I think it would be good if the Trade Route Value bonuses are taken into account in all cases, it would not be misleading.
Unknown_Hero
Another example, this time Iridium Corporation voted for Krynn Consulate while they are at war. A save file a few turns after the election of the U.P. Chairman: https://drive.google.com/file/d/1zmQsaIbgKw2aKGIKFRxOpIVgnH_-tctm/view?usp=sharing Krynn Consulate and Iridium Corporation at war. <img src="https://i.imgur.com/rd3EmjQ.png" alt="" width="1920" height=
Unfortunately, there is no place to view the bug list, so you need to read the various posts and add new ones (if possible with a link to a save file) in the GalCiv III Support forum. [quote]1/ Not getting legions back when decommisioning transports. (If a bug and not a change.) [/quote] At first it was not possible to get them back. [e digicons]:O[/e] It didn't really make sense. [e digicons]:annoyed:[
Edit: Save: https://drive.google.com/file/d/116crHVxhFTR7JRzdjwGQrhW4LpCkQIsJ/view?usp=sharing Go to the Trade screen with the Korath Clan. Put, per example, "Open Borders" and "Planetology" in the "You Give" column. Put "Declare War on Krynn" in the "You Get" column. The text "We must refuse. That civilization is too powerful for us." is displayed. <img src="h
Save: https://drive.google.com/file/d/1CeQyuyO-WjDuXZ0a1MtjZXMy2zvLH3J2/view?usp=sharing The Drengins declared war on me even though I'm outside of their travelling range. "You are outside of our travelling range +++" What's the point?
One thing is also worth noting. When a planet is transformed into a toxic planet following a Korath invasion with a spore ship, the planet loses the bonuses and the penalties given by the starting trait. In this case, the planet "Indari III" with the starting trait "Durantium Cloud" has lost the bonus "Raw Production +1" and the penalty "Food -25%" has been removed (there is also the penalty "Synthetic Pop Cap -50%" but it did not apply in this case). So be careful when p
This is not related to the change of the trait of the planet. The vignette of the planet already covered the text before the Koraths invaded it with a spore ship. Here the planet before it was transformed into a toxic planet. Edit: In fact, the animation of the asteroids was there since the beginning of the ga
It was a Precursor planet, it became toxic when the Koraths used a spore ship to invade it. [e digicons]:)[/e] https://forums.galciv3.com/498159/bug-toxic-world-icon-not-added-after-invasion-with-spore-ship-v396
This is a long-standing bug. https://forums.galciv3.com/497655/page/1/ https://forums.galciv3.com/494395/page/1/
I think that the animation of the asteroids comes from the colonization event "Study the Durantium Cloud", so it's not a bug. But the vignette of the planet should be created so that it does not cover the text.
Yes, this also happens for fleets, trade ships, etc. In the case of Citizens, they are precious, only one every ten turns or they cost a lot of resources. AI shouldn't let them die alone in space... [e digicons]:O[/e]
So you say that the bonus is taken into account only if it is the planet which initiates the route, therefore the starting planet. The interface text is misleading. "MoPo I" is the destination planet. The Draths gave it to me after they surrendered to the Drengins. I did a test with the starting planet "Torus VI", it does have the bonus, but the bonus is not taken into account either. So yes, definitively something is wrong. <img src="https://i.imgur.com/
Right at the end of the arrow... [e digicons]B)[/e] The graphic of the planet and the asteroids is above the texts.
Save: https://drive.google.com/file/d/1c8-yqBToVgIKPUbJmCz90Yg2su--wxSA/view?usp=sharing There is a bug with the graphic in the information area of the planet "Indari III".
Save: https://drive.google.com/file/d/1c8-yqBToVgIKPUbJmCz90Yg2su--wxSA/view?usp=sharing The Koraths invaded, with spore ships, the planets "Indari III", east of the map, and "Cotov III" southeast of the planet "Indari III". The "Toxic World" planet icons are not updated on the strategic map, they have not been added. <img src="https://i.imgur.com/7C27wYQ.png" alt="" width="1
Save: https://drive.google.com/file/d/1c8-yqBToVgIKPUbJmCz90Yg2su--wxSA/view?usp=sharing The "Trade Route Value" bonus for planets (mine and foreign) is not taken into account.
Save: https://drive.google.com/file/d/1c8-yqBToVgIKPUbJmCz90Yg2su--wxSA/view?usp=sharing Govern Civilization screen, Colonies tab: The progress bar has graphical faults, as if there were several overlapping bars.
Save: https://drive.google.com/file/d/1c8-yqBToVgIKPUbJmCz90Yg2su--wxSA/view?usp=sharing The Drengin ship "D.E.S. Unit Transport-9" was traveling to the planet Drengin "Avintyme III" south east of the map. After invading the planet "Avintyme III", the Drengin ship "D.E.S. Unit Transport-9" is not redirected to another planet. It remains blocked in the same position.
It was a test to see if the spies were removed automatically during an invasion. [e digicons]B)[/e] My initial intention was not to destroy this building, but the legions have destroyed my plan because they do as they please and without being able to direct them. So we must remember to remove all of our spies before launching an invasion. My point is that it is not very convenient to have to do this every time. It would be much more practical if the spies were rem
Other save files for the problem of ships that give bonuses to planets and that are used in fleets of AI players. Save: https://drive.google.com/file/d/17npefc_s9v6QRQ6qJttuBu32LZk_U7Ly/view?usp=sharing Save file: Bug Korath Invisible Hand Fleet The ship "The Invisible Hand" is in the "Korath Clan Ra'nagoh Fleet LXXXI" fleet south of the planet "Kora". Save fi
Save: https://drive.google.com/file/d/1Rwd2hCCB_2COpDxvXFHaMpEBVSpABLnW/view?usp=sharing I have a spy on the planet Drengin "Ic I". When I invade the planet "Ic I" with the fleet "Iridium Corporation Pollux Fleet I" my spy is killed during the invasion when the legions destroy the improvement "Military Academy". The spy should return directly to the spy pool.
It's a bug. When we promote a Commander to Invader, the transport has no legion. https://forums.galciv3.com/498000/bugs-promote-commander-v396 Edit: It's a different bug, I haven't tried the "Exterminator" promotion yet.
Save: https://drive.google.com/file/d/1rqYjJnToVonHoOWLqqID8l5fenxsNk7N/view?usp=sharing In the Diplomacy screen, the Terran relations tooltip indicates that I am paying them a tribute, however I am not currently paying them a tribute.
Save: https://drive.google.com/file/d/1ai0Szb8IH5T6iYcPHMSOnMqcqyDHmEOK/view?usp=sharing Info about "The Artifact" is missing in the tooltip.
Save: https://drive.google.com/file/d/1XEIzVyJOlnIIVzhB9n4ei08JYAY1b3ye/view?usp=sharing Go to Toria. Toria has a Planet Class of 22, however the Population Cap is limited to 21.