer if it stopped. Long live Gal Civ 3!!!
AuraBoy
Yeah I think what Paul was talking about was something automatic (i.e. the "void")... But this idea would be fully utilized by the player. And it would be up to the player to group the star systems as he or she saw fit. This would also help patrols. Imagine assigning a ship to patrol the outer border of a state/region, Once given the command the ship/fleet would just automatically travel along the border of the state/region in a continuous loop . If you spaced out your patrol ships ac
I am going to bump this thread of my original post regarding states/regions as the topic came up in Friday's dev stream between Paul and Adam. Adam was is in favor of this idea but did not give a compelling argument to Paul. I think the concept goes beyond superfluous naming but actually helps game management for larger empires. Please keep this thread alive so the devs can see what we are talking about. It seems several other forum members were in support
I assumed it was an alternate future version of the Terrans coming to bring an 'end to all things'. It would be cool to have these Crusaders as a separate civ/race to play as well. But I hope they are strikingly different than the main Terran race. So it feels like you are playing a completely different race altogether.
It is set to 4x. But I have to reiterate that prior to the beta 3 update, the map icons and map lines were crisp regardless of antialiasing being on or off - as I would often play both ways. As a matter of fact I would often play with antialiasing off not only because it sped up game performance but because everything was so crisp and solid at the higher resolution. I could see pixel edges but they were tiny clean defined pixel edges (if that makes sense) now there seems to be some fi
I deleted the prefs.ini file and it did improve things dramatically. The dithering still remains though but now it looks smoother. Before the update to Beta 3, the map icons were (or seemed) crisply solid with no softness applied to them which to me looked like that tactical map was a computer display. Which was fitting for the game. Kind of how the displays in Star Trek TNG were bright colors with crisp solid edges. Now there seems to be a filter applied over them which does
Thanks for the reply. I wonder if it could be my video card though I rarely encounter problems with it. The best way to describe what is happening is the bitmaps/icons are plotting out blocky and jaggedy - kinda like when you have a clean bitmap image and when you reduce it down in size it gets that blurred look around the edges. Some examples of what is happening is; the circles/rings of an uninhabited world kind of bleed together when zooming in and out and my territory/zone of cont
Has anyone noticed that the tactical graphics are less crisp and duller after updating to Beta 3? On my computer there seems to be some dithering going on - making the map icons and outlines 'smudgy'. My setting are correct with anti-aliasing at 4x. But I don't think it is an anti-aliasing issue because sometimes I play with anti-aliasing off and it still looked crisp in Beta 2 but now if I turn anti-aliasing off it looks a little blocky. Also the mini map in the corner is
[quote who="DARCA1213" reply="10" id="3508354"] RANDOM_STAR_NAME_2595 Old Man Star LOL I love freedom of speech, but the name MUST DIE!!!!! [e digicons]:)[/e] DARCA ;- ) [/quote] When I initially changed mine a few weeks back I simply changed it to " Oldman "
Me too... Can anyone say what was talked about on the stream? Any new news? Wish I coulda seen live but worked all day.
I will ask the first questions: #1 - Will we eventually get special artwork for each of the planetary colonization events as well as the galactic events? #2 - When colonizing... Can the map background not be dimmed and blurred and the colonize planet confirmation/rename planet window be offset from the planet being
This is more a 'what do people think', not necessarily a suggestion thread/question. Though I do like the idea myself. Quite often when I am playing I have certain regions of my empire consisting of groupings of planets/starbases/shipyards collectively working together doing specific goals. Yet I have to manage them all individually. As the game progresses it all becomes a little overwhelming and often confusing keeping it all organized. What do people think about a gr
You shouldn't be able to see other civs rally points. They should be private to the player.
