TheFunMachine

TheFunMachine

Joined Member # 5407987
17 Posts 249 Replies 959 Reputation

[quote who="naselus" reply="28" id="3599255"] Otherwise, all we're going to be hearing about in 1.5 is how the wheel is either over- or under-powered compared to focuses and so now either the Yor are gimped or else you have to play a race with Command Economy. [/quote] I don't care so much about the semantics over game mechanics as an abstract representatio

30 Replies 43,058 Views

[quote who="MacsenLP" reply="28" id="3587877"] I'll put it more bluntly if you want, [/quote] There's no need, I understand the point you're making and I think the point of user reviews has no substance in this instance. The steam community offers Stardock broader access to its players so it isn't without merit for Stardock to ask those with something to say (ie. criticism/feedback) to write up reviews. As nice as this forum is, it&#39

69 Replies 302,372 Views

[quote who="MacsenLP" reply="25" id="3587872"] Quoting TheFunMachine, reply 23 I have never, nor have I seen the company ask people to write 'positive' reviews, and I have been lurking around here and following news quite cloesly. I had a popup in the game trying to take me I presume t

69 Replies 302,372 Views

[quote who="MacsenLP" reply="20" id="3587857"] Your steam user review is 76% is that what Stardock qualifies as good, it's pretty average imo? I doubt it would be that high if Stardock hadn't encouraged people to write positive reviews, yours is the first game I've ever had try to get me write a review, would you have done that if it was 90%? [/quote] I have never, nor have I seen the company ask people to write 'positive' re

69 Replies 302,372 Views

[quote who="joeball123" reply="3" id="3586711"] Building farms on a planet increases raw production on that planet only (well, and the empire's total raw production, of course). Nowheresville IV and Backwater II get no (direct) benefit from the 72 billion people on Overpopulated V, unless you happen to be into the "build a colonizer or transport at a high population planet and land them at low population planets to transfer population around" game. <div class="

7 Replies 28,360 Views

OK, thanks. I do understand the benefit of adjacency. To clarify: I meant on more an empire wide, rather than on a planet by planet basis. I have seen, in most games I have played, the AI pretty much devote most of a world to farming. Therefore, is this a boost to the sum amount of empire-wide raw production, or is it merely localised to that one planet? Thanks again!

7 Replies 28,360 Views

Hi forum-goers, I have a query re the role that population plays. I have noticed the AI boost its population growth by developing a clump of farms on a particular world. Aside from negatively impacting approval, how does this benefit an empire? Does it contribute to the empire's overall raw production number? I am not very familiar with the sort of systems we in the game and how they interrelate with one another (partly because I'm not a 4

7 Replies 28,360 Views

[quote who="dansiegel30" reply="130" id="3564026"] Yes, playing challenging. I think I've peaked my difficulty level, until AI gets its FOW turned off. Krynn and other AIs just have a huge advantage, not having to SEARCH for planets. [/quote] Yeah. I had the Krynn and Iconians waltzing warships and constructors throughout my ZoC (another thing that annoys me), colonizing worlds and capping resources they hadn't actually scouted.

150 Replies 729,904 Views

If I may chuck my 2c: I think the absolute first priority of making singleplayer interesting (crucial for a game like GalCiv3) in strategy games, is to make the AI Fun to play against. I cannot stress that enough. I realise there are criticisms of the Civ5 AI, but I also think one thing Firaxis did pretty well was give the AI's a sense of personality in most layers of the gameplay. With the matches of GalCiv3 I have played, I think there is a bit of th

150 Replies 729,904 Views

Thank you both for the replies, I made an attempt and failed first time, so I'll probably try again later. I've never edited xml (or really modded) before, so the obvious issue is that I just need to learn how. Still, would be a great little note for future patches/updates if the devs could add in a feature that greatly simplifies this process for every-day-Joe who just wants to whip up a custom race with starting units that reflect their

3 Replies 7,672 Views

Hello, I have been searching, but have been unable to find any info that addresses this specific question. I have created a custom faction and would like to get rid of the stock Drengin ships. I'd like to swap the survey ship and tiny scout with designs of my own, but using the same equipment. Does anyone, anywhere have some advice/info on this?

3 Replies 7,672 Views

First post ever on these forums, but this community is really cool, so I though I might share some of my creations. Hope they're up to the high standard I see all throughout this thread -- I love admiring all the different models you people have put together! My lot are heavily inspired by Warhammer 40k, but also by Mechwarrior and Alien universe': <img style="vertical-align: bottom;" src="http://images.akamai.steamusercontent.com/ugc/7164

1,569 Replies 7,900,462 Views