[quote who="Publius of NV" reply="22" id="3668704"] Ecclesiastes (King James Version): The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun. Is there any thing whereof it may be said, See, this is new? it hath be
SilasOfBorg
banned for making me waste time pondering what kind of terrible side effects the first seven Preparations must have had
banned for antagonistic alliteration and questionable rhymes that don't even.
Sounds magnificent. One ticket for the hype train please! :D
banned for juvenile application of artificial gravity and heavy handed application of artificial gravitas.
banned for wilfully and with knowledge aforethought encouraging lavicious thoughts of angel booty shaking.
banned for unfair evaluation of human excrement, which contains useful quantities of nitrogen, potassium, phosphorous, and hydrocarbons. comparisons to car salesman and bankers are completely unwarranted.
[quote quoting="post"]So a planet can initially cost more science than it produces [/quote] [quote who="General Pants" reply="2" id="3666349"] Your implementation makes sense if resources are global, as they are said to be in Crusade. [/quote] Oh, I think I understand what you meant. When you said, "cost more science than it produces", I am assuming now that you meant the total output of the colony would in that case be zero, not ac
Hm.. so Big Fabulous Science Planet, instead of working full-out on the Death Ray mk IV, would have to siphon off some resource because the scientists on Planet Crap need help figuring out how to combat a persistent local virus that eats electrical wiring, and also the stink in summer when the native cricket population dies off would kill a bantha from 50 paces, can we maybe genetically engineer a less smelly one, and why in Dog's name did we ever colon
There's a lot of AI out there that can fairly easily be reduced to a balance sheet of + and - items for things like attitude and decision making. Once you learn what goes in what column, gaming the AI becomes reasonably straightforward. Even some of the better games out there, like Pandora:First Contact, which has had some fantastic AI work done on it (shout out to Ail / Alexander Stumpp!) and plays quite well, falls into this category.
belatedly banned for boldly bragging about being bonkers
[quote who="General Pants" reply="35" id="3665662"] Quoting SilasOfBorg, reply 30 * make planets, as well as starbases, require Administration (wait! don't shoot! arrghhh!! not the spleen again!!) This is an interesting idea. Or maybe the planet cannot achieve full produc
banned for doing the bossanova like he was casanova in the middle of a supernova.
In almost all games I've ever played with tech brokering allowed -- aside from being a royal PITA as a player to keep on top of tech trades -- it tends to stratify the civs into layers, and these layers tend to separate. Civ4 recognized this and had a VERY handy overview so that you could, with one F-key, check the status of all other civs vis a vis tech trade opportunities. e.g. 4 civs around the same tech end up brokering/sharing/buying tech f
erischild is right on the money. My two cents on tall vs wide: The weird non-linear pop growth is by far the biggest factor against tall empires right now. Spreading out magnifies your pop growth in a patently rediculous fashion -- excepting the Yor, who really do 'suffer' from linear pop growth, in that a small, low pop world will take forever to make more Yor (trust me, this is a major PITA to playing the Yor vs any other rac
banned for irrational hatred of sand. Silica has many useful properties.
I do not like the starbase spam, I do not like it, Sam-I-Am! I will not spam them in a boat, I will not spam them with a goat. I do not like the starbase spam, I do not like it, Sam-I-am! (still waiting patiently for GOG to release 2.0. *pout*)
banned for having a word : emoji ratio of less than 2.7182818284590452353602874713527.
Any ETA on the GOG release of 2.0?
[quote who="aerez4546" reply="85" id="3664877"] I really think that just eliminating the over-lapping stacking effect of economy starbases would go a long ways to cutting down on the constructor/starbase spam. In other words, just make it so that colonies can only benefit from the effects of 1 starbase. Just that one change would alleviate many of the problems of tech research snowballing too fast late game, problems of the AI not being able stay anywhere close with player pr
What's this? Work on low level engine guts? Surely you jest! Nobody cares about memory leaks and slow turn times and creeping data structure corruption and glitchy saves and game crashes!!!111! Give her some pixels to paint or something! (ahem) It's great to see you back on the team, CariElf! As someone who has quit other games in frustration over any and all of the above, it's nice to know you'l
Still waiting patiently for this.. any updates to share?