We have a fix for this coming.
shaw
a0152570, I just tried to reproduce in our our internal build and it doesn't crash. So hopefully our next update will address your problem.
[quote who="Jathby" reply="1" id="3621571"] I can confirm that swapping these values does fix subsequent new games, however. [/quote] I spoke with Paul and this will be fixed as part of 1.6.1.
[quote who="rap33042" reply="5" id="3620709"] SD: GC3 v1.6 1. I'm having ship color problems when creating a race. Many choices only show all-white ships-- particularly with the reverse palettes. I tried removing the xxxGradient.png files in the GFX folder, then let Steam replace them, but, no joy-- still many white ships. Not pretty... 2. I sincerely hope when you corrected the typos that 'infidels' is finally spelled correctly. Boy, that nag
[quote who="Ser_JuJoo_Guppy" reply="7" id="3621142"] Thanks for the feedback, hopefully I get this resolved. I will update if I do! [/quote] The Map Pack is a little different than the other DLC because its tied to Steam. We'll look into seeing if there's a clean way to enable it in offline mode.
[quote who="inthedock" reply="7" id="3621321"] Improvements are disabled if they cannot be placed if no tiles are available. Terraforming tiles are never disabled. This is nice. It might be even better if unbuildable improvements were pushed down the list (or simply removed), to force the available ones to the top. Scrolling down to find the goods is never fun. Howeve
Them offering you a trade for a military tech while being unfriendly is known bug that will be addressed soon.
Can you submit a ticket with a save game so we can identify the bonus? Thanks https://esupport.stardock.com/index.php?/Tickets/Submit
[quote who="neilkaz" reply="1" id="3621117"] In 1.5 and prior this trait worked but the bonus was listed as "missing info". I noticed in the founder's beta 1.6 that it no longer said "missing info" it said nothing and you got NO bonus moral. Yes, I submitted a ticket back then. I sincerely hope that someone at Stardock will make fixing these several trait bugs next week a priority! thx .. neilkaz .. [/quote] Yes we've fixed several tr
[quote who="Ynglaur" reply="3" id="3621513"] Any ETA for this patch? It makes starting as Yor very, very challenging. [/quote] I don't have an exact date yet but it will be soon
That's odd... you definitely should be able to fight those pirates. Did you happen to upgrade any ships along the way?
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we can collect some information and help you out? Thank you.
[quote who="Davabled" reply="4" id="3620636"] Quoting sdRohan, reply 3 I have responded to your ticket. Thanks. I edited my original post to mark it as solved. Been playing for almost an hour, seems to be solved after enabling a system managed page file on my boot drive (SSD)
Old Spider, Thanks for the report. I'll have the team look into it.
Thanks for the report. The fix will be in our next patch.
Sorry that you are having trouble with the update. Support has received your ticket and will be in touch to get some information about your system so that we can help you out.
What component? Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) so we can take a look? Thank you.
We have a fix for this internally. Just to be sure its the same one, what resolution and UI scale are you at?
[quote who="Seilore" reply="1" id="3620547"] When creating new custom factions using the Torian/Arceans or even the Snathi is there something within Steam to let players know that these factions will only work if they have the expansion or DLC content? [/quote] Those should be fine.
1.6 Release Change Log 2/18 Hello! In conjunction with the release of the Mercenaries expansion, we have taken some steps to improve the base game for everyone. In particular, we have improved the AI and the galaxy generation systems. Gameplay AI players will now focus on researching Invasion before going to war. </
I'll bring up your observations up with the team.
[quote who="MastahJ" reply="124" id="3620012"] I tried the expansion earlier today. Fun ! Good work folks! The mercs can REALLY change a terrible situation to a good one, and vice versa. Its like poker with a wild card in the deck. [/quote] Glad you like it!
[quote who="jlmath" reply="4" id="3620450"] Thanks for the comments. Mormegil: I have taken a screen shot, but this email form wants to paste the url of my desktop image rather than the actual image. The image is 630kb. I need the ability to attach the image rather than its url. What am I missing? Although I've been happily playing Gal Civ since Gal Civ
[quote quoting="post"] Hello, There is a bug when creating Custom Civs which results in their selected custom images getting mixed up (the standard Civs don't appear affected). This existed in older versions of the game, but is still there in 1.6 It's a bit confusing to duplicate/explain (apologies for the length) but basically: I've picked all my images for a custom Civ and made all the relevant customizations to abilities/ships etc... and Save the Civ.
[quote who="Seilore" reply="12" id="3619991"] AI is slow to utilize the Mercenaries. [/quote] When you say slow to use, do you mean that they are slow to hire them or does the AI not use them very well?