Please disregard. It is working. I had loaded the file incorrectly. However, the initial Planet ring raised the planet defense to 50%? Any ideas?
wpkelley41
Has this been updated? I started a game with 1.3 and noticed no improvement to Planet Defense rating after building a military star base.
Thank you Petri.
My game still reads Version 1.2. How do I know if it updated? If not, how do I get it ?
Thank you Island Dog.
Is this a straight patch, or an "Opt-in?" Also, could someone explain the difference?I usually panic that I'm missing something and always choose to opt-in. Thanks
I think it's the human player. I always play on insane maps, never less than 40 races...no minors. I have NEVER triggered the UP countdown. I have hit "FOW, and it triggered.
No problem ronnie. Your very welcome and thanks for caring enough to worry about it.
I agree with both of you. Your right, the GalCiv2 map editor let you assign races to the planet on a drop-down screen. That would be much more efficient. I was merely trying to point out a solution, if you didn't know it was possible.
Folks, your mistaken. We have total control over starting positions. All you have to do is keep track of the order you place worlds, and then match it in the game creation menu. If you want a specific race on a specific world, just make certain they match up. The first one you designate should be the human player, your home world. After that, just make sure the next planet you place, and designate "random AI," is the first race you select as opponent. Keep track, match and go. I created an Im
I agree with your point of view. I personally always play GalCiv as an "empire builder." I seldom go to war. I prefer economics, research and world building. I'd love for the economic suggestions you've made to come to fruition.
Agreed Econundrum, that was the point I was hoping to make. The emphasis on the "64-bit engine." As Brad has continued to point out. It can go on for who knows how long. I for one am looking forward to the future...while thoroughly enjoying the ever-changing present version.
I agree completely erischild. If you played MOO2, the chances of successfully capturing a ship were slim, (near impossible when attempting to capture an Antaran vessel.) They all had a percentage chance of self-destructing. I'd like this feature with a very slim chance of success. It would make the successful attempt that much sweeter.
I've been following the debates about "free content vs. DLC" and how it relates to the current state of the game. I'd like to share a few points as simply a fan of the series...NOT an expert. 1) To begin with, I have very little complaint as to the state of game play at the moment. I only play on the largest 3 map sizes, and always with more than 40 factions. I don't see a problem with game play. I don't pretend to be a champion player, and I don't finish games bec
Not sure the direction you intended with your response Erischild, so I apologize in advance if I'm taken the wrong way. I think that would be a great feature. Moreover, at the very least, I'd really like to see the ability to capture ships like in MOO2 brought in. I think it adds another dimension of fun and immersion to "refit", (read: change color, lol,) of an enemy ship and add it to your fleet.
Buck, I can confirm I had the "Galactic Events" option, and the "Mega Events" option in my game menu after I purchased 1.2, but before I purchased the DLC.
Has anyone looked at the Map Editor as a possible game changer? I'm currently making an insane map and giving the computer factions that I WANT to be great the obvious advantages. I'm tracking number of planets, and more importantly, number of tiles per cluster. Then I'm placing the better computer factions strategically in those clusters. Lol, I'm getting into creating challenging maps the way many get into ship building. I've discovered how to place any opponent on any H
I just "opted in" for 1.2. I realize I didn't for 1.11. Will I be missing anything? Will it affect the game for me?
GalViv3 v1.2? Out? Now? When?
Thank you Nilfiry. That's what I assumed.
Question: Does the AI consider our ideology based on what we set our race to initially, or the actual choices we make in game? The Altarians won't ally unless we're Benevolent? I created my race as Pragmatic, but often chose and lean Benevolent. What will they recognize?
Thanks gents. That's a bit more like the light-hearted tone I was striving for. Actually, the skull is from a Precursor "seeder" race. It would naturally have a human flair. [e digicons]:grin:[/e]
Lol, I think my original post was not taken as intended. Nilfiry, I wasn't attempting to be picky. It was a poor attempt at being clever. I was trying to point out that either all the Pirates were humans, or the alien pirates were copying them. Hope no one took me as trying to start a war.
Something occurred to me the other night. Let me know if anyone else has been bothered by this seemingly small annoyance. As I was creating a custom race, and picking it's ship package, I took another look at the Pirate ships. Then it hit me. Why are the Pirate ships displaying the traditional Pirate skull? I'm referring to pirate ships in a GALAXY. Why would they choose an ancient, Earth tradition to display? Are we to assume ALL pirates are human? Furthermore, if the concept of usin
Read my thread "Map editor WILL allow custom races on custom worlds" for a more detailed explanation.