Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

All I do is click on the tech in the tech tree and it's selected for me. The only times it doesn't work are when I click on a tech that is too advanced - e.g. selecting a tech from the age of war when I'm still in the age of expansion. From the very first tech selection to the last I stay in the tree view.

4 Replies 2,739 Views

It's #8 on my list here , and it's in many other trees: - TechDefsText.xml in the GenericWeaponsSpecializationTech2_Name label - IconianTechDefsText.xml in the IconianWeaponsSpecializationTech2_Name label - ThalanTechDefsText.xml in the ThalanWeaponsSpecializationTech2_Name label - AltarianTechDefsText.xml in the AltarianWeaponsSpecializationTech2_Name label - DrenginTechDefsText.xml In the Dren

2 Replies 2,762 Views

[quote]-In the new tech UI, I have no way to see where available technologies will lead. I have to flip over to the tree, then flip back to pick the technology I want. I'd like the option to just stay in the tree and pick my technologies directly from there, as in GalCiv II. [/quote] There's no need to flip back, you can just pick the techs from the tree.

4 Replies 2,739 Views

[quote]-On one occasion, the battle viewer failed to display. I heard all the proper sounds, and I could even hear button sounds when I clicked around the screen after the battle ended, but I had no visuals. I was forced to exit the game and reload. The most recent save file is here. This happened when I attacked "K.S.S. Deliverance M2-2" with "Altarian Fleet 10162". [/quote] As a circumvention until they get the problem fixed, try turning off "Trails" in the graphics optio

2 Replies 3,915 Views

Except that mine already showed .97.7 before the update last night 5/11 and today a Stardock employee responding to my ticket asked me if the problem still occurred after that update. So there must be something after .97.7.

14 Replies 34,047 Views

[quote who="Seilore" reply="195" id="3547937"] Isn't this post kind of redundant being that the main purpose for the badge is to see it under your name when you post something. So if you have to post in this post "test" or "checking" doesn't this mean that you're never posting in the forums to see your badge anyways so does it really matter if it's there or not? [/quote] Oh that's just too logical ... [e digicons]:D[/e]

205 Replies 108,060 Views

At least the problem with treaty revenue not being shown in the economy window is still present in .97.7. I made a trade with a minor race, 1 duranthium for 9 bc per week and 49 bc. The treaty window shows the +9, but the economy window shows a 0 for treaty revenue, like in the screenshot above. In addition, the turn before the trade I had a weekly income of -22, and one turn after the trade I have an income of -21 (just a coincidence that it's the same number as

2 Replies 2,800 Views

This weekend I managed to finish 2 games (played on small and medium maps so I could finish them before another update came through) and got scores of 11 and 14. I though I won them fairly convincingly, through culture on the first and alliance on the second. Yet I see on the metaverse a score 100 times higher on the same difficulty level (normal). So I wonder, beside difficulty, what factors into the final score? Map size? Type of victory (that was a hug

2 Replies 2,106 Views

Having been a beta tester for an earlier GC, Elemental, and Fallen Enchantress, I have to agree with everything Stalker0 said. My experience with GC and FE was better than that with Elemental, but this has been the best yet. Getting the chance to be in on the development of a game that people around the world will enjoy, and contribute in some small way to that development, is priceless. Thank you, Brad, Paul, Derek, and Stardock.

17 Replies 955 Views

As far as I've been able to tell, it's best to have them come from the trade capital unless you can make the trade route a lot longer by starting at a different planet. Cue one of JoeBall's amazing algebraic analyses in 3 ... 2 ... 1 ...

2 Replies 12,319 Views

In a game started on .97.5 I find a minor race, the Klepart, have colonized a nearby world on turn 100: If I recall correctly some one else reported this too, can't find the post at the moment. If you want it I can provide a saved game. Note: Post edited to change title after Frogboy's response.

7 Replies 5,252 Views

[quote who="Franco fx" reply="7" id="3546927"] The same thing happened to me, but they gave me credit for a Terran win instead of a custom faction. The custom faction was created in game and the only thing Terran about it was the tech tree. I chose the Terran tree instead of a generic tree, if that could be the reason. I haven't bothered with it because it doesn't matter that much. It was just a small map influence victory testing my custom races and the new influence

8 Replies 7,796 Views