[quote who="Rhonin_the_wizard" reply="1" id="3710481"] It would be best to upload and link the savegame and debug.err files here, they can be found in Documents\My Games\GC3Crusade. [/quote] You can download all files from here: ftp://[email protected]:2222 (no password needed for the FTP site, just hit enter) I have PM'ed you the password for the zip, which does have information
SilasOfBorg
Hi guys (Rhonin in particular), First question, I've already submitted this with all appropriate documentation and files to the support folks, who responded saying that it had been sent to development but that I should not expect a reply anytime soon or possibly at all. I noticed that the support tickets are "no longer being used" (from one of Rhonin's recent posts) and that I should post here. Has my support ticket gone to /dev/null
[quote who="LunarMongoose" reply="19" id="3709921"] Oh, it's Kael the FfH guy from Civ4 - I just noticed. Interesting. [/quote] You just noticed? I am a huge fan of FFH/FFH2 and it was Big News when I heard that Derek had joined forces with Stardock to help make even more cool stuff. Maybe you were just extra busy in 2010? :D
Good points all. Perhaps the cost scaling should be in reverse? That is, selecting a Malevolent trait will up the cost of all Malevolent traits by 10, and the others by .. more (15?). This would discourage cherry picking, but it still doesn't give any other consequences. It would be kinda cool to get diplomatic penalties not based on "Good vs Evil" but based more on the relative distance of your total alignment choices from another race's.
I like it the way it is now. Back before the across-the-board increase, you were actually encouraged to grab multiple ideologies due to the cost scaling. This was very weird and immersion-breaking to me.
Update: my friend and I are able to start and play multiplayer GOG-version games of Galciv3:Crusade as of the 2.5 update. Woot! Don't care if this was fixed inadvertantly or if Stardock finally decided to address the GOG MP crashing, but I'm quite a happy camper either way. :)
This is still an issue as of 2.32 - hosting a multiplayer game works fine but joining with a GOG version crashes. Anyone else have the GOG version working multiplayer? If so, did you have to do anything to get it working? I know functional multiplayer is a low priority, and GOG is probably an equally low prority, but.. bleah.
Aw, I still haven't had a chance to enjoy the 2.3 bugs yet. COME ON GOG!!! Argh.
Indeed. IIRC Stardock is pretty good about sending stuff over to GOG, but their own processes can result in painful delays on occasion. Here's hoping 2.3 fixes the GOG MP crash issues...
Interesting article and response. I'm cynical enough to think that, thoughtful and interesting posts like Brad's notwithstanding, the vast majority of gamers aren't going to spend much time or effort understanding the game developer's perspective. I freely admit to not giving the car manufacturer's perspective or the milk producer's perspective much thought when I buy cars or milk, interesting as those may also be. Brad's remark about pl
Still unable to start an MP game at all, although there is only one person I've ever tried playing with (another friend of mine with the GOG version). If I host, he crashes. If he hosts, I crash. Not quite instantly; game setup gets to "waiting for other player to receive data" and then boom. Now, I have an excellent and stable net connection. My friend... does not. However, we've been a
I envy you guys. A friend and I can't even start up a multiplayer game - if he hosts, I crash. If I host, he crashes. This is with the 2.20 GOG version. We've both re-installed and cleaned out data directories and stardock directory and followed all the steps on the support page.. no luck. I have some hope we'll be able to play eventually. :\
Hey pshaw, how's the remaining bug/balance list looking for 2.14? Being a GOGgian (GOGgist? GOGger?) I'm used to waiting for official patches to drop - color me curious, not "git the fackin' thing done already!"
I've been playing on Small maps to get the hang of the new systems, and I also see early pirates that just... sit.
Heh. I used to start games like this too in GalCiv2, and the "that was easy!" feeling you get from plowing into military early and stomping a neighbor lasted only until your other neighbors, who had more colonies and/or had developed a better economy, turned their warfleets on you and stomped YOU into the ground. I don't know if GalCiv3 is there yet -- I'm chomping at the bit to play Crusade but I don't have a lot of free time and prefer my gaming time to be as
A friend and I with the GoG version tried to start a multiplayer game multiple times today. We both have 2.13, same DLC, went in and cleaned out "Designs" folder (then verified & redownloaded), deleted programData\Stardock, My Games\GC3Crusade, and My Games/GalCiv3 just for completeness' sake. Could not start a game without whomever joined crashing out immediately, no matter what we did. Anyone actually got an MP game worki
[quote who="FlashXAron" reply="26" id="3677393"] WHY we aren't allowed to place our damn colonizer on that planet ! [/quote] Now that I can get behind. Yes please!! I imagine something like this is happening, every time I colonize a planet: "Captain, we've surveyed the planet. There is a large continent with sizable amounts of arable land and a smaller continent with Techapod Hives and some interesting geography that might make a goo
Meh. This never really bothered me that much. I am usually either (a) RP-ing it, in which case the choice is what matters, not the outcome, or (b) gunning for some ideology or other. Which can also be a form of roleplaying - sure, the Yor might have made some income from putting those Space Kittehs in a zoo, but they were more valuable killed and skinned and used for insulation.
Sigh.. waiting for the GoG version. I like my game experiences as bug-free as possible. I was hoping the Stellaris 1.6 patch could tide me over until the Crusade patch drops, but we all know how *THAT* turned out. For those who don't follow Stellaris, the most recent patch - which was a truly massive bugfix patch - actually broke the game entirely. The AI won't declare war. Ever. I want to believe that it wa
Somebody misses Space Empires. :)
Good stuff here, ludicrously quick turnaround. Looking forward to it!
Ok so I've sort of been following the map size thing and am disheartened by the whining dumbasses on steam, but I do have a question: Once the dust settles, how big will the various map sizes be? And when should I expect the dust to settle? Right now GoG has something called "2.1". Thanks!
+1, patiently waiting for the gog release. In my experience, it is GoG itself that is usually responsible for the delays. Edit: GOG doesn't even have a page up yet for it, which means it can't be linked in the hot-off-the-press 1pm post, which makes it look like Stardock is ignoring GOG, when the reality is quite the opposite. Gronk.
banned for discussing digits without specifying a radix banned for confusing, made up planet names banned for anthropomorphizing the Borg self-banned for too many bans
If you can see in the trade screen whether or not an empire has tech X available for trade, that information should be available anywhere in the GUI it makes sense to have it. Civ4 did this right. Really right. Because they understood that some people really do check each turn to see if any tech trades have opened up - with tech brokering enabled, you either keep up or you fall out of the brokering loop. I challenge the Crusade designers to meet