Hello all - I was watching this weeks stream and the topic on the black holes came up with Paul and Adam... I really think it would be cool if the black holes did in fact suck in ships. I am not sure on the best way they can achieve this but somehow the event horizon could be incorporated into the gameplay/tiles. With this said, I feel the black holes can be an early game exploration game mechanic. The majority of the black holes on the map should be 'dark'. They can k
Extreme Worlds will be awesome when they are implemented! But in addition to them how about barriers on the map? Areas of the galaxy that are blocked off by natural phenomena? These could include: Tight clusters of stars on the map that are surrounded by dangerous nebula which you need specific techs to fly through. Specific star types that are dangerous to fly near in ships like Pulsars or Magnetars which could (for whatever reason) contain habitable planets.
I have been playing the culture flipping method a lot in the past two weeks and I totally feel the shipyard should be flipped along with the primary planet sponsor. It makes the most sense as it really is an extension of the planet. Perhaps upon culture flipping the shipyard could be inactive for several turns until it is fully operational under the new owner. But yes, I hate the Shipyards just sitting there in my territory - and I can't attack them without declaring war.
I spent some time and went through the entire XML file (after making a copy) and altered/fixed any names that I felt broke immersion for me. In most cases I tried not to stray too much from the original founders star name but I did make them more in-line with what we are used to seeing in the game. My main rule of thumb was imagining Captain Picard saying... "Captain's log, supplemental... We are en rout to the [INSERT STAR NAME HERE] system..." If I could hear Patrick Stewart spe
Loving Beta 2 - Having lots of fun! I do have a request/suggestion regarding star names though: I find myself happy with 90% of the star names --- however --- the other 10% are dreadful. So how about a something like this: Granting us the ability to click on a star and from a menu, either; a) Permanently Reject/Block the current name of the selected star (so the game will never access it again, automatically replacing it with another rando
For the [quote who="DivineWrath" reply="84" id="3495017"] I'm in the group who wants the numbers. I tend to play GalCiv like a puzzle. I seek to conquer and dominate the other civilizations. I don't care much about things that don't allow me to solve that puzzle. I don't even design my own ships these days (the AI ship designer seems to do a good job at this time). If I do, it is often from pre designed template or I make small corrections. Designing your own ships to loo
I wouldn't mind having actual units on the planetary tiles. Some think this would be a sub game but in actuality it could simply be the same deal as the main map just ground troops you could move around hexes - the units could be png graphics to match the improvement tiles. Also an on/off setting could let the computer do the battle if someone didn't want to get bogged down with it (i.e. if one side had a clear advantage). I think it would make placin
[quote quoting="post"] Greetings! Today I would like to ask you guys some questions about strategy games. 1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? [/quote] If I am to go back and recall from my memory which parts of GalCiv2’s diplomacy stand o
The ships look great. I cannot wait to see the other four styles. Currently the Altarian designs are my fav. Perhaps the OP was playing the Iridium whose 'alien style' is very polygonal. I like the way they look but when I turn off my anti-aliasing they look the worst out of the four races. They kind of evoke a Play Station 1 vibe - but I actually like the look and think it suits the Iridium well. And they look great when all the graphic bells and whistles are turned on.
Can we get a list of the questions in a clear list in the first posting so Adam can see them all at a glance without having to scroll through the thread postings When the stream goes live? Perhaps categorized/outlined by subject matter? i think this thread is a good idea. Lets hope it works well. :) Thank you peregrine23 for setting this up!!!
Also - Are there plans to bring some color variation to the black holes so they aren't all identical on the map? How about some dark/invisible ones as well? Any chance Neutron stars like Pulsars and Magnetars will make it into the game as rare map objects? It would be great to have terrain objects similar to black holes that could inflict serious damage to your fleet if you got too close to their influence field.
Another question: This one is for Paul directly... Paul I watched your let's play tiny galaxy game... It was wildly entertaining and extremely insightful! Can we get another of you playing on a huge map? Or better yet how about you and Adam playing each other in a multiplayer match each with separate isolated streams so we can watch each of you playing each other? It would be a blast to watch both sides, perspectives and play styles...