Franco fx

Franco fx

Joined Member # 642180
92 Posts 1,044 Replies 886 Reputation

Are there no game stats given when it is a defeat? I have seen that screen in the dev streams but didn't notice if there were any options. I have never lost like that. It would royaly tick me off to get a sudden defeat screen like that with no indication of how and why.

9 Replies 11,618 Views

Your choices look good to me but I can't say on the common inhospitable. I haven't played that setting and I would be concerned that it would eat into the already rare setting for habitables.

4 Replies 9,064 Views

You will find the effect of the mfg relic if you hover over manufacturing in the planet management screen. With just the lab you should have a 10% bonus on all planets

2 Replies 5,328 Views

[quote who="dansiegel30" reply="17" id="3566889"] Its VERY effective. Its hilarious watching me gobble up planets, and putting a defense dome and prep center down in 3 turns, making me impregnable, as I am on all planets. I just popped ENTICING, and I went from 35 to 48 planets! hahaha! [/quote] What size map is that? It looks like maybe a medium or large but I am not sure. If smaller maps are the answer, I don't mind giving up on the giant sized when I play

25 Replies 55,103 Views

[quote who="naselus" reply="5" id="3566597"] This is yet another reason why we need money to actually matter, frankly; if you had to pay attention to your budget AT ALL then at least you'd have something to distract you. But you don't, and so influence games largely just become a matter of sitting hitting 'end turn' til you win. [/quote] <span

25 Replies 55,103 Views

[quote who="Derek Paxton" reply="37" id="3566227"] Quoting dansiegel30, reply 35 Is the debug console locked in the test patch? The ` key is not bringing it up. Yes, the debug console is disable unless you enter /cheat on the command console. [/quote] How do you pull up the

156 Replies 612,267 Views

[quote who="a0152570" reply="1" id="3566352"] Obviously we do not want planets to flip in a turn or 2 or have the ZOI expand like water but what we have now is just bad [/quote] Exactly!

25 Replies 55,103 Views

Certainly for large maps, and while I haven't tested it, I doubt it is any better on smaller maps. I finally completed an Immense map game where I was determined to win by influence. I finally won the game at T 410. That alone is not the problem. Did I enjoy the game or get any satisfaction out of winning? Hell no. Playing on normal, the game was all but won by T 175-200 when I was up in power 5X over the closest of 7 AI. By the winning turn I was at 50,000 + power

25 Replies 55,103 Views

[quote who="joeball123" reply="1" id="3565718"] Next, you have several other constants in GalCiv3GlobalDefs. 0.03 is I believe the minimum amount of influence required on the tile for it to be displayed as being under your influence. I suspect that this is how the game decides how to round your influence radius. 1.75 is used to determine the radius of each world's influence bubble. The computation is [total influence at planet]^(1 / [influence radius root]), rounded b

2 Replies 4,421 Views

Pretty sure you are right about requiring close relations for alliance, but a way to get there is by working up the treaty tree starting with open border. I you are considering an alliance V, you should definitely do open borders asap in the honeymoon era, cause it's hard to work your way back.

16 Replies 73,362 Views

Well, I really don't like specializing planets but based on what many here say and even what the devs say, it gives me the impression that it is the best strategy. All of the re-naming planets and deciding what the planets should be doing becomes a huge bother to me as the game wears on. I will probably start playing a more balance strategy. As long as I can win fairly easy on normal, I am fine. I can always move up in difficulty if I want to work a little harder. :) Curiosity abo

20 Replies 30,630 Views

If I want to mod influence to make it easier or harder to flip planets and/or win an influence victory, what xml files need to be altered? I am pretty sure all the files are in global defs but there a lot of values involved and I am not sure what needs to be changed and whether the values should be moved up or down. Any help will be appreciated.

2 Replies 4,421 Views

I play with a custom faction, patriotic and ++ content. With a few approval relics, morale is never a problem. I seldom ever build morale improvement. Before I went to patriotic, it was a bear, even with content trait and relics. It was barely manageable by building lots of entertainment on every planet.

60 Replies 126,573 Views