TheFunMachine

TheFunMachine

Joined Member # 5407987
17 Posts 249 Replies 959 Reputation

[quote who="Syrkres" reply="14" id="3668405"] Yet I think you need to define micromanagement, because now i have what seems to be even more "limited" resources I need to manage (where as before they were as you said generic resources) along with citizens, all of which control what I can research and produce and colonize. I have to say that sounds like I have to micromanage even MORE!!! Before I could just say production planet, and populate with factories, farms, now I hav

76 Replies 508,728 Views

[quote who="Gauntlet03" reply="6" id="3666654"] Quoting , quoting post Hire a slew of brand new mercenaries But... but I just finished replacing all of them... not more... lol [/quote] Wasn't there like, 72 originally?

17 Replies 75,162 Views

The inspiration for the post is definitely how the community for civ 4, 6 and galciv 2 helped improve these things. Dawn of War's community had an amazing skirmish AI mod that turned an extraordinarily mediocre AI into a really competent opponent. I would love to see the GalCiv 3 AI become what GalCiv 2's was -- an opponent that many players could fear.

10 Replies 10,516 Views

So I wanted to provoke a dialogue among anyone who would pay attention on the forums on how we might be able to pool together to help keep the AI improvements coming post-Crusade. This interests me particularly as there are two reasons that I invested myself in the game from it initial release -- 1. The civ builder and the ability to easily create unique races and ships 2. The AI, and the data driven approach that SD wanted to take in improving it over time. Brad mentioned that he'll be m

10 Replies 10,516 Views

Here's a thread off steam and explorminate I think has some relevant points for improving diplo or considering how the broader gameplay effects the diplo mechanics: https://steamcommunity.com/app/226860/discussions/1/143388408894516262/ [quote] I just beat a normal enough Godlike map with a single planet. (The catch: I can colonize--if I immediately destroyed the plane

26 Replies 108,017 Views

[quote who="charon2112" reply="15" id="3666218"] Quoting TheFunMachine, reply 14 I would love to GalCiv to take some inspiration from Sins of Solar Empire with its pirate mechanic. Whether or not it works out well is another question, but would be cool if you could hire pirates to harass targets. <b

26 Replies 108,017 Views

Updating the UP is a big one. Would like to see more political interaction through it, and Brad's on stream comment on the UP being able to constrain snowballing players is something I would like to see. I would love to GalCiv to take some inspiration from Sins of Solar Empire with its pirate mechanic. Whether or not it works out well is another question, but would be cool if you could hire pirates to harass targets. The UP Froum: One th

26 Replies 108,017 Views

Yes, I've seen this behavior many times. I keep forgetting to grab screenshots. I agree that overall placement is pretty good for the most part, but the AI builder govs could use another look so that they can improve placement on bonus tiles, revise their building layout (ie, demolish and replace) if needed as well has be 'taught' how to use specialist building more, like capitals. I think if those things were improved then the AI would be much more challenging without the need fo

1 Replies 18,735 Views

[quote who="Gauntlet03" reply="3" id="3666130"] You use a very, very small part, place it above or below your design. That recenters the design on the vertical axis. You might want to check out my shipyard designs in GRM for a reference. It will take trial and error to get the placement right, but it does work. [/quote] Thanks! Building shipayards is surprisingly fiddly after doing a full set of starbases ;)

4 Replies 10,035 Views

[quote who="Larsenex" reply="6" id="3666129"] Vulcan or DX12, either would be fine but the question on my post since the engine is custom is it even feasible to (on down the line) get GCIII to utilize it? [/quote] Without speaking for SD, it would likely be a pretty considerable effort on either front. I recall Brad mentioning that he was interested in coding GalCiv3 for Vulcan a while back. Whether he feels the same at this point in time is another question.

7 Replies 27,847 Views

Thanks, I went in an centred it. However, now I have a new problem. With the way I built the ship yard, it has a solid floor beneath where the ship will get built... Well, that what was imagined, but now my ships build inside the floor because of the height of the ship yard. I've gone tried adjusting the height, but even moving the entirre model down still results in a ship being built inside the floor. Any advice?

4 Replies 10,035 Views

So, I'm pulling my finger out and finishing my custom ship style for the civ I created, but when it comes to making a shipyard, I have never been able to get the thing centred in a way that seems right. I say this because with my current iteration, whenever I build ships, the models being 'built' at the shipyard are slightly off centre and it annoys the perfectionist inside of me. Do any of the shipbuilders here have any advice? Thanks

4 Replies 10,035 Views

Wow, there is more to this expansion than I was expecting. New graphics engine? I'm super keen to hear more about how you are continuing to evolve the AI. One question I do have relates to those of use who play with a custom faction we've modded into the base game currently. I went to the lengths of designing my own shipset and fixing a modified xml file specifically -- can you comment currently on how easy it will be for these

39 Replies 347,766 Views

[quote who="gerardo58" reply="4" id="3665653"] LOL you write a long post for a 'killer bug' and don't even know how to play the game? [/quote] Let's be fair, some things are not explained all that well for new players.

6 Replies 21,688 Views

Sounds like you haven't readjusted the global production wheel after going broke. Go to govern tab and tweak the wheel from there. I'm happy to hear they're getting rid of the system in the upcoming expansion.

6 Replies 21,688 Views

I have a confession -- I miss the time I used to be able to lurk on the Founders forum :) Oh well, I missed out on the founders edition.

11 Replies 35,402 Views

Would like to echo the good vibes as well. We've had some really nice updates back to back over the past month and a bit and I can barely contain my excited impatience for Crusade ;)

9 Replies 45,193 Views