TheFunMachine

TheFunMachine

Joined Member # 5407987
17 Posts 249 Replies 959 Reputation

Didn't realise trade ships don't produce a malus. Also, that's a pretty planet graphic, and I don't recognise that relic... And a fertile world? Damn, been a while since I played.

4 Replies 47,581 Views

Does the visual pass include our planets lighting up with activity more? I miss having my planets with huge populations lighting up like a Christmas tree. Also, looking forward to seeing what you guys have cooked up with the upcoming dlc hinted at on the steam post!

13 Replies 218,022 Views

I really like what I see so far. Are pop growth techs/improvements going to be more of a thing with the revamped tech tree, along side the new cargo ships? Currently with pop growth the way it is, they have a very limited value, because pops grow really fast as it is.

91 Replies 484,774 Views

[quote who="goxwerd" reply="23" id="3713671"] Also for the life of me i cannot deal with the battleviewer since Crusade basically starting ships on top of eachother. The values you could change in the base game do not seem to change the viewer anymore so not only are the battles meh to view due to red balls but also the actual fights are just all ships start on top of eachother and shoot, weapon range means nothing. Now i know this is modable but the xml that used to affect that do

27 Replies 1,026,576 Views

I've posted about this on the discord a while ago. I get around it by not building from default ship listings, and just equipping my ships manually. I prefer this, because the default designs pretty much never meet my needs based from the default blueprints.

22 Replies 95,428 Views

I agree re. clicking missions and projects. Something I would ask the devs to consider is whether implementing a continuous project function causes the AI to get stuck in these que loops where they neglect building and improving their planets. This was a big problem at one point for the AI when Crusade was new. I remember seeing York worlds by ~ turn 200 having one or two planetary improvements on their home world, and and a repeating que of science projects.

13 Replies 41,431 Views

I wanted to do a follow up post with some more illustrated feedback. Here's a few more potential bugs and glitches I found: Duplicated special building (e.g. planetary computer, central bank, etc): This bug has been around for a while, as you can see in the picture below, I have constructed the special buildings but at some point in the game, I am able to build more. I have my suspi

3 Replies 25,037 Views

Hey Stardock, Firstly, and hope this comes across as the as the complement I mean it to be, I just had an amazing time in my first game with the new expansion. All the new content gels so well with the rest of the game, making it feel so much more alive as you manage your empire. I am very pleased with the improvements to the AI, and I had a lot of fun exploring the new events and gove

3 Replies 25,037 Views

[quote who="Frogboy" reply="3" id="3702241"] Quoting TheFunMachine, reply 2 Hang on, is the formula for ship defenses changing in 2.8? The formula to how defenses are reduced is changing. Before, if your enemy hit you with a blast of 9 it would reduce the corresponding d

14 Replies 116,229 Views

I've been looking forward to this. Looks fantastic from what I can tell so far. Two questions: Are we getting any new races/factions? Can we get a primer prior to release that helps modders migrate their content over?

6 Replies 155,490 Views

[quote who="courtneyme109" reply="2" id="3698021"] Great article about visiting Stardock! 2017 really is a banner year for GCIII luceo non uro [/quote] Definitely, Crusade is up there with some of my top expansion packs. It really helped to give GalCiv 3 more of its own identity, pulling it a bit out of the shadow of GalCiv 2.

4 Replies 29,822 Views

I was one of those looking forward to more dlc, but I respect your decision. I wasn't aware about 2.7 until popping back on the forum here. Procedural planet building for the AI is going to be a massive improvement, thank you! Do you still think you will take a look at how the AI equips ships, Frogboy? Looking forward to 2.7 and more info on the expansion.

26 Replies 277,386 Views

I would love to see some more world types in the game, especially for the tier that requires atmo cleansing tech, giving more reasons to colonise late game. This is the reason precursor worlds is my favorite dlc. The precursor planets makes the galactic geography much more interesting, and the variety in visuals is always good. It's one of the reasons I like Endless Space 2. They have a way of making planets look and feel unique. My initial ideas: Phase world: A

8 Replies 29,195 Views