[quote who="perigrine23" reply="3" id="3478945"] Quoting charon2112, reply 2 You could adjust this by just including less civs. That's a different thing. What I'm thinking is being able to have a huge galaxy, but all the civs start bunched up and you have to choose whether to fight it out or expand away from the other civs. Or the ability to put all the civs at the edges of the map so they have some time to establish themselves relative to the si
charon2112
[quote who="implodinggoat" reply="24" id="3446327"] God, I loved Sid Meier's Alpha Centauri. Such a spectacular game, I'd kill for a sequel.[/quote] https://www.civilization.com/us/games/civilization-beyond-earth/
[quote who="perigrine23" reply="1" id="3478943"] I actually would like if civ proximity could be a slider on the galaxy setup screen so it could be adjusted.[/quote] You could adjust this by just including less civs.
Hey Brad, did you get a free founders badge, or did you put the hundred bucks down...? [e digicons]^_^[/e]
[quote who="jirkaesch" reply="28" id="3449750"] BTW Tax slider is GONE AS WELL?? Stardock, Stardock...really courageous changes, but how will that fare with the immersion? Dumping two "realistic" features like taxes and approval... I don´t think that is a good move, but shall see in Alpha, how it plays and feels.[/quote] am I right in thinking there's no tax income or approval in GC3? Or will they be implemented later? (I hope)
[quote]Didn't realize I was payiong $100 to work as a tester[/quote] What exactly did you think an alpha TEST was...? [e digicons]:rolleyes:[/e]
[quote who="Schaefespeare" reply="42" id="3477710"] And while I agree with you Charon2112 on why should we change when the "if it's not broke" rule should apply. I suppose that because Stardock's leading competitor, Firaxis, did it with CIV-5, then it's the new standard for all 4X-games. I just hope they don't similarly impose a 1-unit per tile/hex rigidity [that really didn't need hexes to work]. But then again because the GC-series has always had
I've never played any of the campaigns in any iteration of GC, and have no plans to. Each game I start writes it's own story. Sandbox for me!
[quote who="trims2u" reply="34" id="3477652"] So, why should we go with squares over hexes? What advantages should make us stick with squares? [/quote] I think this is a case of: if it ain't broke, why fix it? A better question is, why change from squares? They've worked fine since GalCiv1.
If Galciv was composed of just the ship designer and the ability to watch designed ships do battle, I'd still buy it. I love the ship designer. [e digicons]:cylon:[/e]
Something kind of like a terror star, very hard to research and very expensive to make, but devastatingly powerful...like a planet killer??
[quote who="parrottmath" reply="30" id="3477229"]I still don't quite understand why Hexes are better than squares.[/quote] I guess if you're playing a game where the measured distance your unit travels is important, then hexes are good, because the distance between the center of every hex to the center of an adjacent hex is equal. But in a strategy game like GC, the measured distance isn't important, because everything is measured in tiles, not inches
[quote who="Firehawk153" reply="22" id="3477102"] Screw hexes! I say we use SPHERES... [/quote] Only 3 dimensions? Why not 4 dimensional hypercubes?
I have to admit that while I love hexes for a tactical strategy game, like military tabletop strategy games, for a grand strategy, civilization building game like GC2, I prefer the squares.
[quote who="Gaunathor" reply="28" id="3459182"] Quoting Ambermonk, reply 27 When GC3 is finally released, will it come with a printed manual like GC2 did? I certainly hope so. That's highly unlikely, considering that there won't be a retail release. Although, you could print the manual yourself.[/quote] That's too bad, I love a real manual. In fact I have my GC2 manual by me now.
[quote who="MottiKhan" reply="190" id="3432114"] Quoting charon2112, reply 183Re: #1...the largest universe size isn't that big, but it's very easy to mod it to be any size you want. I don't have the link to the instructions on me now, but I can post it later. I'd be interested in this mod as well. I've only played the Disharmony expansion. So far, all I've done is to configure my custom Sophos (sp?) race. Still on my first game
What's so special about this engine? Seems pretty normal.
One thing I'd appreciate as the game nears release is a super detailed explanation of exactly how the economy and colony production works. Really dive down into the numbers... Even after playing GC2 for years, I still feel like I have no idea how the colony production and economy really work.
[quote who="admiralWillyWilber" reply="180" id="3431542"] I'm been interested in a new 4x space stradegy game. I will take the coupon my email is [email protected]. I've been searching the thelves since 2007. Sins of a solar empire was a little disappointing. It lacked depth.II'm Ok with a nice looking combat screen that really I can't control. I do have a few quistions. 1. How big is the map is compared to an imense map on Galactic civilizations ul
[quote who="Publius of NV" reply="16" id="3428366"] Strange. I'm using Firefox on Win 8.1 with the Adblock filter and have never seen any videos on this site.[/quote] same here, but I use Chrome.
[quote who="admiralWillyWilber" reply="7" id="3429394"] The point of when Jesus was actually born doesn't change the point of the holiday, or why he came to earth. Actually it would be closer to about 1800 years than a thousand years before he was born when these prophesies came from god, but you probably don't realize that the devil is trying very hard to twist everything that god says. If we are both right on the dates then that means that god came up with prophesies before th
[quote who="admiralWillyWilber" reply="2" id="3429062"] Merry Christmas hope your having a good holiday. Please remember it's about jesus not a pagan version of santa or a bunch of pagan rituals. The only reason he was born is so he could die for our sins. So by choosing him we are not choosing the original sin we are born with, and becoming a new creation. understanding that we can;t by default overcome the devil, and we need Jesus that through him we might be saved. I t
One thing I wouldn't mind seeing implemented is this: Select a scout or other survey type ship, then draw a square (or circle) around a certain area of the galaxy and the ship would fully explore that section.
Will each race have it's own unique tech tree, as in ToA...?
Many programs run all the time on your PC and it's fine. Steam uses very little resources and is more than worth it IMO for the convenience of organizing and updating my games. I actively seek out Steam versions of games if I can find them.