[quote who="neilkaz" reply="11" id="3628051"] I am not used to Star Base queuing, Is there a tutorial online somewhere? Currently I find it a nuisance as I want to make and micro my own constructors. Is there I way that I can turn this new feature off? Of course, I realize how useful it is to those playing in larger galaxies. [/quote] There's nothing stopping you from building/upgrading the "old" way so there's no need to turn it off. You can still manually bui
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[quote who="a0152570" reply="6" id="3628068"] Quoting Nitro Cruiser, reply 5 Anything new on this bug? I'm having the same issue, vanilla game, no mods. Strongly suggest you open a ticket with a save and run the support tool (see support forum sticky) SD is really good at looking at
[quote quoting="post"] Greetings folks! So I fired up a new game and I am really enjoying it. I am about 267 turns and in a very protracted war with the Drengin, Borg, and Krynn. All three DoW'd me and I am slowly able to keep my systems from being taken. The Ai is building ships to counter my ships. I pr
[/quote][quote quoting="post"] Am I missing something? I'm trying to play the Torian confederacy in the campaign but there are no basic buildings to build. I.e. I can't find no basic factories or any basic research buildings in the planet builder. When checking the Torian tech tree, there are no such buildings possible to research either. I'm sorry if some one already have posted an explanation regarding this, but I've tried to search in the forum but I haven't found
[quote who="Archcreature" reply="7" id="3627875"] Pshaw) Can you ask paul to add a an all eject button to the planets so we can very quickly get a defending fleet out of it instead of micro clicking one ship at the time) also auto rush/auto buy funtion woulde help for those that go for a more super eco build and got the cash to actually auto buy ships every turn. can you PLZZZZ ask him for me [e digicons]:)[/e] this Creature, likes those kind of st
[quote who="Avatar137" reply="1" id="3627956"] Yes, I noticed the same thing. Each time I load one of my save games the list is empty. I didn't report it as I'm playing/continuing a game I started with 1.6.1 and wasn't sure if that was the reason for it or not. [/quote] I'll have the team look at it. The favored ships do appear if you start a new game.
[quote who="a0152570" reply="6" id="3627990"] ALSO, So far (current game) i have left all bases on the Basic Constructor, BUT sometime a "standard" constructor is built instead. Happens at all yards and is not related to certain bases. Has anyone else seen this ? [/quote] I have not seen this but I'll keep an eye out for it.
[quote who="Deewxc" reply="5" id="3627960"] Another question regarding shipyards and starbases... is it possible to set a shipyard without any work on a sort of "automatic wait" for when it might need to be called by a starbase instead of shutting it down? [/quote] No, but a lot of folks have been requesting this and it will be addressed at some point.
[quote who="a0152570" reply="3" id="3627889"] Quoting zingo77, reply 2 From stream Paul mentioned- the auto system will choose the best shipyard for a given starbase that can deliver the constructor in the most less time possible. So it would seem you should add all ship yard
Thanks for the report. I'll have the team look into fixing it.
Sorry that you are having trouble. Unfortunately, neither the error messages or the steam validation are the cause your crashes. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Be sure to mention what version you are playing (live or opt-in) Thank you.
Hello -- great feedback. A few quick responses to some of them. [quote quoting="post"] Hey all! First of all- Good job on 1.7 patch- a long waited jewel indeed. As some of you know, Im one of those insane map lovers! Whenever Stardock releases a new patch or dlc- I hook up insane map and see how far have we got! These are my findings: The GOOD! * Less micro on starbases! It really saves time. * AI is mor
[quote who="TheFunMachine" reply="19" id="3627737"] Yeah, I am having the same problem. The game CTD when I try to start the match. I'll arrange a ticket. EDIT: Now, the only thing I can think of at the top of my head is that the new starbase management system is not jiving with the custom ship-set I have. Edit 2: After looking through the design folder,
[quote who="TheFunMachine" reply="1" id="3627786"] I'm going to spread this around, so that it hopefully resolves the issue for people quickly. [/quote] I've updated the patch notes as a known issue. We'll address it in our next update.
Unfortunately, Mercenaries isn't likely to solve your problem. Can you submit a ticket so we can collect some information and help you out? Be sure to indicate if you can see the intro movie and the faction leader movies. Thanks!
[quote who="jvdouglass" reply="20" id="3627752"] When constructors upgrage (Deep Root M1 -> M2) the constructor assigned in Sponsor Settings defaults back to basic. Please have it set to the new model. Or have a master assign option someplace (Govern>Commands would work) [/quote] We noticed that yesterday and are working on a fix.
Two things are going on: The focus settings on the planet screen modify the spending for just that world. So you've set the research to be 100% empire wide which leaves nothing for manfacturing. Setting the manufacturing focus shifts the balance so there's production for manufacturing. When you shift the overall spending to all research, you are getting a pretty hefty coercion penalty. By choosing a manufacturing focus, you are making the spendin
[quote who="Rhonin_the_wizard" reply="2" id="3627645"] Screenshots are up. [/quote] Thanks. We just fixed it internally and it will be available when we update the patch.
[quote who="Avatar137" reply="14" id="3627641"] I played yesterday afternoon with a custom race so there must be something specific with that faction. Can you submit a ticket with the custom race and we'll take a look. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] Do you have any mods? Can you submit a ticket with the custom race and we'll take a look. <span id="docs-internal-guid-7c1ae113-a9d6-4c38-07ca
In this case, the upgrade is really a "down grade" so its probably not an "exploit" ;) But its definitely a bug. Thanks for the report.
[quote who="Spectacle" reply="10" id="3627627"] This is a huge improvement in starbase management. Good job! There is however one UI annoyance remaining, the "Idle Shipyard" prompt that prevents you from clicking "next turn". With this new system I would like to leave my Shipyards idle some of the time and waiting to produce constructors as they are requested by starbases. I don't want to have to shut down the shipyard manually and then resume it later wh
[quote who="Deewxc" reply="7" id="3627384"] Quoting pshaw, reply 5 Quoting dfriedman, reply 3 I have asteroids turned of
[quote who="ManiiNames" reply="5" id="3627606"] Unfortunately I can't seem to start the game with a custom race. Turned off mods, trashed my old designs. Trashed my old race design and recreated it. Every time I start with a custom race I get a random core game race instead. Currently deleted my install and am downloading the whole thing fresh, just in case. [/quote] I played yesterday afternoon with a custom race so there must be something specif
The 1.7 opt-in is up now. We'd love to hear your thoughts and impressions https://forums.galciv3.com/476400/page/1/
The long awaited Starbase update is here! The new Constructor queuing system means you'll never need to track upgrade modules again. We've also completely reworked the Shipyard ship list to make it easier to find the right ship for the right job. Also, we've added the ability to inspect an enemy fleet and get prediction of the fight's outcome. The ship component system is getting balancing change. Finally, we've improved the d