That mock up looks pretty good! I really don't like the current 'giant bar on the right side' UI design.
charon2112
[quote who="Rhonin_the_wizard" reply="37" id="3525053"] Quoting charon2112, reply 36 Quoting PaulTozour, reply 35 What about The Esc
If this isn't stickied, this should be stickied. Great post.
[quote who="PaulTozour" reply="35" id="3525024"] What about The Escapist? [/quote] What is that mothership forum tag?
[quote who="Larsenex" reply="11" id="3524642"] This one trait makes the neutral line what it is..neutral..no war. [/quote] But even if you are neutral, that doesn't mean every other race is neutral towards you. This trait forces all races to be neutral towards you through an arbitrary game mechanic.
I don't like this trait as it is. It's no fun to play against AI that are using it. And I can't figure out how it makes sense story wise...I mean, what's physically stopping my ships from shooting at their ships? It seems to be just an arbitrary block. And 100 turns is a very long time. There must be a way to rework this trait so it's fun. Maybe change it so that you CAN declare war on them if you want, but at a huge diplomatic penalty w
I have this problem in my current game as the yor. I can't declare war on the Iridium.
I think Jafo might've gotten burned on a couple of kickstarters. :D
Brass taxes. :D Seriously though, beam weapons need to be actual beams again. Some blaster types are cool, but I'm seeing no real beams anymore.
[quote who="Franco fx" reply="58" id="3522510"] (I hate game breaking events, but it seems there are none in GCIII) [/quote] I really hope they have many game unbalancing 'mega'-events like in GC2. Those could really spice up late game.
sentry mode wakes up if any ship comes in sensor range guard mode wakes up if an enemy comes in range. Am I right?
[quote who="mrblondini" reply="12" id="3522217"] IMO this is the end result of worrying too much about "Immersion", folks. I've always taken "Immersion" - and please correct me if my reading here is too harsh - as meaning "make me forget I'm sitting in my room playing a game I bought off WhateverWebsite/From WhateverGameStore and this is as realistic as possible". By my admittedly most likely too strict definition, immersion in 4X set in 2525 (I think that's the st
[quote who="AzraeldeBaphuon" reply="8" id="3522224"] All weapon ranges set to the same level it makes differences senseless... [/quote] I just mean initially. Then techs could be researched to increase range.
It seems good balancing will be the key here.
I kind of like the way Civ V handles research agreements.
I firmly believe that the three weapon types should initially have no range difference. It's unbalancing. Let it be up to the civ to make the decision to spend resources researching techs that increase range. If for instance, beams have a better range, then why ever pick anything else? By the time you get close enough to use the potentially more powerful but shorter range weapons, whoever has beams already has an advantage.
In one of the 'Brad's feedback's, Brad mentioned the possibility of having anomalies offer ideology choices. If they do this, it would keep ideology points coming in during the later game.
[quote who="peregrine23" reply="13" id="3522036"] Quoting charon2112, reply 12 If they add voices, they should always speak in their native language and just have the text below in English when you have the universal translator. That's what Civ 5 does, the other races don't suddenly start speaking English at
If they add voices, they should always speak in their native language and just have the text below in English when you have the universal translator. That's what Civ 5 does, the other races don't suddenly start speaking English at any point.
[quote who="Lavo_2" reply="22" id="3521786"] One thing that bugs me as well, is that more advanced versions of factories cannot be built in one turn. One must build the starting factory, and then each turn do a single upgrade. [/quote] This bugs me too. This production/research overflow problem sounds serious, but I've never heard of it. Can anyone give me a quick rundown?
Now I'm at 7k and the Iridium are at 36k? This seems strange, I've been building a ton of military ships and the economy-focused race is 7 times my power. Somethings weird with these numbers.
I'm at about turn 70 in my current game as the Yor, I've only met the Iridium and already my power number is only 2915 and theirs is 1210?? How is that possible? I've noticed this happening in my last couple of games.
The more options the better.
After playing the Yor for a while I now definitely prefer the new system. I haven't gotten into late game yet, maybe my mind will change then. But for now, I find the new way much less tedious.
[quote who="AdmiralPrice" reply="813" id="3521040"] Here's a 360 turn around of my fighters Reduced 29% <img src="https://owktxq.bl3302.livefilestore.com/y2poIgOuq4XrGmP7nukY8Clr2-w0QmwxWgRAoRQBac5d0UWCQnRy7GQ0Jz4Y93-gTFH66ljgKahgAnk74MzOm-mVJM72xL6IQlBIM8cn1haa_2ZVLnU9BQSHSvIQy5-Cz450MVbmxlJ2PhMYmQRvGUqLg/wyvern%20light.jpg?psid=1" alt="" width=