Unknown_Hero

Unknown_Hero

Joined Member # 2876465
206 Posts 326 Replies 866 Reputation

Some save files for these bugs. Saves: https://drive.google.com/file/d/1mfz6UHWISJdDA2YE_rjfOHb55YreEppu/view?usp=sharing When we promote a Commander to Invader, the transport has no legion, it should have at least 1 legion. Promoting a Commander as an Exterminator works with a few bugs. Promoting a Commander as a Privateer does not work. Promoting a Commander

2 Replies 6,697 Views

If I buy resources at the Galactic Market (held by the Korx), I can use them right away, even if I have no starbase that produces these resources or if I have no improvement that produces them. It's a game, not reality. [e digicons]:)[/e] We just need to know how it should work in the game design. If it 's planned that the Commander can be promoted without the technology (I think he should) or if it is necessary to have researched the "War College" technology

17 Replies 13,603 Views

[quote who="AdamMG" reply="3" id="3768668"] How can you promote a citizen, if you cannot even train one? [/quote] I already have the Commander, no need to train it. [e digicons]:)[/e]

17 Replies 13,603 Views

Thank you, I have not yet performed any other tests already planned. [e digicons]:)[/e] However, the game allows to obtain a Commander by building an improvement, it seems appropriate to be able to use it as soon as it is available.

17 Replies 13,603 Views

Saves: https://drive.google.com/file/d/1WNP2MhECrJ49dTKYAVRv73UI2FUs4oF9/view?usp=sharing It is not possible to promote the Commander to "Admiral", "Invader", "Privateer" or "Exterminator". I have all the necessary resources and my ideology is indeed "Malevolent". I obtained the Commander after building the "Temple of Despair" improvement. Promotions not available.<

17 Replies 13,603 Views

Save: https://drive.google.com/file/d/1zuqKDplAjA52g6HKA-YKKkGadoz_wcHW/view?usp=sharing Civilizations with the ability "Exterminator" are supposed to be able to colonize from the start of the game the planets of type "Toxic". Koraths ("Exterminator" ability) cannot colonize this type of planets from the start of the game. <img src="https://i.imgur.com/ffy3BPA.png" alt="

0 Replies 3,795 Views

The graphics bug must be valid for all planets with objects in orbit. Objects in orbit are positioned above the text. Edit: Clearly visible on this screenshot.

10 Replies 10,015 Views

Saves: https://drive.google.com/file/d/1nInUA35a7vdyu0CNM5ECsV4JeuPXkqmS/view?usp=sharing The mercenary ship's tooltip "The Pollen" (Dr. Angekio Zi) indicates a bonus of + 25% Manufacturing. However, when the colony is founded, the bonus is only + 20% Raw Production (Dr. Angekio Zi). Also, the term "Raw Production" would be more appropriate for the text of the ship. <br /

0 Replies 2,827 Views

Save: https://drive.google.com/file/d/1P3KCd-TXtnWckH8UKFzY2Uq6PumufKka/view?usp=sharing I play the Koraths, and for the purposes of the test, I am allied with the Drengins. So I see the map unveiled by the Drengin ships. The Drengins have sent a Trade ship to the planet "Gloumia". On the planet "Gloumia" there is a Wormhole Generator. It is the only planet rev

0 Replies 3,432 Views

Loading the save file does not allow to notice the bug. I can possibly upload the save file on request if it can still be useful. I did nothing special for the bug to appear. Edit: Passing turns does not fix the bug. The planet is not visible. The planet is displayed when the ship's sensor reveals it. <img src="https://i.imgur.com/Fmy8FlQ.png" alt=""

1 Replies 4,097 Views

Saves: https://drive.google.com/file/d/1QyMSUCIeqwDh8439OtSAhKJQ4MrjPMgI/view?usp=sharing When I add a spy on the improvement of a foreign planet, the data in the "Surveillance Data" column (Population, Raw Production, Approval, etc.) is not updated. So I cannot determine and decide what I am doing. It's annoying and not very practical. How is it supposed to work? <b

1 Replies 4,477 Views

Thank you for the link. However the site seems outdated. "Supplied by Starship_Trooper [ INFO Racial Abilities, all DLCs v3.01] Adaptable + starts with Extreme Colonization tech + gets access to Ultimate Adaptability tech (prereq: Biosphere Perfection) removes penalties from extreme worlds gives production bonus to extreme worlds <how much and what exactly?&g

12 Replies 11,026 Views

The planet "Iconia" received 1000 points of influence in a multiple choice event (see this post ). Then I used the "Echoing Heartstone" artifact which gives 1000 points of influence on the planet "Iconia". So the planet should have increased its influence by 2000 points.

9 Replies 13,641 Views

I loaded the save file and the button is accessible for me too. Previously, I had tested reloading the file and the button was still inactive. I think that if you quit the program and restart the program, the button becomes accessible again. I will try to reproduce the bug and I will give details later.

3 Replies 7,462 Views

The bonus for "Adaptable" Ability in the Galactic Civilizations III wiki . Can colonize Aquatic, Frozen and Barren worlds. Enables the Precursor Archive player wonder. The bonus for Synthetic Race type in the Galactic Civilizations III wiki . Can immediately colonize Aquatic, Frozen, Bacterial, Barren and Toxic planets. What I observed du

12 Replies 11,026 Views