wpkelley41

wpkelley41

Joined Member # 4847046
72 Posts 205 Replies 15,345 Reputation

A little help please. I have scanned the entire tech tree. What exactly are "Resistance" improvements? The bonus tiles in red are for Resistance, but I can't find any examples. Everything I think would be resistance is labeled "Ship Construction." An example of this is Planetary Defense Dome. I would think that is for resistance, but no luck. Anyone?

10 Replies 33,130 Views

Maybe I play for the wrong reasons. The "Build" of my planets and empire is as important as the competition to me. This helps greatly with the immersion for me.

12 Replies 44,405 Views

[quote who="BIF" reply="3" id="3681540"] If gameplay didn't allow for making choices in early game, and reserved that until a civ had researched a key skill in the Colonizing tech-tree, then I'd be okay with that. However, I completely and totally reject the logic that ANY reasonably advanced civilization would never achieve the skill or smarts to go beyond leaving the placement of their original colony to chance. I kindly (but firmly) call BS on this kind of lo

12 Replies 44,405 Views

Hey folks. I know this has been discussed before. However, I have to ask if anything has been decided. Can you please address allowing us to relocate our capitals? I recognize the need for other fixes and changes. can you simply allow us to destroy it and then have it appear on the build queue? The penalty of losing the bonuses until the new one is built is fine! It is simply maddening to begin a game, the planet is a lush 16 class with natural resources in beautiful locations...and my damn a

12 Replies 44,405 Views

Thank you! I downloaded it and installed it. Works great. All construction gets bonus now. Not to press my luck...any chance you can figure out how to change the resources that only benefit Social Construction to also help all construction? LOL, had to ask. Thanks a ton.

17 Replies 92,079 Views

Am I missing something? Why does the game still have an abundance of Social Construction tile bonuses when they are all but useless. They ARE useless on your home word, and you can't use more than one on any colony. Its fairly frustrating to start a game and find I have 2 such tiles on my home world. Used to be a great thing when they were manufacturing bonuses as that steered me toward a shipbuilding home world. Can anyone explain why they are still in the game? Again, am I missing

17 Replies 92,079 Views

Does the game setting for Extreme Planet Frequency affect the original extreme planets such as Barren, Frozen, etc., the newer Pre-Cursor Planets, or both? I'd like to reduce the number of Pre-Cursor Specials to make them more valuable, while still stocking my galaxy with an appropriate number of "normal" extreme planets. Any suggestions?

1 Replies 17,399 Views

Thank you Publius and lyssailcor. One last question: Why no bonuses for manufacturing anymore? Is there even a point to specializing in a manufacturing, or "Production" world? Is this the end of our ship building planets? I know, that was actually 3 more questions, lol. Thanks to all who helped me understand.

25 Replies 195,010 Views

Leiavioa and Publius, could either of you explain further? I simply don't understand how a tile gives a bonus to the build queue. Let me explain my confusion. When you place the Central Computer on a research bonus tile, +1, +2 or +3 visibly appears. Obviously, I can understand that. However, when placing a factory over a Social Construction bonus tile, nothing appears. This is true for all improvements I've tried EXCEPT the Deep Core Mine, which I understand actually benefits from the bonus.

25 Replies 195,010 Views

[quote who="erischild" reply="9" id="3678450"] Ship Construction bonuses affect Shipyards. Social Construction bonuses affect the planet build queue. Factories and other building marked All Construction apply their bonuses to both Social and Ship Construction. So, they are actually double bonuses. Social Construction adjacency bonuses only work on Social Construction Improvements. Ship Construction adjace

25 Replies 195,010 Views

Thank you for the detailed answer Erischild. That was exactly what I was looking for. Tell me, do you still put a shipyard on a research specialized world? I love the farm world concept. With everything going to a central stockpile, that seems to make sense.

6 Replies 36,431 Views

I have really started to get into Crusade. I'm enjoying discovering many of the differences. However, I have not played a game to anywhere near completion. I have a basic question: For anyone who has played significant time on Crusade, with the changes, is it still sensible to specialize planets? Does it still maximize planets to go straight research, economy, production etc. Has anything changed significantly to cause a change in that basic strategy? Thanks all.</p

6 Replies 36,431 Views

[quote who="leiavoia" reply="6" id="3678430"] Quoting Uncle_Joe, reply 4 Quoting barrybeal, reply 2 ... Production is split evenly a

25 Replies 195,010 Views

Folks, what exactly is Social Construction? I can only find 1 bundling that qualifies, and that's the Deep Core Mine. Are there more down the tree? Also, what good is a tile that boosts Social Construction on your home world, or more than one on any world? Thanks to any that can help clear this for me.

25 Replies 195,010 Views