Unknown_Hero

Unknown_Hero

Joined Member # 2876465
206 Posts 326 Replies 866 Reputation

Recoloring existing improvements may suit the needs as you say, but for a full set of improvements for a new faction it quickly becomes limited. Are we condemned to always use the same graphics for improvements? It would be sad, look at the thousands of models of ships available in the workshop, and if there could also be models of improvements available in the workshop? I don't know how the improvements .png files are created by Stardock. If they are created with a 3D pr

9 Replies 21,502 Views

Thanks, it works. [e digicons]:)[/e] Good to know that you have to put the text file "PlanetTraitText.XML" in the mod folder for it to work, even if you don't change anything, the icon in the tooltip being considered as text, a little strange and counter intuitive however. A guide for modding is missing. <img src="https://cdn.stardock.us/for

3 Replies 5,049 Views

In Galactic Civilizations 3, it is possible to create new factions, and complete sets of ships to customize the game thanks to the ship editor. However I find that it misses the possibility of creating sets of improvements to accompany these new factions. And I find it a little sad that many factions have the same improvements. Thinking of the ship editor, I wondered if it would be possible to create these improvements as it is possible to do for ships, by assembling specific p

9 Replies 21,502 Views

As you have probably noticed, Bacterial, Corrosive and Toxic planets have the same icon in the strategic view (a green icon, Toxic sign). Did someone say lazy? [e digicons]:|[/e] So I tried to replace the Bacterial and Corrosive icons with new icons by modding. I created an "Icon

3 Replies 5,049 Views

Here are the planet types that Yor civilization (Synthetic race) can colonize at the start of the game in v3.96. Aquatic World: Raw Production -50% Frozen World: Raw Production -50% Bacterial World: Raw Production +10%, Research +25%, Influence Growth +10% Barren World: Raw Production +10%, Social Construction +25%, Ship Construction +25% Toxic World: Requires Atmospheric Cleansing , Raw Production +10%, Research +

12 Replies 11,049 Views

Save: https://drive.google.com/file/d/18tH2K-LVbgVz1ZKIwIqHnzQPq4yz0VAQ/view?usp=sharing Go to the planet "Easluna" and display the planet tooltip. All texts are purple. Go to the planet "Mithror IV" a little to the east, and display the planet tooltip. The text "Requires Atmospheric Cleansing" is red (the line in third position). Now go back to the planet "Easluna" and displa

0 Replies 2,806 Views

Save: https://drive.google.com/file/d/18tH2K-LVbgVz1ZKIwIqHnzQPq4yz0VAQ/view?usp=sharing A Synthetic race type is supposed to be able to colonize Toxic planets from the start of the game. With the Yor, "Atmospheric Cleansing" technology is required to colonize a Toxic planet.

7 Replies 7,947 Views

Yes, this is because a dead planet can be selected as destination if the ship takes more than one turn to reach the destination, this with or without fog of war. A simple fix is to define the dead planets as not selectable as destination (except by specialized ships) as it is already the case for resources (Durantium, etc.).

7 Replies 7,062 Views

Saves: https://drive.google.com/file/d/1lSlZc_9D_Zsfyzv_reohz1ILQCoLTWAu/view?usp=sharing The Yor Civilization (Synthetic) is played. The Planet "Rheinland I" has the penalty "Synthetic Pop Cap -50%". The planet is class 11 and the total population indicated is 11 Pop, it should be 5.5 Pop. The planet has more population than half, currently 7/11. <img src="htt

1 Replies 4,446 Views

Saves: https://drive.google.com/file/d/1qEtT1h_ONKiReFMdgdZJcZ1xyb3dL-yq/view?usp=sharing It quite often happens that the programmed destination of the ship is removed. The ship "The Prospector" has a planned destination. By completing the turn, the ship has lost its destinat

7 Replies 7,062 Views

Saves: https://drive.google.com/file/d/1cP0QeLOVx3JAIqn-7r17lFlih1i98GRX/view?usp=sharing Some save files to allow developers to understand why the colony ships are heading straight for the planets without prior recognition. The Drengin ship "D.E.S. Occupier-2" heads straight for the planet "Cassia III", without first recognizing the area. <img src="https://i.imgur

7 Replies 7,017 Views