Thank you, sir, for your patient answering of my questions. I look forward to trying your mods very soon. I hope the devs are watching your mods and consider incorporating them into the vanilla game! Just one more question, if I may? I hope it's not a dumb one... When using your mods, do we install the overarching folder name in our Mods folder, or the mod-name subfolders? So what I mean is, do we use the overarching folders "Informative Diplomacy - Cosmetic 1.6-81
Ed1975
Hows does it work together - if at all - with your Cosmetic diplomacy mod?
Thanks. I'm not quite clear on a couple of points though. - Does just "Cosmetic" also include the new Treaties change? - I see the just "Cosmetic" d/l files also contain an "AI Tweaks" folder with a file in it. I take it we're supposed to copy this folder also to our Mod folder for this mod to work?
Does this mod only affect diplomacy states and treaties? Will I be able to remove it OK if for some reason I'm not happy with it? Removed Gauntlet's Race Mod and I had to wipe every trace of GC3 and reinstall it from scratch! Thanks for making this mod.
Somehow the Drengin found me even though I was outside their travelling distance. And no, my ship didn't go through a wormhole. How can this be and why do they decide to declare war on me even though their warships can't reach me - isn't that poor AI?
A minor race just said I was "ripe for conquest". I thought they didn't expand/colonise/invade worlds?
So we've established that Alliances are basically a waste of time in their current state. At most they keep the AI off your back for a while and let you win an Alliance victory if that's what you're aiming for. What about military buildings? I keep reading these don't do a lot, though I've never really tried them myself. And then there's sensors. I keep researching the tech for these but my ships don't seem to see any further. Would apprecia
In my current game 2 minor races are colonising other planets. Is this WAD?
This game is more stable than Windows 10. I don't think GC3 has crashed on me ever, not once.
Re. Improved Diplomacy: Does having a greater range of moods mean the AI declares war on you less often? What moods are required for the AI to declare war? Thanks.
Not sure if it's been mentioned, but I would like to see queueing of Research instructions become possible, so you could say research this tech, then this one, then this one and so on and not need to babysit your research each time. Another thing which I think is vital and which the game badly needs is to some way to visually check your status when you are suddenly whisked away to a planet screen or similar to make a decision. At the moment you have to make many decisions based on
Devs I hope you can work much on alliances in the future :)
[quote who="Aragorn1ring" reply="3" id="3647610"] Do you just make influence buildings on all your planets? [/quote] Not on all planets, no. But certainly I built embassies on those planets which bordered on other factions. So I didn't bother with embassies in my heartlands.
So I have learned from Steam that alliances are at present almost worthless. Hopefully they will be overhauled in the major expansion coming next year.
Just won on Easy in a Gigantic or Huge (don't remember which) galaxy with 4 opponents. I apparently won an Influence victory. But I'm not quite sure how. Many of the AI planets that flipped has a larger influence points level than my planets did, but I still flipped them. Not sure how this works. Some things I did: - Kept onside with the strongest factions/malevolent factions by building embassies on every planet and regularly declaring my friendship -
Sorry - for some reason my question isn't being shown in the original post.
I made an Alliance with the Iconians who were later in a war with the Krynn. I had both a standard alliance and a military alliance with the Iconians. But nothing happened. I wasn't automatically dragged into the war on the Iconians' side as I should have been as an ally of theirs. After quite many turns they asked me to attack the Krynn, but it took a while and it seems I could have quite happily said
I made an Alliance with the Iconians who were la
Thanks. Well I was lead to believe by the little "50 turns" clock icon my Alliance would only last for 50 turns...
Latest patch. When making a treaty with a faction, you can mouse over the little clock icon to the right of the make treaty option on the Diplomacy screen and it says the treaty lasts for 50 turns. But when you look on the Treaty Details screen - where you can examine and cancel treaties - it says the treaty is "indefinite". So it seems there is an issue here? Thanks.
Infidels are spelled "infedels" in one of the statements in the diplomacy screen - while we're on the subject of typos
Someone wrote on the Steam Discussions about the AI that "it doesn't try to win, but rather tries to stop the player from winning."
Mods - sorry for double post, please delete this post and keep the other one, thanks.
This has probably been exp
[quote quoting="post"] Otherwise, it just becomes a free planet for a person playing as the the Humans. [/quote] Isn't that what it should be anyway?