Ed1975

Ed1975

Joined Last seen Member # 6388841
85 Posts 229 Replies 2,764 Reputation

Thank you, sir, for your patient answering of my questions. I look forward to trying your mods very soon. I hope the devs are watching your mods and consider incorporating them into the vanilla game! Just one more question, if I may? I hope it's not a dumb one... When using your mods, do we install the overarching folder name in our Mods folder, or the mod-name subfolders? So what I mean is, do we use the overarching folders "Informative Diplomacy - Cosmetic 1.6-81

35 Replies 178,906 Views

Thanks. I'm not quite clear on a couple of points though. - Does just "Cosmetic" also include the new Treaties change? - I see the just "Cosmetic" d/l files also contain an "AI Tweaks" folder with a file in it. I take it we're supposed to copy this folder also to our Mod folder for this mod to work?

84 Replies 291,926 Views

Does this mod only affect diplomacy states and treaties? Will I be able to remove it OK if for some reason I'm not happy with it? Removed Gauntlet's Race Mod and I had to wipe every trace of GC3 and reinstall it from scratch! Thanks for making this mod.

84 Replies 291,926 Views

So we've established that Alliances are basically a waste of time in their current state. At most they keep the AI off your back for a while and let you win an Alliance victory if that's what you're aiming for. What about military buildings? I keep reading these don't do a lot, though I've never really tried them myself. And then there's sensors. I keep researching the tech for these but my ships don't seem to see any further. Would apprecia

7 Replies 15,311 Views

Not sure if it's been mentioned, but I would like to see queueing of Research instructions become possible, so you could say research this tech, then this one, then this one and so on and not need to babysit your research each time. Another thing which I think is vital and which the game badly needs is to some way to visually check your status when you are suddenly whisked away to a planet screen or similar to make a decision. At the moment you have to make many decisions based on

52 Replies 51,152 Views

[quote who="Aragorn1ring" reply="3" id="3647610"] Do you just make influence buildings on all your planets? [/quote] Not on all planets, no. But certainly I built embassies on those planets which bordered on other factions. So I didn't bother with embassies in my heartlands.

4 Replies 13,373 Views

Just won on Easy in a Gigantic or Huge (don't remember which) galaxy with 4 opponents. I apparently won an Influence victory. But I'm not quite sure how. Many of the AI planets that flipped has a larger influence points level than my planets did, but I still flipped them. Not sure how this works. Some things I did: - Kept onside with the strongest factions/malevolent factions by building embassies on every planet and regularly declaring my friendship -

4 Replies 13,373 Views

I made an Alliance with the Iconians who were later in a war with the Krynn. I had both a standard alliance and a military alliance with the Iconians. But nothing happened. I wasn't automatically dragged into the war on the Iconians' side as I should have been as an ally of theirs. After quite many turns they asked me to attack the Krynn, but it took a while and it seems I could have quite happily said

7 Replies 49,384 Views

Latest patch. When making a treaty with a faction, you can mouse over the little clock icon to the right of the make treaty option on the Diplomacy screen and it says the treaty lasts for 50 turns. But when you look on the Treaty Details screen - where you can examine and cancel treaties - it says the treaty is "indefinite". So it seems there is an issue here? Thanks.

2 Replies 10,201 Views