Great feedback, thanks nanakoAC. We will keep an eye out for that!
DerekPaxton
Thanks. The hangs are another issue. We fixed one of them in last night patch update. The other fix (which is for the more common issue) is going to more involved and won't be ready until Beta 6 patch 2.
We are working on reports of the screen going black during invasions. Players have submitted ticket son it, which we definitely appreciate. But the game isn't actually crashing, the video driver is getting messed up, which means that the crash file that we get (which is usually from forcing the game to shut down) isn't very useful. <span style="font-size: small; font-family: arial, helvetica, san
Looked through a lot of invasion issues today, with most we weren't able to recreate anything. But we did find two issues (redviper37's wisp invasion in particular locked up every single time). We will get them fixed, thanks for all the help!
Is it possible you guys were double clicking on a stationed ship in the ship list (the list of ships on the right side of the screen). That can cause a crash, and we are fixing it now, but we havent been able to repro any case where double clicking a chip on the main map causes a crash.
[quote who="NanakoAC" reply="6" id="3543886"] ok i made a barebones custom race, only edited the ships Iconian ship style Starmetal Texture in both texture slots Literally zero other changes. It crashes on selecting. So my suspicions are confirmed, it's definitely the ships. is this likely to be a problem with my hardware? Here is my DxDiag http://pastebin.com/BDLjbSJU <b
Can you PM me a save that recreates the freeze during invasions? I don't have any cases of that to check out and I would love to see whats going on.
We will fix it, thanks
hahahahaha. So true
First of all, why would you play with resources set to none? I think you just lost me a dollar in a bet that no one would ever do that. But you are correct, that it shouldn't be placing antimatter either in that case (anti-matter are placed by a different function which is why they aren't effected). And oyu are right about the yor food tech, I'll get that fixed. I'm not sure what Logisitical Support does, I'll check with Paul. From what I can tell y
I also use those high reflective materials (I made them, our art lead hates them). And I'm not seeing your issue. If you could PM me your custom faction I could try it out and see if thats the issue. If you remake your custom faction does it also have the problem?
No problem, thank you guys for reporting it!
We have updated Beta 6 patch 1 twice now. The fix is in for the broken starbase screen as well as a host of other issues (the fix changelog has been updated).
[quote who="Publius of NV" reply="102" id="3542408"] Quoting garyc_sr, reply 101 STILL TOO MANY CRASHES!!!!!!! Open support tickets for each one. [/quote] 1 million times this, we have 0 open crash cases right now. I would love to see any crash anyone has for us. Developers are ha
[quote who="androshalforc" reply="4" id="3542677"]does this also mean if i potentially produce enough RP to earn say 3 techs in one turn i would get 3? [/quote] I suppose, we have never seen that happen. Its more likely to be from an ideological unlock that gives you a bunch of research or the Thalans special ability.
We will switch the krynn logo.
Fixed in beta 6 patch 1.
Depends on QA. But yes the plan is to switch Beta 6 public tomorrow and Beta 6 patch 1 opt-in.
–RELEASED 05/04/2015– Galactic Civilizations III Beta 6.1 is now available! This update includes the interactive tutorial as well as many polish points, with UI tweaks like new hotkeys, balance adjustments, and bug fixes. <span style="font-size:
This will be fixed in beta 6 patch 1.
Reproduced here. We will get it fixed, thank you. (and I love the happy and sad face ship designs)
Testing this all right now. Thanks for the saves, they are exactly what we need!
Oh yes, we will continue patching. But beta 6 is the last major beta.
Glad it worked for you! You have something causing problems in your " ..\Documents\My Games\GalCiv3\Mods" directory. If you ever want to use mods you may want to go nuke that directory before you enable mods.
It is crashing because it is looking for a tech specialization in the Terran Engineering tree that doesn't exist. No idea why a tech would be missing in your version, it works fine here. And its the type of issue that should blow up immediately for anyone playing as Terran (which is most people). The only thing we can think of that can cause this is if you have some local mod or custom faciton info that is pointing to a tech def that doesn't exist anymore. To tes