DerekPaxton

DerekPaxton

Joined Member # 633504
98 Posts 574 Replies 2,851 Reputation

[quote who="Achronous" reply="23" id="3550500"] Well, I upgraded to more RAM and still got crashes. So it might be something else. I'm sending tickets as it crashes... [/quote] Thank you for this, and sorry for your issues. We will get those crashes through support and make sure they get addressed.

27 Replies 28,035 Views

[quote who="azazell" reply="2" id="3550424"] Please fix a stuttering ships movement on the long game (300 turn and more). [/quote] The infamous jitterbug. Yes we will fix it in this patch.

121 Replies 302,131 Views

–RELEASED 05/21/2015– The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs. The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things. <span id="docs-internal-guid-047bbdca-

121 Replies 302,131 Views

We have a fix for that, I told them not to include it at the last minute since it is just cosmetic. It will be included in the fix post release patch.

2 Replies 2,227 Views

–RELEASED 05/14/2015– Happy Galactic Civilizations III day, everyone! Release has arrived, and we’ve pushed the buttons to launch the 1.0 version of the game directly into your Steam client. Thanks to all of our beta testers, Early Access players, Founders, and everyone else who helped us make the best Galactic Civilizations III we could. Of course, this

16 Replies 22,346 Views

Shoot, re-verify your steam files and you will get set back to the old way (and im sure without a visible UI). I'm going to support to pull your info so I can look at your system config. I will let you know what I find.

32 Replies 26,340 Views

Woohoo. Thanks for the kudos, but it really belongs to the developers that were in all weekend getting this working and the great QA staff we have here helping them identify problems.

23 Replies 23,979 Views

We updated the opt-in tonight with MP fixes as well as some limits. Our most troublesome issues are in mods, custom factions and pirates. So we disabled those in MP. Please test and let us know if MP works for you now. We want to make sure this works, and then we will focus on adding the additional features back in.

23 Replies 23,979 Views

You are getting this error in your debug.err: OpenDirectory FAILED for directory: S:\Steam\steamapps\common\Galactic Civilizations III\Screens\Schema Could you check and make sure that directory exists, that you have permissions to write to it and you aren't out of space on that drive. If those are all good could you please verify your steam install.

32 Replies 26,340 Views

We have been unable to reproduce the issue with engine trails turned off. One thing you can do, if you are running into the issue where your video driver dies starting a battle (causing the entire game to go black) is disable engine trails. http://screencast.com/t/IIs0RUayMea9 If this issue has been effecting you, please let us know if this resolves it for you.

26 Replies 38,887 Views

http://screencast.com/t/Ffo55C7D9 Could you try disabling Gel UI to see if that resolves the issue for you. To be able to toggle that option you will need to have your performance presets set to "Custom".

32 Replies 26,340 Views

I've implemented your fixes for Discovery Sphere, Hyperion Matrix and the Universal Soil Adaptor. I let Paul know about the Antimatter Containment so he can figure otu what he wants to do with this. Getting bug reports WITH fixes is awesome. Thank you so much!

2 Replies 6,347 Views