DerekPaxton

DerekPaxton

Joined Member # 633504
98 Posts 574 Replies 2,851 Reputation

The hardest part about fixing a bug is figuring out what specifically is broken. After that the fix is typically easy (outside of architecture issues which are the opposite). We figured that out for the black screen issue, its a problem rendering engine trails in two scenes. Be that in the main map and battle viewer or the main map and the old invasion scene (that transport picture is an actual 3d model, so it has engine trails hooked up to it even if the ship isn't moving). We ca

26 Replies 38,887 Views

I fixed hyperion logistics, hyperion supply station, hyperion sensor system and hyperion shipyard. (I by me I mean Sarah, she's awesome). If ytou know of any others with issues please let me know.

7 Replies 8,804 Views

There is a wide variety of materials, colors, specular and reflection settings. Some may appear a little dark, some a little to bright. We want to correct those if they are outside of a tolerable range, but I feel like this is within those ranges.

5 Replies 11,348 Views

It's by design. Techs aren't intended to be functional in all conditions. You may unlock the ability to colonize tier 2 worlds even though their are none around. You may unlock an improvement you never build.

8 Replies 5,378 Views

We tend to use gold to mean economy. We aren't attempting to carryover the color of the 3d asset, so much as use the color to indicate that its a money thing (blue is the research color, orange is the manufacturing color). So this is working as designed (if we were to change anything i would probably switch the color of the 3d asset to more yellowish).

3 Replies 2,278 Views

To answer the question about helping the AI out with the economy, YES! Brad has some where the AI does a lot more consideration on what economic sliders should be, and is willing to go outside the normal preferences if it needs to. For example if it really needs to feed its military, even if that means running at a deficit for a while. We are also working on a fix today for the AI doing a better job building planetary improvements. The black screen/freeze during

89 Replies 288,617 Views

–RELEASED 05/11/2015– Galactic Civilizations III Beta 6.2 is now available. This patch makes enormous improvements to the AI and fixes the vast majority of the remaining crash reports we've been seeing. Since Friday, over 100 engineering hours have been put into finding and fixing the "black screen of doom" bug that was responsible for the bulk of the crashes players have experienced. Multiplayer is al

89 Replies 288,617 Views