And don't get me wrong I also feel for you, I've had these sort of issues with other games, hence my suggestions on how you might get to the bottom of it. Do you know how to validate the local files through Steam? I actually did get crashes like this with XCOM: Enemy Within after a patch once and it turned out to be a corrupt file that Steam found and replaced when I did Validate Local Files so it's worth checking out.
econundrum1
No for me the last beta was pretty stable crashing only after 4 or 5 hours of continual play, 1.0 locked up once on me but never crashed, and I can honestly say 1.01 has never crashed on me. Are you playing single or multiplayer and if the former are you on sandbox or campaign. I generally play on single player sandbox. Do you only get crashes with your old save game or when starting a new game? I have Windows 7, a GTX295 graphics, 6Gb Ram card and an old quad core processor.<
It will be in GC3MaterialDefs.xml in the core game folder I believe.
Yes some of these look like pretty good ideas, I shall check them out. Thanks for these.
+1 for an option to turn off surrender.
Well I think the problem is if armor counts against all defenses it would become overpowered compared to shield or point defense. As to how defenses works in general I think TheBirthdayParty is correct.
Not at the moment, but I believe it is a feature they intend to add in a patch based on dev stream comments.
[quote who="joeherbert48" reply="7" id="3550193"] But Elemental still leaves a bad taste in a lot of people mouths. The first Elemental War of Magic where they ended up giving TWO free expansions because the uproar was so great they almost had to. Still the taste is there and I'm still much skeptical about buying in new release by Stardock. [/quote] This is actually why I was willing to join the founders program for GC3, well that and my love of GC2. Even though Elementa
[quote who="Nathan E" reply="2" id="3550109"] The odd thing is all the reviews that highly rate this game. The AI has serious deficiencies still. [/quote] That's because 75% of players probably including most reviewers play on Beginner and find the AI challenging enough for their purposes, while a hardcore of GC fans want a very high powered AI to play against they aren't the average consumer even for this game. I myself don't want the AI t
Point Defense counts against missiles Armor counts against kinetic weapons Shields count against beam weapons.
Ah I see sorry I had actually forgotten that was in GC2. I kind of agree with you Morale should have more effect and yes break away planets when Morale got too low would be great.
I hadn't noticed but I will look at his expression next time I start a Terran game.
I would love to see more of these and agree Bink 2 while great performance wise and while transparency allow mixing and matching backgrounds and foreground is aggressive modder unfriendly and it's makers seem fairly hostile to allowing some sort of free modders license and tool, afraid it might dilute their income I guess. I'm currently starting to develop some new race art in blender which I'm learning as I go along, but assuming I manage to come up with something worth w
1) They have said they plan on having a rather elaborate espionage system they will introduce in an expansion, it apparently was descoped from the original game because of time scales as they wanted to do something better than GC2 had. 2) I agree on this 100%, what if I don't what they wish to give me for strategic reasons I might not want a particular planet for example. 3) They plan on regular patches to improve the AI, probably for years to come. It's kind og Frogbo
I agree you should have the option to refuse when an AI wants to surrender to you like this, you may not want their assets even if they aren't in debt. I do kind of find the way the OP get huffy and goes back to playing the much simpler Moo2 funny, we've all done it with some game at some point but I love a good rage quit particularly when you feel the need to tell people about it, I don't really say that in a mean way as most of us have done something similar at some poin
I feel for you with work a small child and another on the way I doubt I'll finish any of my mod ideas for a long time. Even getting time to play is trick.
So achillus make it so as they say see if you can make that mod. If you can't do that you can always increase the cost of huge hulls so in effect they are too expensive to afford many. I don't really like the idea of this limitation, but if you do the I great thing about this game is you can try and mod it.
I can't agree that the game it's bland and not engaging. In fact I got locked into some serious one more turn action yesterday and ended up not eating lunch until about 4pm. I'm kind of addicted now. But as they say different horses for different courses, we can't all like the same things.
Gimp is really very easy to do this type off thing in. It looks daunting at first but it's easy enough to use once you get used to it and can do so much more, it's worth learning to use.
Me too gimp it's free and the next best thing to photoshop.
To be honest I'm more a sandbox player. Haven't touched the campaign yet.
Unfortunately adding new options costs time and resources so they need to focus on adding features that have reasonably wide appeal and benefits to most players. Just adding every option that every player asks for will not only mean a huge and unwieldy code base but also waste time that could be more productively spent elsewhere. This is a feature I doubt many players would want, as it seems a very artificial restriction, your empire should be allowed to have as many ships as it can s
Actually a good question is how long have people waited for the process to exit, it could just be taking a very long time to shutdown all it's threads, could be that it will eventually exit on it's own. This is the case with some of the services I work with they can take 10 minutes to die after the service manager has given up on waiting for them to exit but they normally do eventually exit. No that that is a lot better of course.
I'm playing it just fine on a 6Gb machine but I haven't tried the very largest map size and generally with this game it's true the more memory the better.
I can actually see why you made this mistake it would seem to be intuitive that Xeno Archeology Lab module would require the Xeno Archeology tech. They may have had it in mind at some point to work that way but then figured it would make, making a beeline for that tech too important, but it was always as it is now in the betas as far as I remember.