Publius of NV

Publius of NV

Joined Last seen Member # 368410
139 Posts 2,069 Replies 1,975 Reputation

Thanks for this, Frogboy, I enjoyed reading it. While I've never been an entrepreneur, from my 40 years in software development your observations about computer hardware and office setups certainly ring true. I've been a customer of both Stardock's games and office productivity apps (WB, Fences, going all the back to Control Center etc in your OS/2 days). While I'm fairly familiar with your stories about how you developed GC in your dorm room, I am much less familiar with

9 Replies 77,554 Views

Yes, as Yor if you can't find enough durantium and promethion you're out of luck. That's why I use ScrivenerOfLight's mod called Resource Mission Mod. It allows you to research three new techs that then allow you to send out missions from your shipyards to gather more resources. https://www.nexusmods.com/galacticcivilizations3/mods/109

7 Replies 18,078 Views

I think that's the one that gives you a government minister that gives +20% and a ship (The Prince) that gives you +20% or 25%. Did you station the ship at the planet? When you look at your government do you see portraits of ministers?

3 Replies 17,659 Views

[quote who="Uvah" reply="34" id="3733440"] Hey Publius of NV. Congrats on the M.V.P. [/quote] Thanks! If I recall it showed up on the forums at some point while I was beta testing SC:O.

50 Replies 380,267 Views

Yeah, it changed a while ago, and as I recall it was in a change log. Might have been when Crusade came out or shortly afterwards. Brad talked about it on Discord at the time. I believe I saw someone post here recently that it's documented in the manual (PDF), but I agree that it could be better documented in-game.

6 Replies 34,005 Views

Hydrogen is not an energy source. There is virtually no free hydrogen in the atmosphere, which means that to produce it you have to strip it off of other compounds, most cheaply from hydrocarbons, using power created from other sources. It, like electric vehicles, is at best a way to relocate pollution production away from the vehicle to some remote location where the hydrogen/electricity is produced (which may or may not be more efficient and less polluting, especially accounting

18 Replies 170,525 Views

One of my wife's friends from her quilting guild is married to a retired engineer who worked for Ford. He's big into electric cars, they have a Leaf and a Prius. They live in St George, Utah, and when she drives down here to Las Vegas to attend guild meetings (twice a month) she has to drive the Prius because the Leaf doesn't have enough range. Within the last couple of years the casinos in Mesquite (half way) have installed charging stations, but they aren't fast chargers b

18 Replies 170,525 Views

Can't answer all your questions, but about the citizens ... there's a section in the Civilization Builder under the Personality tab for them. Down at the bottom at left center there's a "Citizen Names and Portraits" with an "Edit Names XML" and "Choose Portraits" buttons. Portraits have to be 128x128 PNGs, placed in your My Games\GC3Crusade\Factions\CitizenPortraits folder.

2 Replies 15,282 Views

I just saw two different civs send escorted troop transports against a defended planet with insufficient forces to defeat the defenders, ensuring the loss of the transports. That was three separate transports, two from the Altarians and one from a custom civ downloaded from Steam. Seems like a big mistake given how expensive legions are. Perhaps the next time someone takes a look at the AI, they could investigate this and make the AI take the transport out of the fleet first

36 Replies 280,748 Views

It has been a while since I've created a custom civ, so I can't say this is a 3.10 problem or not. Anyway (or "anyways" as they seem to be so fond of saying in SC:O) I did create a custom civ and added a bunch of female citizen portraits to it. I did not add any male portraits, thinking that the default ones would be used. So now all my male citizens are missing portraits, they just appear as a background image with a name under it. The female citizens are working as i

36 Replies 280,748 Views

[quote who="mrblondini" reply="24" id="3732570"] Playing as a Custom Carbon based civilization: Is it right that Carbons have access to the Hydroponic Farm building as well as the Farm building from the start? [/quote] Yes, that's a fairly recent change. I'm not sure if is part of 3.10 and just not mentioned in the change log or was changed in an earlier update, but comparing ImprovementDefs.xml with what I think was the 3.04 or 3.05 version shows that it's been added.

36 Replies 280,748 Views

[quote]"Manufacture Life" now costs Promethion and gives 1 population [/quote] By that did you mean it costs Promethion in addition to Durantium? Because what I'm seeing is that it costs one of each.

36 Replies 280,748 Views

Perhaps it's beyond the scope of this update, but I notice that the AIs are still flying the special government ships (like The Prime Minister, 0 attack, 0 defense, but +20% to All Construction) around the galaxy instead of parking them at planets where they would actually help. I would think the AIs would be more formidable if they used these ships effectively.

36 Replies 280,748 Views

[quote who="lordduzi" reply="1" id="3732509"] Anti-matter? [/quote] From the screen shots it looks like he has enough antimatter to build it. It might help to know what version of GC3 it is, what DLCs are installed, and whether any mods are being used.

3 Replies 6,749 Views

I'm able to build a second Import/Export Center, even though it's a one per player improvement. As I said before, this is a new game started on 3.10 opt-in, I am using some mods, but I don't think they would affect that. I haven't been at war yet, so I haven't captured any planets, but I did happen to notice that way over on the other side of the galaxy it appears that the Altarians captured Drengi recently, in case that might be relevant to the problem. I made a saved game

36 Replies 280,748 Views

[quote who="pshaw" reply="10" id="3732394"] Hmmm....I'm not seeing this in my game. Can you verify steam files? Is this an old save? If so, what how old? What faction are you playing? What DLCs do you have enabled? Do you have any mods? [/quote] 1. When I quit the game I noticed that there was an update pending, so I went ahead and downloaded it. After that I did a verify files and got one file re-acquired. 2. It's a brand new g

36 Replies 280,748 Views

I'm not seeing any shipyard missions on the opt-in. I'm using some mods though, but they are append mods and shouldn't interfere. But even vanilla shipyard missions like Salvage Mission and Hyper Silicate Trader aren't showing up. Edit: Oh nevermind (Emily Littella voice). I forgot I had a government that couldn't send missions.

36 Replies 280,748 Views