1) Strategic Map. Bugs. Shroud: unexplored area (opaque dark grey color). Fog of war: explored area, not visible outside scanner range (translucent light grey colored hexagons). * Black Holes can be seen through the Shroud (colored dots). * The connecting lines between opponent Planets and Shipyards can be seen
Unknown_Hero
1) Planet screen. Smaller sprites for improvements and more hexagons for the planet --> more lisibility, more possibility, nice. Direct icons for all tiles bonus --> more lisibility, nice. Not very fan of the planet animation in the Planet screen. Even less when the planet has a moon; as the "planet surface" is transparent, the "moving moon" can be seen behind the "planet surface", quite disturbing. Maybe make it a screen option. <br
I support the idea of Heroes of Might and Magic 2/3 battles system. Quick battles, lot of possibilities, lot of fun. I even suggest to extend it to the invasion ground combats. Yes, I want to be able to send 50 legions of Sardaukar to Arrakis ;-)
@androshalforc Basically, the A and B parts are designed so that all the techs are important, because you must have all previous techs to be able to research the next. The only ways to get complete tech (Part A and Part B ) is spying and invasion, and perhaps anomalies. Say you get Tech_Weapon_01 to Tech_Weapon_09 by trading, so you only have the A parts. You get Tech_Weapon_10 by invasion (Part A and Part B ), you can use/sell it, but you need to research all the
Thanks. It's different ways of seeing things, none is better than the other in absolute. I prefer to see information directly rather than being forced to display tooltips in the four corners of the screen, or to go to another screen. The solution may be a customizable user interface (show this info here, do not show this info), so everybody is happy. For planets class and free tiles. When the player cycle planets, it's more convenient to look directly
Thanks, i made some changes for a better readability ;-)
Hi to the Stardock team, to all the founders and others ;-) So here are my first impressions after 2 hours of play, and some suggestions. All the numbers and names used are for explanation only. A) Image 001. Link: http://img823.imageshack.us/img823/9805/f7dc.png <img s