Blaze of Glory

Blaze of Glory

Joined Member # 2454968
31 Posts 313 Replies 15,807 Reputation

If I go into multiplayer in the US server I see a different list of games than when I got to the UK server in Steam. I was going to try out a game with my bud in the UK, but some jerk hit is car while he was in the store and left, so I have to wait a bit. Before we were not seeing each others games. Once we were able to Thursday after validating local files, but even that didn't work Friday. Hopefully this will help those with friends in other regions hook up for their games. Just go into

0 Replies 10,639 Views

Having a cool down to replace their small craft would be a start. I noticed this in the first campaign battle. I had 9 ships, but 14 would popup in battle, then it would go back to 9. My fleet never lost a hit point. It was very anti-climatic as far as gaming goes. I just go around, blow up all there stuff and build transports to take their colonies with no dear at all. Hopefully they will figure out something soon.

17 Replies 33,354 Views

[quote who="Bamdorf" reply="3" id="3544122"] Yes it works either way really. But again I think the real problem is managing how things work in BIG games. There needs to be some way to scale things. For example, for testing today (the dreaded black screen on invasion bug) I am running medium with a half dozen major opponents. No problem there. But in my excessive games with 26 opponents, I was piling up a ton of those things. Clea

13 Replies 16,364 Views

[quote who="Niedzielan" reply="30" id="3546001"] Drives should also have a cap. Giving Constructors loads of drives makes them too OP compared to moving shipyards. Or, you know, don't do that because it would be silly. [/quote] I don't have a problem with scaling engines. A 1 ton car needs a lot less horsepower than a semi. That said, perhaps stages of scaling would be best. There is a reason nuclear engines are rare on ships. This, IMO

233 Replies 1,011,916 Views

[quote who="Wer900" reply="34" id="3538888"] Quoting Blaze of Glory, reply 25 I think multiple sensors are not realistic. If I have a radar set that can see 100 miles, putting a second one on a ship wouldn't make it 200 miles. The limit of the radar is unchanged. That is how it should be here as well IMO.

61 Replies 228,299 Views

[quote who="Franco fx" reply="32" id="3538813"] Quoting Blaze of Glory, reply 25 I think multiple sensors are not realistic. If I have a radar set that can see 100 miles, putting a second one on a ship wouldn't make it 200 miles. The limit of the radar is unchanged. That is how it should be here as well IMO. </d

61 Replies 228,299 Views

[quote who="econundrum1" reply="6" id="3538056"] Yes hence my suggestion for a scaling factor based upon Galaxy Size, e.g. morale penalty for large empires becomes; Morale Penalty = (NumberOfPlanetsOwned*scaling factor) The scaling factor would be at it's max 1 on small maps and get progressively smaller as map size gets larger. I believe what it's supposed to represent is the loss of cohesion in society as your empire gets larger, which is fine b

19 Replies 5,767 Views

Move folks won't change them or only if they don't like them. It isn't that big a deal. The fun is seeing YOUR name on a star. I wouldn't mind a notification when exploring and finding the star you named, that would be cool. Perhaps even a steam achievement. I could care less if somebody else wants to rename their stars.

42 Replies 48,302 Views

[quote who="trumpeter87" reply="27" id="3538654"] Quoting Blaze of Glory, reply 25 I think multiple sensors are not realistic. If I have a radar set that can see 100 miles, putting a second one on a ship wouldn't make it 200 miles. The limit of the radar is unchanged. That is how it should be here as well IMO. <

61 Replies 228,299 Views

I think multiple sensors are not realistic. If I have a radar set that can see 100 miles, putting a second one on a ship wouldn't make it 200 miles. The limit of the radar is unchanged. That is how it should be here as well IMO.

61 Replies 228,299 Views

[quote who="XavierMace" reply="18" id="3538299"] Quoting admiralWillyWilber, reply 17 I have to disagree eith dome people civ 4 & expansions had a greatai. I like the Iidea of multiple minds working on this. How did you get them. Are you borrowing them . Are they here to stay. I still afaptive ai is the way to go. Even

26 Replies 166,684 Views

Since armor is for kinetics which is the shortest range, I feel it is good for game balance and realism that is helps for missile and laser as well. If you can't shoot a missile down or shield against a laser then armor is your best bet IMO. Early on armor would be important, but as others get better missiles and beams, you need to shift your defense. I feel the early game armor/shield/chaff vs kinetic/missile/laser is the weakest point of the game as far as military goes. It means if you

51 Replies 207,176 Views

Well the sheer volume of assets in DW make fancy graphics rather impossible. However, I didn't mind it. Plus you could pause and give orders, so the RT aspect isn't much of an issue. I like the regional capital idea. Also Regions/sectors.

3 Replies 1,727 Views

It may work for casual gamers, but there is a reason some of us don't play console games. We don't like them. So unless they have keyboard/mouse and can handle strategy games that need more than a few buttons and a movement pad, no.

24 Replies 115,178 Views

[quote who="Frogboy" reply="18" id="3535077"] Quoting jirkaesch, reply 13 Will there be political parties and government or ANY sort of internal politics in the final game, Frogboy? Not in the base game. We have something dramatically more sophisticated in mind. [/

36 Replies 208,442 Views

The only thing that makes me nervous is the game has so many variables that it can be difficult for humans to decipher. Poor ai and faction traits, planetary bonuses, adjacency bonuses, ideology, ship building, what resources, who is an actual threat, Influence etc. That said, I think it would be good for the AI to remember the player over games. We KNOW the tendencies of the AI. They don't really know ours. If the player constantly back stabs allies and friends, the AI should rem

26 Replies 166,684 Views

There will always be a bug somewhere. You add a new feature, you probably added a bug somewhere. You fix a bug, you might break something else that you didn't think was related. Any change of code risks breaking other things. Also this can change the balance of other things. You can only strive to perfection, but there is always Murphy's law to bring you down a peg.

26 Replies 166,684 Views

If we are stealing idea from DW Private industry handles trades and resource distribution, no building trade routes There is a market to buy/sell resources IIRC Pirates ask for protection money. You can also pay them to attack someone. They have several pirate factions in a game, not just all lumped together. You can colonize satellites (moons) of planets Those are just off the top of my head.

3 Replies 1,727 Views

I admire your will to program with people looking on! As a programmer, I hate it when folks look over my shoulder. I feel rushed. Anyway, I watched twitch a bit, but I am about to met a bud to play a game and didn't want to go through signing up. I played a game today and the Yor never built a military ship. After declaring war, their starbases were still building constructors! As I was wiping them out, I noticed they had a transport, but why no milita

24 Replies 77,900 Views