An easier way to mod for challenge would just be to further increase the production bonus or something like that.
econundrum1
Why don't you make that mod. You'd still need to mod the tech trees more though to remove all the food related tech. Personally I don't think it's worth it just for the challenge though I'm sure you will see more mod synthetics in the future I doubt they will just be synthetic versions of the stock races, would not be much fun really.
Indeed rushing has its advantages, if your playing with the ai on a low level you can get away with no rushing but it can still be helpful at time. Late game maintenance costs will also cripple you if you have completely ignored economic buildings. Maintaining a huge fleet gets expensive. Generally though you don't needed as many economic buildings as production and research.
Yes as they say, it's a bit fiddly if your posting from a smart phone as I normally am, but still doable.
There is an events system that can do all kinds of events, don't think there it's an event like that yet though. I think they have hardly touched the surface so far of what can be done with the events system.
Yes this is really a matter of taste. I too like fairly small numbers of opponents because I like a bit off room to grow before I meet anyone.
No idea I'm afraid unless someone else knows you'll have to experiment.
Well in the case of the alterians due to their other traits they would say they not only had the right, but the obligation. The they are in some ways much like the kyrnn in that they see it as their mission to spread their enlightenment to all species in the universe.
Have you directly modded any of the core files? Try verifying local files on steam sounds like an issue with the texture our model file for the default ship it displays.
Indeed I have an idea for a very malevolent race who use influence to conquer, well sort of anyway. You can certainly malevolent cowards.
Really though it is logical that if an alien who has not got universal translator trys to talk to me and I do have it we can talk since I can translate in both directions. But that said ai and humans should play by the same rules.
Don't take it too seriously. Just trying to point out that good doesn't have to mean passive and there are other perspectives. We all know that the good/neutral/evil thing is at best a caricature of the many and various morale codes of the real world.
Cool I wondered myself where they got defined. Should have considered they are treated as resources.
It seems to me perfectly logical that two factions can communicate as long as one of then has universal translator.
Well you can't really be a founder as such now the game is released. Maybe t though they will have other deals at some point in the future.
That's probably something to do with another background program demanding attention. Try disabling some of the stuff in your system tray before you play. Some programs do this if they are sent an update. ITunes goes further and will minimize anything your doing.
Yes that happens if you tell it to save as template.
[quote who="justabloke" reply="4" id="3557702"] Thats kinda the point, the only thing I lost was the money I spent on being a founder. Nothing in the scheme of things. I wonder just how many bad reviews a game can take? I think I saw a post about that from a dev, so someone has does the numbers. Why do the 3rd iteration of space strat games always suck, cough MoO 3, cough [/quote] Guess we just don't agree and as for reviews Gc3
You'll also find you get a whole lot of colonisation events that make no sense for synthetic life. I'm avoiding them until some of this is fixed.
For me I realised the gc3 would be successful when I found myself doing the just one more turn thing when I really needed to stop playing and get on with some stuff. Gc2 have me one more turn disease as well. Gc3 is already a good game but is also rapidly getting better. People do forget how much was added to Gc2 in free patches and expansions.
It means they've fixed some memory leaks but y there may still be others.
Remember a lot of people having fun with the game are too busy playing to review. People for whom it's crashing a lot will have more time on their hands to write reviews. [e digicons]^_^[/e]
What should happen is after it finishes scanning, it the requires any corrupted files straight away by downloading them. Maybe you need to do a disk-check if it's saying the files are corrupted again. Have you manually edited any of the local files in the past, and do you have any mods?
XML is actually pretty easy to learn and that link pendrokar game you is the best place to go to learn, use notepad++ to edit XML, at least I find that best. It's open source so it's free and you can just google for it.