Save: https://drive.google.com/file/d/1kgTHwWeLIzjyEhrhmdpPejAdRTxYvQfT/view?usp=sharing Starbase screen, Starbase Report, the tooltip for Hit Points is cut off and has no text.
Unknown_Hero
Save: https://drive.google.com/file/d/1kgTHwWeLIzjyEhrhmdpPejAdRTxYvQfT/view?usp=sharing It is possible to add a spy to own planet. To my knowledge, this does not generate any action, the spy is wasted.
Save: https://drive.google.com/file/d/1kgTHwWeLIzjyEhrhmdpPejAdRTxYvQfT/view?usp=sharing The resource icon is not added in Colony Stats. This happens for all strategic resources (Elerium, Promethion, etc.).
Sometimes the text "Altarian Resistance" is not displayed correctly.
I added a lot to the original post. [e digicons]:)[/e]
Possible new Victory condition. A new victory condition can be added: "Espionage Victory". To win by Espionage, the faction must have one spy active on all the members of the cabinet of all other factions (mission "Bribing a member of the Cabinet") for a duration of 10 turns. Check out the original post. [e digicons]:)[/e]
Will the DLC for new planet types be available before version 4.0, at the same time and thus benefit from the "big cleanup", or after version 4.0? I can't wait to see it. [e digicons]:)[/e]
I understand that Stardock does not have unlimited resources, but the espionage system is something that was originally planned and it had to be a really deep espionage system. I was surprised when the espionage system was incorporated into the game and it was even below what had been revealed in the Crusade diaries.
[quote who="karlfranz-pl" reply="7" id="3768999"] Please keep in mind that Crusade was supposed to add Espionage and I am not wiling to pay for DLC that will improved something that I already paid for. [/quote] They explained that espionage was not in the base game because they wanted something more sophisticated than espionage on GalCiv2 latest version. I was really disappointed when espionage was finally incorporated into the game. Compared to GalCiv2 lates
Maybe the founders of GalCiv3 should receive all future games, Expansions, DLCs, etc. of the GalCiv serie for free, GalCiv4, GalCiv5, etc. [e digicons]:)[/e] GalCiv4 basic version will not come before maybe 10 years, it will take 5 more years for it to be at a relatively mature level and that a large part of the bugs to be fixed. "Stardock Inside" ®. [e digicons]:cylon:[/e] GalCiv3 it's now, the game is not yet finished and it still has great potential
Thank you, do you think it will be easy to convince him? [e digicons]:)[/e]
Thank you, glad you like it. [e digicons]:)[/e] I stayed within the limits of the current game, so that this does not become too complicated or difficult to achieve.
The Galactic Civilizations III Espionage system is clearly not up to what it could or should have been. For my part, I would very much like a spy system that has a little more scope. Here are some ideas on what it could become. It's a bit heavy, there is content. [e digicons]:)[/e] The Spy System. Currently: Spy on a faction (up to 4 spies): gives info
I know it is common practice. Shame on Stardock. [e digicons]:O[/e] But in this case, I just checked. The graphics seem to be good on the planets, they are located here: ...\Steam\SteamApps\common\Galactic Civilizations III\Gfx\Improvements Graphics are missing in this folder: ...\Steam\SteamApps\common\Galactic Civilizations III\DLC\EXP4_Retribution\Gfx\Improvements Version 4.0 is eagerly awaited. [e digicons]:)[/e]
Yes, the results can be different, it's even more terrifying. [e digicons]:)[/e] If you have kept the save file for this game, I suggest you upload it so that developers can take a look.
[quote who="admiralWillyWilber" reply="4" id="3768808"] Ships not exploring territory they pass through is annoying, especially when this causes you to miss anomolies. [/quote] It's also very annoying when it comes to relics. [e digicons]:)[/e]
Save: https://drive.google.com/file/d/1nIz5A9H5xSc_RytC0503IpuzVlLtD_kZ/view?usp=sharing In the Artifacts screen, some artifacts have the same graphics different from what they are: Kiln of Worlds, Motivation Helix, Emphaty Engine and Nanite Transmitter. Nano Fabricator and Betatron Collider.
A save file to help determine what's going on: https://drive.google.com/file/d/1HN_E4H2C39KqN2kwBYWEeku0s7puDww3/view?usp=sharing In this game, I play the Korath and I am allied with the Drengin. Passing the turns and observing the movement of the Drengin ships, you will notice that the Drengin ships "jump" during their movement. This may be the cause of the "holes"
In the lists of Ships, Shipyards and Starbases, the selection in the list is indicated by the color yellow. In the list of Planets this is not the case. It worked fine in a previous version of the game. I do not remember from which version it no longer worked. <img src="https://i.imgur.co
When the construction of a Transport ship is canceled, the legions are not returned.
Yes, I encountered the same problem. A save file for this bug in this post .
Yes, Galaxy Options, Pirate Bases set to None. Thanks for your test.
I play the game normally without mods, without using the console. Pirates are disabled in the options before the game starts. It happened to me in another game, as indicated in the first post of the other thread, to get a Battleship when a Commander is promoted. This game is a test to see what is going on. I saved the game before promoting the Commander and I reloaded the game to test all the promotions and see what happens because it did not work correctly in
Thanks Jafo. [e digicons]:)[/e]
More details on bugs after promoting the Commander in this thread .