If I launch the "Galactic Civilizations III" program and load the save file "Bug Before Ideology.GC3Crusade" and unlock "Breakthrough" "Enlightenment IV", the bug is not reproducible for me either. The save file "Bug After Ideology.GC3Crusade" is a save right after the bug has occurred. Now to reproduce the bug, follow this procedure: Exit the "Galactic Civilizations III" program. Launch the "Galactic Civilizations III" program. Load the save file "Bug Aft
Unknown_Hero
Save: https://drive.google.com/file/d/1_9cJrNDfZy-JjyMSKODynZ5FhrSNufow/view?usp=sharing When loading a save file, the number of turns for the current research is not displayed correctly in the main screen nor in the Trade screen, instead "N/A" is displayed. <img src="https://i.imgur.co
This bug has happened again. I don't have a functional save file yet. Edit: The procedure to trigger the bug. Saves: https://drive.google.com/file/d/1x-sAo2b6mmQpma2JN8febGo5E6xkIkfO/view?usp=sharing Exit the "Galactic Civilizations III" program. Launch the "Galactic C
Saves: https://drive.google.com/file/d/1uDFzm6Ae--uzFBfPoJFfcoquaeVsgOLu/view?usp=sharing The "Breakthrough" "Enlightenment IV" is supposed to give "300 free research points". However, the 300 free research points are not awarded. <img src="https://i.imgur.com/eXoBsNF.png" alt="" w
The Yor established trade routes with my faction (I play the Torians). Third-Party embargo on the left side of the screen means that I am offering an embargo against another faction. In my case, if I propose an embargo against the Yor, all the trade routes will be canceled and new routes cannot be created (and I believe that I can no longer contact the Yor and them either) for a period of 50 turns, and I would no longer have the "You are trading with infidels -" penalty with o
Save: https://drive.google.com/file/d/1m_JF_HPxfJl7YnqRBNEsfWsFdnB_xYXs/view?usp=sharing One of the choices offered by the "Eavesdropping" event gives the bonus of "+ 10% Influence all Colonies". This is the choice I made. The bonus does not appear in the Influence tooltip on the p
Loading the save file does not allow to notice the bug. I can possibly upload the save file on request if it can still be useful. I did nothing special for the bug to appear. The tooltip displays information that does not match.
Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing In the Ideology screen, Benevolent tab, the "Enriched" "Enlightenment III" tooltip displays a 200% bonus for research for the improvement "Temple of Enlightenment", in the planet screen the bonus displayed in the tooltip is + 33%. <img src="https://i.imgur.com/2bRESpc.png" alt="" width="1
Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing When selecting improvements with the sorting by Manufacturing, the "Central Mine" improvement does not appear at the top of the list as it should. <img src="https://i.imgur.com/P4MvRot.png" alt="" w
Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing The Nano Fabricator tooltip displays "+25 Planet Production" when in reality the bonus is "+100 Planet Production". "Nano Fabricator" now gives 100 manufacturing overflow." Galactic Civilizations III v3.95 Change Log . <br /
Saves: https://drive.google.com/file/d/1ZnJEOnu1ddinInI_DR58vctsVh3Kosph/view?usp=sharing Bug Crisis The Brain Trust text cut.
There is no improvement of Tourism built on the planet, and that is where the problem lies. [e digicons]:)[/e]
Saves: https://drive.google.com/file/d/15HUEcg6IwqAervpMgaYxP6RPIND5ZhFM/view?usp=sharing Right after the ship "T.C.C Spawner M3-9" colonized the planet "Kalevala III". The tooltip displayed incorrect sponsor information. Torus V is not a sponsor of the Kalevala shipyard. The
Saves: https://drive.google.com/file/d/15HUEcg6IwqAervpMgaYxP6RPIND5ZhFM/view?usp=sharing The ship "T.C.C. Spawner M3-9" colonizes the planet "Kalevala III". The "Solar Flare" event offers a bonus with "+ 10% Tourism", that's the choice I make. The penalties are available but the bonus is not displayed anywhere on the planet screen, as I will have to do to remember?<br /
[quote who="Rhonin_the_wizard" reply="1" id="3769436"] Do the Korath and Arceans know about the Yor? [/quote] Is there a way to find it out in the game? This info is not available in the "Diplomacy" screen, or in the "Diplomacy, Report" screen, or in the "Espionage" screen. Other save files for this bug, it's the same game: https://drive.google.com/file/d/12A9yLs
Save: https://drive.google.com/file/d/14TaWfGGTdDXyOBqCE34tr-hA63UsPQ9T/view?usp=sharing The Yor established a Trade Route to the planet "Toria". In the Trade screen, I cannot offer "Embargo Third-Party" with the Yor to other factions. <img src="https://i.imgur.com/Rz4VSpn.png" alt
Saves: https://drive.google.com/file/d/1cSGBYXNy-0O-yx_BxguiKnjs9sWyeLTx/view?usp=sharing When building a Starbase, the "Xeno Archeology Lab" module appears in the list of modules while there is no Precursor Relic in the area of effect of the starbase. The module also appears for all other starbases in the
There are also suggestions for modding in this thread . Is it possible, in the current version of the game, to add new strategic and rare resources? I remember reading in the forum that it did not work. If not, think about it.
Many very good points in this thread. [quote]AI Silicon Races do not destroy Arable Land or Farms. [/quote] I made some proposals for this in this thread . "Synthetic and Silicon Based Life should be able to use Arable Land. Arable Land can be upgraded to an "Energy Generator" improvement which gives +1 to Raw Production, the improvement can also be upgraded. They should also be able to u
Regarding an "automatically upgrade planetary buildings" option, I don't understand, is it so complicated to program this so that the option is applied only to the human player and not for AIs? Come on... [e digicons]:|[/e] At the same time, in the current version of the game, if an AI captures a planet where the auto upgrade function has been unchecked by the player, the AI continues to build improvements on the planet... [e digicons]:)[/e]
The problem reported in the original post even arrives at the beginning of the game, it is because the program does something else at the same time as the user interactions. In this case, the program gave me back the hand to build the starbase (the constructor was "idle ship"). This is because the "end of the turn" is not really the end of the player's turn. If the player's ships still have movement points when they make the programmed movements, the hand is given back to the
Thanks for the clarification, it's better than nothing so far. I hope that version 4.0 will bring extended possibilities for modding.
Nice, it's good to know that, at the same time it means that Stardock can fix it easily. [e digicons]:)[/e] Regarding modding, by modifying the .xml files are all the empty slots visible from the start of the game or are the additional slots added one by one when a Crisis Manager is validated?
Save: https://drive.google.com/file/d/1AxNbY7byr-cjHOWFiA9UfMf8yEWOPwLF/view?usp=sharing
Another save file for this bug: https://drive.google.com/file/d/1WwHP1Csc8SclF2wPI21L2_DOpBSRca14/view?usp=sharing Choose the 1000 points of Influence in the multiple choice event.