[quote who="peregrine23" reply="3" id="3521525"] I support pretty much any way to expand and improve the diplomatic system [/quote] I second this!
charon2112
[quote who="treborblue" reply="43" id="3521434"] If ideology is an integral part of the game it should be more meaningful. Staying true to your civilisations ideology should bring greater long term benefits. [/quote] I agree with this. A civilizations ideology shouldn't just be another tech tree that you can bounce around in depending on what benefit you want at a given time. It should be a long term direction that your civ heads in throug
I love that some beams now pulse like star wars blasters, I hope you keep a mix of these and traditional long beams though. Overall the effects are looking much cooler.
I agree that resources should be much more rare and much more valuable, wars should be fought over them. As it is now, durantium and elerium are everywhere.
[quote] I am sure you have looked at or played Endless Space, the battles feel pretty epic. [/quote] ES battles are cool, but the camera follows the same canned route for every battle. It gets boring to watch. [quote]The AI needs some serious work, I am actually very unimpressed with it compared to GC 2. I seriously hope you are not waiting until a month from now to unleash the Skynet AI?? [/quote] </p
[quote]since the PC gaming market is having hard times. [/quote] Actually, and not to get off topic, but the PC gaming industry has been doing extremely well in large part due to Steam and other digital distribution services.
I really need to go to 16gb.
[quote who="Turkwise" reply="36" id="3521120"] But you're not switching from good to evil. You're adding to the traits that define your culture. No (real) culture (and very few fictional ones) can be defined as purely benevolent or purely pragmatic, etc. A culture can be greedy traders, right? Affinity and aggression? Those can go hand-in-hand. [/quote] I understand what you're saying here.
[quote who="Turkwise" reply="34" id="3521108"] Quoting charon2112, reply 33 Quoting Turkwise, reply 32 It makes little s
[quote who="Turkwise" reply="32" id="3521106"] It makes little sense to lock a civilization to a particular path when the lore of the game doesn't support that notion at all. [/quote] I don't mean to imply that certain races should always be locked into certain ideologies, like Drengin always evil. I believe that the ideology your civilization embraces should be one of your early game decisions, but I believe bouncing between all three just to ge
[quote who="peregrine23" reply="7" id="3520992"] Basically, it's a building that you don't have to place on the map. It costs 101 manufacturing and produces 5 Yor. [/quote] Is that not better? It seems at first glance that it would be. I must admit I find the old way terrible, and crippling, at least in the early game. If I want my planets to have any population at all, I have to not build anything, then I watch turn after turn tick b
I would say just make switching trees cost prohibitive, so you could technically do it if you want, but it couldn't be abused. Remember it's not just the rulers ideology, it's the whole civilizations ideology. You shouldn't be able to switch from good to evil on a dime just to get the bonuses. Choosing which ideological route your race goes down should be a major decision made in the early game, with lasting effects for the whole game.
[quote who="rahvah" reply="809" id="3520960"] First design I ever made. A StarFury fighter from Babylon 5. [e digicons]:beer:[/e] Reduced 49% Original 1160 x 771 [/quote] Very cool. I ha
Without diving into the xml, how does it work in game?
[quote who="rahvah" reply="11" id="3520935"] Quoting charon2112, reply 9 Have you tried another, simpler mouse to make sure it is in fact your mouse that's the problem...? I think this fixed the issue. Not in the way I was expecting though. I plugged in a Micro
[quote who="peregrine23" reply="2" id="3520969"] Thanks for the patch, except. . . Removed the Yor Assembly project (now handled by the fixed duration projects) I guess I wasn't successful campaigning against this change. There is so much more micro for the Yor now and they effectively lose most of the bonuses from their most characteristic research line. [e digicons]>:([/e] Ah well,
newest drivers?
Have you tried another, simpler mouse to make sure it is in fact your mouse that's the problem...?
[quote who="androshalforc" reply="19" id="3520858"] the biggest problem with that is who defines these ideologies? [/quote] The Stardock team. They create the universe the game is set in. I suspect the details about what ideology goes where will be tweaked, but I still think you shouldn't be able to bounce around all three trees as you wish.
An ideology should be just that...a major direction that your race progresses in as a civilization. The idead that your whole civilization can jump around between being good and evil just to scoop up bonuses is pretty silly and immersion breaking. I stand by my idea that progressing down one path should lock out the others. Or at least make changing Ideologies a major undertaking.
MoO2 is great for what it is, but remember as Brad himself said in my link below, GalCiv is NOT Master of Orion. http://draginol.joeuser.com/article/88762
Hold down middle mouse button and move the mouse.
[quote quoting="post"] I have noticed that is it actually kind of easy to manipulate the ideology trees, so you could end up getting pretty much all of the "perks" from all trees eventually. Like for example you make Malevolent choices until you can make the building that generates malevolent points every turn for you. Then you switch to making Benevolent choices until you get the building that makes those points for you every turn. I mean sure, I like taking advantage
[quote who="androshalforc" reply="2" id="3520268"] Quoting charon2112, reply 1 Tight clusters does give huge areas with no stars. But I agree that galaxy generation needs work to get it to GC2 quality. i disagree gc2 map generation often left a good 2/3 of the map completely devoid of planets /stars
Tight clusters does give huge areas with no stars. But I agree that galaxy generation needs work to get it to GC2 quality.