I get 434,341 hexes for an Insane map. Galaxy Size HexSectorSize Total Hexes Tiny <td align="CENTE
Old-Spider
Today's update fixed the problem I reported in my OP.
I know it's a bad idea to load an older save into an updated version of GalCiv3, but I just had to test the save that was just before the repeated freezes I reported here to see if this update made a difference. When I clicked the Turn button, GalCiv3 went right past the point where it froze all the other times. Good job fixing this irritating bug. [e digicons]:thumbsup:[/e]
I had another GC3 freeze, which is repeatable. I have been playing GC3 on my laptop, which has been struggling more and more trying to run GC3 since the 1.6 patch. It was a little worse with 1.7 and even worse with 1.8. I decided to spend more time playing on my desktop since it is more powerful than the laptop. I started a new game with mods, the same ones I was using on my laptop when GC3 hung and crashed. Everything was running well and the turns were f
I decided to run GC3 with the cheat command to see what I could find out. I used FOW to reveal everything and everyone, then finished the turn. The game froze during the Torian's turn. I think it froze when a fleet moved next to a pirate shipyard. The fleet had enough movement left to attack the shipyard, but it didn't. That may explain the last line of the debug.err file that indicates an attack is going to occur, then nothing else happens.
I got the save loaded again - and crashed again. This time when it froze, I used Alt-Tab to get to the Task Manager so I could end the GC3 process. This caused it to crash and generate a crash report. Here is what I found out before the crash. I'm playing as the Arceans against 11 random opponents. I have common pirate bases and abundant minors. The galaxy is huge with scattered stars. Stars, planets and habitable planets are abundant, while e
I somehow posted twice, so see the next one.
Larsenex, I'll start up GC3 and get answers for you. Most of my mods are races, but I am using some new mods. I didn't mention it before, but after each crash I checked the debug.err file. All were slightly different, but two ended with this line: Debug Message: CBattleSystem::AddBattle ticket 10 attackerID 23561 defenderID 15750 The other one ended with this line: Debug Message: CBattleSystem::AddBattle ticket 11 attackerI
This is a new game with the newest version of GC3 with all the DLC. I am using mods and am playing against random factions. Here is a summary of what happened. Yesterday I was playing, and the game froze. After I did some things the game crashed. The crash manager generated a crash report and sent it in. I wrote a short note on the pop-up window that now appears. Today I started GC3 and loaded the last Auto-Save. I did a few things in
I loaded the save game today and tried to get more information. Loading a save seems to fix the problem. I never got any information to display when I put the cursor on the picture of the mining base in the Confirm Battle screen. [quote who="pshaw" reply="3" id="3639660"] Space monsters attacking remote mining bases is not a bug [/quote] I didn't think this was a bug since they like to attack everything, but they look like flying insects, so shouldn&#
I got the Space Monsters event later in the game. They also like to attack asteroid mining bases. Wrong information was displayed in the Confirm Battle window for these battles. However, I got different information for each battle. Here are some of the Confirm Battle windows showing the information.
This is a new game with the latest 1.8 version without mods. I am playing as the United Earth faction from the new Rise of the Terrans DLC. I built an asteroid mining base too close to some pirates, so they attacked it. When I put the cursor on the image of the mining base in the "Confirm Battle" screen, the information displayed was for my Survey ship. </p
[quote who="Larsenex" reply="2" id="3639520"] Island Dog, will this new faction and features be playable in Sandbox games or only in the campaign? [/quote] I just started a new sandbox game with the new faction.
[quote who="jvdouglass" reply="12" id="3639062"] Quoting pshaw, reply 7 2. Flashing list: We'll look into that. Does it happen on the same turn you have colonized a world? Do you have a lot of worlds? When it was happening I had about 10 worlds with 20ish in the uncolonized list. Fairly early in game. [/quote] I saw this in my current game. I had not colonized a world for a while. The list was not flashing, then started flashi
This is a new game with the 1.8 Opt-In. I am not using mods. There are two problems with the trade window when the AI initiates the trade. 1. At the top of the screen there is no Leader Name. If I initiate the trade, the name is there. If the AI initiates it, the name is not there. When I back out of the window, the name appears. When I go back into it, the name is still there. 2. The AI is always shown to be unhappy with the trad
[quote who="GalCivius" reply="3" id="3638813"] FWIW re game videos: from a dev comment I understood technically you could replace them with custom vids, but even if you have a complete custom video/anim ready to implement the Bink2 video format the game is using is only available for devs. The BNK1 vids in GC2 were easy to replace by using (then free) Bink tools to convert any vid/anim you like, but for BNK2 which is now used there are no comparable free tools (yet). [/qu
[quote who="Publius of NV" reply="3" id="3632535"] Really? When I open my Dropbox folder, right click on the image I want, and then click on "Copy public link", the URL in my clipboard doesn't have any dl=0 at the end. It just ends with the file name. [/quote] When I right-click on a picture, I don't have "Copy public link." I only have "Copy Dropbox link". When I click on it, I get something like this: https://www.dropbox.com/s/ihf2obfuse47979/Pr
[quote who="Horemvore" reply="4" id="3632544"] OMG! It works, the dl=0 to dl=1 did the trick, Thanx soooooo much Old-Spider! [/quote] You're welcome. I'm just passing on the information I got from someone (sorry, don't remember who) when I first tried to include a picture in a post.
[quote who="Publius of NV" reply="1" id="3632520"] As far as I can tell it just means you haven't yet clicked on that design. [/quote] During the stream of the beta version on March 24, Paul said that it is for a new design. It goes away when you click on the new design to acknowledge it, so Publius is right. Paul also said that he might put a timer on it so that is automatically disappears after enough turns.
I checked your image and saw that you posted it to Dropbox. I then checked the link and saw that you are trying to do it the same way I did when I first tried to link to an image in Dropbox. I was told the correct way to do it and haven't had a problem since. To do it correctly, you need to make one change. The link you get from Dropbox ends in dl=0. Change it to dl=1, and everything will work correctly.
[quote who="Larsenex" reply="2" id="3631942"] Drengin 'listening posts' have reported a rogue black hole had passed through this system about 25,000 years ago. The noted planet has shown tell tale signs of it being dragged out of its regular orbit and far past the Oort cloud of its parent star. [/quote] [quote who="Seilore" reply="3" id="3632132"] Updated with a second
[quote who="doubledeviant" reply="1" id="3630688"] Not sure, but perhaps it's because they've been forced to flee their original home and settle in an unfamiliar solar system? [/quote] The Arceans and Torians are in new solar systems, but they don't get it. [quote who="Ed1975" reply="2" id="3630690"] Do you mean the screen that says you've set foot finally on a new world? From what I've seen you get that
Races are not supposed to get colonizing events when colonizing planets in their starting star system. When playing as the Iconians I got a colonizing event when I colonized Sanctum, which is the other planet in the Iconians starting star system. I decided to check all the races in the 1.7 Opt-In #2. None of the other races got the event.
After seeing your post, I decided to try it myself. I also had problems and posted my results here .
After seeing this post by KapitenR (https://forums.galciv3.com/476469 ) I decided to try it myself. I was playing as the Iconians and had the drone fighters due to the Paranoid Ability. I did not get pirates to attack any of my planets, but I did get the Space Monsters Mega Event. They attacked two of my planets several times, and I saw many of the same problems KapitenR reported. I did not check the diplomatic scree