Unknown_Hero

Unknown_Hero

Joined Member # 2876465
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If I launch the "Galactic Civilizations III" program and load the save file "Bug Before Ideology.GC3Crusade" and unlock "Breakthrough" "Enlightenment IV", the bug is not reproducible for me either. The save file "Bug After Ideology.GC3Crusade" is a save right after the bug has occurred. Now to reproduce the bug, follow this procedure: Exit the "Galactic Civilizations III" program. Launch the "Galactic Civilizations III" program. Load the save file "Bug Aft

5 Replies 5,075 Views

This bug has happened again. I don't have a functional save file yet. Edit: The procedure to trigger the bug. Saves: https://drive.google.com/file/d/1x-sAo2b6mmQpma2JN8febGo5E6xkIkfO/view?usp=sharing Exit the "Galactic Civilizations III" program. Launch the "Galactic C

3 Replies 7,458 Views

Saves: https://drive.google.com/file/d/1uDFzm6Ae--uzFBfPoJFfcoquaeVsgOLu/view?usp=sharing The "Breakthrough" "Enlightenment IV" is supposed to give "300 free research points". However, the 300 free research points are not awarded. <img src="https://i.imgur.com/eXoBsNF.png" alt="" w

5 Replies 5,075 Views

The Yor established trade routes with my faction (I play the Torians). Third-Party embargo on the left side of the screen means that I am offering an embargo against another faction. In my case, if I propose an embargo against the Yor, all the trade routes will be canceled and new routes cannot be created (and I believe that I can no longer contact the Yor and them either) for a period of 50 turns, and I would no longer have the "You are trading with infidels -" penalty with o

8 Replies 10,785 Views

Save: https://drive.google.com/file/d/1m_JF_HPxfJl7YnqRBNEsfWsFdnB_xYXs/view?usp=sharing One of the choices offered by the "Eavesdropping" event gives the bonus of "+ 10% Influence all Colonies". This is the choice I made. The bonus does not appear in the Influence tooltip on the p

0 Replies 4,117 Views

Loading the save file does not allow to notice the bug. I can possibly upload the save file on request if it can still be useful. I did nothing special for the bug to appear. The tooltip displays information that does not match.

0 Replies 4,371 Views

Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing In the Ideology screen, Benevolent tab, the "Enriched" "Enlightenment III" tooltip displays a 200% bonus for research for the improvement "Temple of Enlightenment", in the planet screen the bonus displayed in the tooltip is + 33%. <img src="https://i.imgur.com/2bRESpc.png" alt="" width="1

0 Replies 4,367 Views

Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing When selecting improvements with the sorting by Manufacturing, the "Central Mine" improvement does not appear at the top of the list as it should. <img src="https://i.imgur.com/P4MvRot.png" alt="" w

0 Replies 4,107 Views

Save: https://drive.google.com/file/d/1klgbDUdfZUNFR-zVeZHICUeBvYvgkaJ3/view?usp=sharing The Nano Fabricator tooltip displays "+25 Planet Production" when in reality the bonus is "+100 Planet Production". "Nano Fabricator" now gives 100 manufacturing overflow." Galactic Civilizations III v3.95 Change Log . <br /

0 Replies 5,804 Views

Saves: https://drive.google.com/file/d/15HUEcg6IwqAervpMgaYxP6RPIND5ZhFM/view?usp=sharing Right after the ship "T.C.C Spawner M3-9" colonized the planet "Kalevala III". The tooltip displayed incorrect sponsor information. Torus V is not a sponsor of the Kalevala shipyard. The

0 Replies 4,381 Views

Saves: https://drive.google.com/file/d/15HUEcg6IwqAervpMgaYxP6RPIND5ZhFM/view?usp=sharing The ship "T.C.C. Spawner M3-9" colonizes the planet "Kalevala III". The "Solar Flare" event offers a bonus with "+ 10% Tourism", that's the choice I make. The penalties are available but the bonus is not displayed anywhere on the planet screen, as I will have to do to remember?<br /

2 Replies 2,874 Views

[quote who="Rhonin_the_wizard" reply="1" id="3769436"] Do the Korath and Arceans know about the Yor? [/quote] Is there a way to find it out in the game? This info is not available in the "Diplomacy" screen, or in the "Diplomacy, Report" screen, or in the "Espionage" screen. Other save files for this bug, it's the same game: https://drive.google.com/file/d/12A9yLs

8 Replies 10,785 Views

Save: https://drive.google.com/file/d/14TaWfGGTdDXyOBqCE34tr-hA63UsPQ9T/view?usp=sharing The Yor established a Trade Route to the planet "Toria". In the Trade screen, I cannot offer "Embargo Third-Party" with the Yor to other factions. <img src="https://i.imgur.com/Rz4VSpn.png" alt

8 Replies 10,785 Views

Saves: https://drive.google.com/file/d/1cSGBYXNy-0O-yx_BxguiKnjs9sWyeLTx/view?usp=sharing When building a Starbase, the "Xeno Archeology Lab" module appears in the list of modules while there is no Precursor Relic in the area of effect of the starbase. The module also appears for all other starbases in the

0 Replies 4,418 Views

Many very good points in this thread. [quote]AI Silicon Races do not destroy Arable Land or Farms. [/quote] I made some proposals for this in this thread . "Synthetic and Silicon Based Life should be able to use Arable Land. Arable Land can be upgraded to an "Energy Generator" improvement which gives +1 to Raw Production, the improvement can also be upgraded. They should also be able to u

3 Replies 25,652 Views

Regarding an "automatically upgrade planetary buildings" option, I don't understand, is it so complicated to program this so that the option is applied only to the human player and not for AIs? Come on... [e digicons]:|[/e] At the same time, in the current version of the game, if an AI captures a planet where the auto upgrade function has been unchecked by the player, the AI continues to build improvements on the planet... [e digicons]:)[/e]

12 Replies 14,774 Views

The problem reported in the original post even arrives at the beginning of the game, it is because the program does something else at the same time as the user interactions. In this case, the program gave me back the hand to build the starbase (the constructor was "idle ship"). This is because the "end of the turn" is not really the end of the player's turn. If the player's ships still have movement points when they make the programmed movements, the hand is given back to the

4 Replies 6,631 Views

Nice, it's good to know that, at the same time it means that Stardock can fix it easily. [e digicons]:)[/e] Regarding modding, by modifying the .xml files are all the empty slots visible from the start of the game or are the additional slots added one by one when a Crisis Manager is validated?

6 Replies 7,443 Views