charon2112

charon2112

Joined Member # 3496127
43 Posts 775 Replies 21,000 Reputation

[quote who="perigrine23" reply="3" id="3478945"] Quoting charon2112, reply 2 You could adjust this by just including less civs. That's a different thing. What I'm thinking is being able to have a huge galaxy, but all the civs start bunched up and you have to choose whether to fight it out or expand away from the other civs. Or the ability to put all the civs at the edges of the map so they have some time to establish themselves relative to the si

12 Replies 7,681 Views

[quote who="perigrine23" reply="1" id="3478943"] I actually would like if civ proximity could be a slider on the galaxy setup screen so it could be adjusted.[/quote] You could adjust this by just including less civs.

12 Replies 7,681 Views

[quote who="jirkaesch" reply="28" id="3449750"] BTW Tax slider is GONE AS WELL?? Stardock, Stardock...really courageous changes, but how will that fare with the immersion? Dumping two "realistic" features like taxes and approval... I don´t think that is a good move, but shall see in Alpha, how it plays and feels.[/quote] am I right in thinking there's no tax income or approval in GC3? Or will they be implemented later? (I hope)

84 Replies 652,396 Views

[quote who="Schaefespeare" reply="42" id="3477710"] And while I agree with you Charon2112 on why should we change when the "if it's not broke" rule should apply. I suppose that because Stardock's leading competitor, Firaxis, did it with CIV-5, then it's the new standard for all 4X-games. I just hope they don't similarly impose a 1-unit per tile/hex rigidity [that really didn't need hexes to work]. But then again because the GC-series has always had

119 Replies 403,381 Views

[quote who="trims2u" reply="34" id="3477652"] So, why should we go with squares over hexes? What advantages should make us stick with squares? [/quote] I think this is a case of: if it ain't broke, why fix it? A better question is, why change from squares? They've worked fine since GalCiv1.

119 Replies 403,381 Views

[quote who="parrottmath" reply="30" id="3477229"]I still don't quite understand why Hexes are better than squares.[/quote] I guess if you're playing a game where the measured distance your unit travels is important, then hexes are good, because the distance between the center of every hex to the center of an adjacent hex is equal. But in a strategy game like GC, the measured distance isn't important, because everything is measured in tiles, not inches

119 Replies 403,381 Views

[quote who="Firehawk153" reply="22" id="3477102"] Screw hexes! I say we use SPHERES... [/quote] Only 3 dimensions? Why not 4 dimensional hypercubes?

119 Replies 403,381 Views

I have to admit that while I love hexes for a tactical strategy game, like military tabletop strategy games, for a grand strategy, civilization building game like GC2, I prefer the squares.

119 Replies 403,381 Views

[quote who="Gaunathor" reply="28" id="3459182"] Quoting Ambermonk, reply 27 When GC3 is finally released, will it come with a printed manual like GC2 did? I certainly hope so. That's highly unlikely, considering that there won't be a retail release. Although, you could print the manual yourself.[/quote] That's too bad, I love a real manual. In fact I have my GC2 manual by me now.

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[quote who="MottiKhan" reply="190" id="3432114"] Quoting charon2112, reply 183Re: #1...the largest universe size isn't that big, but it's very easy to mod it to be any size you want. I don't have the link to the instructions on me now, but I can post it later. I'd be interested in this mod as well. I've only played the Disharmony expansion. So far, all I've done is to configure my custom Sophos (sp?) race. Still on my first game

207 Replies 629,946 Views

One thing I'd appreciate as the game nears release is a super detailed explanation of exactly how the economy and colony production works. Really dive down into the numbers... Even after playing GC2 for years, I still feel like I have no idea how the colony production and economy really work.

101 Replies 73,248 Views

[quote who="admiralWillyWilber" reply="180" id="3431542"] I'm been interested in a new 4x space stradegy game. I will take the coupon my email is [email protected]. I've been searching the thelves since 2007. Sins of a solar empire was a little disappointing. It lacked depth.II'm Ok with a nice looking combat screen that really I can't control. I do have a few quistions. 1. How big is the map is compared to an imense map on Galactic civilizations ul

207 Replies 629,946 Views

[quote who="admiralWillyWilber" reply="7" id="3429394"] The point of when Jesus was actually born doesn't change the point of the holiday, or why he came to earth. Actually it would be closer to about 1800 years than a thousand years before he was born when these prophesies came from god, but you probably don't realize that the devil is trying very hard to twist everything that god says. If we are both right on the dates then that means that god came up with prophesies before th

14 Replies 44,600 Views

[quote who="admiralWillyWilber" reply="2" id="3429062"] Merry Christmas hope your having a good holiday. Please remember it's about jesus not a pagan version of santa or a bunch of pagan rituals. The only reason he was born is so he could die for our sins. So by choosing him we are not choosing the original sin we are born with, and becoming a new creation. understanding that we can;t by default overcome the devil, and we need Jesus that through him we might be saved. I t

14 Replies 44,600 Views

One thing I wouldn't mind seeing implemented is this: Select a scout or other survey type ship, then draw a square (or circle) around a certain area of the galaxy and the ship would fully explore that section.

118 Replies 200,638 Views

Many programs run all the time on your PC and it's fine. Steam uses very little resources and is more than worth it IMO for the convenience of organizing and updating my games. I actively seek out Steam versions of games if I can find them.

12 Replies 28,284 Views