[quote who="neilkaz" reply="3" id="3620052"] I guess I need to figure out how to send a ticket myself as well, as all can trust me that #1 is correct as well and Eager no longer improves moral by 1 per planet conquered after you select the trait. I'll check and see if I have a save to prove it. Anyhow, in this ongoing game as Mal, my 2nd set of traits is Greedy instead since Eager doesn't work and since the ship that comes as the pre-req to eager isn't very good.<b
shaw
[quote who="neilkaz" reply="2" id="3620054"] Interesting as I selected it early in my ongoing game and am rather sure that it always paid. I do recall that when I took the lone precursor relic that I found, it didn't pay the extra 100 but perhaps that wasn't intended. [/quote] We haven't seen this yet but we'll keep our eyes open to see if we can repro.
[quote who="Icemaniaa" reply="2" id="3620134"] The AI surveying defended anomalies is an important change so hopefully this is just a placeholder type issue and will be resolved. Playing without anomalies removes an exploration element from the game and isn't a good solution. [/quote] Thanks for the report. We are looking into it
[quote who="neilkaz" reply="3" id="3620066"] #TDE-891-22282 support ticket sent [/quote]
[quote who="jirkaesch" reply="8" id="3619933"] [updated 2/12] AI players will no longer trade military techs with unfriendly, non-allied human players. You can still trade tech to them or trade techs to another human player. Interesting change. Will see how that works! BTW, the red color is really necessary? Isn´t that too much tutorial? P.S.: How about the notorious missing tooltips with tactical speed?
[quote who="Achronous" reply="2" id="3619575"] Cool. However check if any of them are broken. For example I found a mistake in the Altarian ship thumbnails: http://steamcommunity.com/profiles/76561197992370530/home/ [/quote] I can't view that screenshot. Can you repost?
[quote who="Larsenex" reply="3" id="3619584"] [updated 2/12] AI players will no longer trade military techs with unfriendly, non-allied human players. You can still trade tech to them or trade techs to another human player. ^^^ Does this mean we can only get weapons techs (Beams/Missiles/Defenses) only if we are allied with the ai in question? In this case ally means th
[quote quoting="post"] So the Snathi can capture Mercenary ships. This could be bad if you are at war with the Snathi or good if you are the Snathi. [/quote] Beware the evil Snathi! :)
[quote who="Achronous" reply="5" id="3619547"] I happen to agree actually, slightly lower price would be fine. I just don't want to them to be cheaper than just buying my own ships in the shipyards, they should be special. EDIT: I think your prayers have been answered. My game was just updated and it seems Mercenary cost has now become progressive. No money to begin with, only resources and then things start going up the more you hire. So the more resourc
[quote who="Avatar137" reply="121" id="3619550"] I finally got around to starting a new game late last night (been to preoccupied playing XCOM2) and just finished work and was thinking of playing a bit more when I noticed there was a download of some 163.2MB today. What does this do? Should I start a completely new game because of this download or will it just tweak what I already have gotten? Thanks for any info you can give! [/quote] Any data related changes would only app
[quote who="neilkaz" reply="3" id="3619545"] Of course it is a balance issue, which is why I am mentioning it now, prior to release! Considering that one can typically sell a resource for almost 500, I effectively paid almost 4700 for my Merc! This ship is weaker offensive and defensively than the medium ships I am making with 5 harp missiles and 3 pd and some slight enhancements. For this price and for the prices of almost every Merc, I strongly believe that a somewhat better ship shoul
1.6 Change Log **Updated 2/15** Hello! In this update, we've introduced some game play improvements, improved the AI, and fixed some bugs. Updates from the previous version are marked below in blue. We appreciate your feedback on the game so far! To enable the
We have fixed "Final Breath" internally. Thanks for the report.
[quote who="pshaw" reply="119" id="3619434"] Quoting BuckGodot, reply 118 Quoting Seilore, reply 77 Game crashes when st
[quote who="BuckGodot" reply="118" id="3619408"] Quoting Seilore, reply 77 Game crashes when starting a game with 82 AI factions in game plus all minor factions. Game starts fine playing with 80 AI factions. If it's a limit of player issue there should be a hard cap preventing one from crossing the max numb
Thanks for the feedback! We did adjust the map generation settings and are pleased that they are to your liking.
[quote who="BuckGodot" reply="106" id="3619142"] Quoting Ex Mudder, reply 101 Is it WAD that mercenary survey ships do not have extended sensor range? I keep picking them up with as much sensor range as a warship from a shipyard. I noticed this as well in the Campaign.
[quote who="Seilore" reply="4" id="3619194"] Quoting pshaw, reply 3 I just ran a four player game with a custom race and didn't have trouble changing factions showing up between my boxes. Can you send me your custom races and I'll see if the problem is there. Can you submit a ticket (https://esupport.st
[quote who="stevezar" reply="5" id="3619221"] Some of the things I saw: 1. Changing my faction was not always permanent. Sometimes it would flip back to Terran. In particular, one time I had changed to a custom civ, then I did a chat, and as soon as I chatted it reverted my civ back to Terran. 2. Players would occassionaly dissapear from view of one or more of the other players. This happened to me several times after I clicked re
Sorry that you are having trouble. We are interested in updating the lobby at some point post 1.6. I just ran a four player game with a custom race and didn't have trouble changing factions showing up between my boxes. Can you send me your custom races and I'll see if the problem is there. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the f
[quote who="admiralWillyWilber" reply="102" id="3619105"] My question is having the mercs dlc can I just uninstall the beta but still have mercs. [/quote] Are you saying that you went back to the live build and you still have the mercs? Or did you uncheck the mercs from the DLC panel steam and restart the game.
[quote who="Rhonin_the_wizard" reply="89" id="3619033"] Done. Ticket number #SQN-149-50630. . [/quote] Thanks. Found and fixed the problem
[quote who="neilkaz" reply="92" id="3619038"] A question here. Many of these Merc ships seem to require resources. Can you hire and use them without the resource? I assume not, but have to ask. [/quote] Not all of them require resources. You can't hire the other ones without the resources.
Thanks. We fixed that one internally.
[quote who="jirkaesch" reply="25" id="3618537"] Quoting Gaunathor, reply 24 Seems like it, according to this post. That is great! Gonna test it in the beta right now. [/quote] We did squish that one. If you do check out 1.6, we'd love to hear your feedback on the AI.&nbs