[quote who="Lucky Jack" reply="32" id="3449853"] Quoting Tridus, reply 29With age comes patience, after all. I read this to my wife (also in her 70s) and we both had a good laugh at it. [/quote] Im pretty sure my 91 yold Grampa would find that really funny as well.
EvilMaxWar
Because it appears several people on this forum are playing Suicidal, Im giving this a Bump.
[quote who="Fate" reply="12" id="3449815"] Quoting EvilMaxWar, reply 11Is that the event where some AI find some precursor device or something which will turn them increasingly more powerful each turn? I had this one a few times but it always seemed to hit the weakest civ and it does not help them in the end. When you're playing suicidal and the weakest AI civ get's the godlike mega event... They're still already rocking an econ
I am not very familiar with laptop integrated graphics as I only use home built desktops. Google is your friend DARCA, look for recent gaming laptops and how they are made. This being said, if cost alone is a factor and your are smart about your purchases and willing to buy second hand, Desktop is more cost effective than laptop.
I hate laptops :p But theyr are also completely incompatible with my lifestyle so I do not have to bother with them. If you want a LapTop that play GalCiv III I would look for one with decent integrated 3d graphics. Look at benchmarks.
[quote who="ParagonRenegade" reply="9" id="3449732"] Quoting EvilMaxWar, reply 8 I said ALL that many, which means in numbers I deem acceptable for micro management. What happens also is as game advances, Logistic upgrades make what used to be many fleets only a single big one. I use many Sensor ships to watch all enemy movements and put my fleets where they need to be. But then again I can win an all out war against Masochistic AI but havent tried harder difficul
Thanks for the reply I had thought about that, my only issue is that I would need to run the game in 1920x1200 to have it in full screen windowed mode. Then the icons and characters get too small for my liking. Or maybe I could switch my desktop resolution instead... Maybe I will try running in win XP mode.
[quote who="ParagonRenegade" reply="40" id="3449725"]ParagonRenegade[/quote] Well, I dont think they will let you download it unless you buy it first. :p
[quote who="ParagonRenegade" reply="7" id="3449723"] Quoting EvilMaxWar, reply 5 Even in late game I do not have all that many fleets and I micro them carefully. Play on suicidal difficulty. Then tell me you're not using many fleets.[/quote] I said ALL that many, which means in numbers I deem acceptable for micro management. What happens also is as game advances, Logistic upgrades make what used to be many fleets on
So my biggest annoyance with GalCiv II lately is that is seems to crash 2 times out of 3 when I alt tab out of it and try to come back. I think It might be related to screen resolution. I am running GalCiv in lower than desktop resolution as otherwise the UI gets too small. Anyone has found a solution for this ? Running win 7 64 bit btw.
You don't ''Make'' more RAM, you need to buy it. And Im not sure its worth it for that dinosaur. There might be ways to make virtual ram out of disk space to trick a program that would otherwise be hard coded to not work without X amount of RAM, but that is likely going to result in abysmal performances.
[quote who="DARCA1213" reply="34" id="3449703"] Can someone tell me if this computer will be acceptable for playing, I am concerned about the RAM after seeing what everyone has. Toshiba satellite C855D 64-bit processer: AMD E1-1200 APU with Radeon(tm) graphics 1.40 GHz RAM 4.00GB (3.59 usable) directX 10 I can get another laptop but i sorta am attached to this one . I haven't heard anyone say any thing about
Im not saying it would be a bad idea or useless but I still fail to see enough benefits to justify this arguably complex Fleet group system. In a RTS like Starcraft you really need groups to react quickly. But in a TBS, its all about microing. Even in late game I do not have all that many fleets and I micro them carefully. I also typically do not have my fleets come back to where they were. They just carry one as the front gets bigger. Newly build ships replace those who mov
[quote who="Tergon" reply="24" id="3448361"] Quoting EvilMaxWar, reply 23 Ill have to give Star ruler a go. I gave it a very brief try a couple years ago. Well, it has it's own megalomaniac pull for it. I think someone managed to build warship which was about as long as galaxy was wide.[/quote] Im just back from giving Star Ruler a spin and yeah it does have an interesting seemingly unbound 3D map. But for god'
Are you the same person who suggested that very same planet production group thing on another thread recently? I think this is a good idea for planets. It should be rather simple and intuitive to implement in the UI too. Just have some scroll down menu on each planet where you can choose ( Default, Individual, Group 1, group 2, group 3 ) etc.. Groups could be renamed. I am not too sure if it would really be THAT usefull in practice though but maybe.
[quote who="EvilMaxWar" reply="22" id="3449634"] Quoting joeball123, reply 20 Quoting EvilMaxWar, reply 15Well, it seems they removed the Tax slider, it no longer exists. Instead you have Work. Citizens provide work. Hence why you have no tax revenue. Regardless of what you think it represents, 'savings' is an inappropriate name for it. 'Savings' are what's left over from income (or income + bank balance) after expenses, not a part of my
Double post by quote syndrome again , sry.
[quote who="xmattwillisx" reply="17" id="3449621"] Great update! I only have one question. I'm one of those players that focuses more on diplomacy and military than my economy. Could I just keep the economy set to the center of this circle, and I automatically get a balanced budget? Thanks and keep up the posts![/quote] You could always adjust your focus by tweaking what you build on your worlds and get by without tweaking your economy. But my feeling i
[quote who="joeball123" reply="13" id="3449592"] Shouldn't there be some kind of basic tax revenue (not the trade, tourism, or treaty revenue, but something population-related) listed under the income? I mean, 'Saving' isn't exactly income, unless you mean 'interest on my savings account'; rather, it's the portion of my net income that I decided not to spend and now have sitting in my savings account (or treasury, since we're a galactic empire in th
Haha, I would not know about that. For me the game was all about multiplayer and did not pay attention to the story.
[quote] I agree to certain extent. However, Frogboy already said this regarding balance: We’re not making any promises to have some kind of multiplayer balance or anything like that. If one race is better than the other in multiplayer, well, that’s too bad! We’re not going to sacrifice the single-player. Granted, this refers primarily to races, but it can also be applied to other areas of the game too.[/quote] Yea
I predict everyone will simply call it the production wheel. ( or economy wheel ) Btw, I find the first screenshot is looking all empty withouth BC beside the numbers :( ;)
Very Interesting, I like the system. Is it still in the plans to make the economy focus micromanagable on a per world basis?
[quote who="Gaunathor" reply="40" id="3449519"] We don't know how any of Frogboy's ideas will be implemented, or even if they will be implemented at all. So why don't you and the others settle down until the Alpha comes out. If it turns out, that Benevolent is as flawed as you feared, you can keep ranting and petition for a change. That's what the Alpha is for, after all. Right now, however, you, and the others, sound too much like fear-mongers to me, basing all of
Uh? looks good! Was not even aware of the existence of that game. Another thing that is trying to get my attention away from the all important GalCiv III Alpha XD