Coloney Management and Fleet Managment idea.
References to " GalCiv III Economy 101" thread.
In the "GalCiv III Economy 101" thread, part of the discussion focused on multiple colony management. This lead me to a fleet management idea and because of this I posted my ideas to a new thread:
From GCIII Eco 101 thread:
"Yes, it's per-world currently if you want -- there's a checkbox for "use civilization-wide settings" that you can override.
My bad on research example, thanks for catching that. Fixing."
From reading, the only thing explicitly detailed is that you can go planet by planet or by empire. There was a comment about shift clicking multiple worlds to do those simultaneously. The response from that was:
"Shift-clicking -- No, but that's an interesting idea. We have some ideas to let players assign production allocations to multiple planets simultaneously, but I'm not sure where dev is on those. They won't be in for alpha, at least."
I am going to suggest groups. In Open TTD, you could assign multiple units (Think colonies in GC) to a group and then you could manage all units globally, individually, or by group. Not knowing what it is you have in mind I am going to suggest the same be done here. I could make a group, name it whatever I want, and then manage that group. The group could have a check box to exempt it from global changes. So that I could have say 5 worlds set aside for star ship production and have it exempt from global changes. This would allow me to to tweak everything else as I see fit quickly and easily.
Also, grouping could be allowed for ships as well. I could set all of my anomaly ships to one group for example and then give orders to them. This would not be like a fleet. My anomaly ships would still be all over and independent, but I could for example order them all to explore for now and perhaps order them all to friendly territory later in anticipation for war. Also I could add fleets to a group or individual ships. I could for example have a number of ships standing by at their respective worlds, and then unexpected war breaks out. I can select my TF1 (Task Force 1) group and send it to the boarder, all the ships and fleets in that task force would then launch from their planets and proceed to the rally point without my having to click each one. Also I could send my EF1 (Expeditionary Force 1) group the same way as I see fit. All of these ships could have been assigned to a group as they were built and have been left at the planet of origin all this time. War breaks out, two orders made, whole war machine automatically operates in coordinated manner.
War ends and I can set each group to return home and they will each go to their respective worlds, fleets made may break up and their individual ships go home. One command and 100 ships respond.
Of course unlike GCII it should be possible to assign home worlds for ships if I need to change things.
Thoughts?