[quote who="Achronous" reply="1" id="3480583"] I know that this is a valid strategy for many people, but I think the whole purpose of this is to delay the attacking and focus on colonising planets in the beginning of the game. [/quote] and as a usually peaceful player I like this aspect of ages, but it does seem to limit strategies.
charon2112
Overall I like the idea, but if I want to bee-line for, say, planetary invasion to overrun my neighbor quickly, I have to research a bunch of arbitrary things that aren't part of my research goal, just to get to the next 'age' so I can research planetary invasion. I guess I feel like it takes some control away from the player when planning research goals.
I'd like to see the fleet battles done right. Capital ships should hang back, launch fighters and lob long range fire at the enemy capital ships. Then smaller vessels and squads of fighters can get in closer and dog fight. It could be fantastic if done well. SD should study the battle of endor in ROTJ, and B5. When the beam weapons hit in B5, you really feel it.
[quote who="paswertii" reply="75" id="3480507"] Reading through this thread made me think up an alien. So, It's kind of like a nautilus where the shell has 4 insect like legs. The shell and the nautilus type thing are two separate animals but born together with connected brains so that they share a nervous system, the 2 beings work as one. The actual nautilus fleshy bit has 6 large tentacles which are used to manipulate objects. They are also land based and are about the s
I just binge-watched all five seasons of Babylon 5. Needless to say, I'm dying to see what they've done with the battle viewer. I can't wait to see huge fleet battles play out. IMO, nothing could ruin GC more than clicking on each little ship, then right clicking to attack, rinse repeat...yawn.
[quote who="Nastytang" reply="3" id="3480439"] Did the AI kind of take a step backwards in the last patch ?? [/quote] as far as I know, the real AI isn't even implemented yet. They just put in a temp AI so the enemies will make some attempt to colonize planets and attack you.
I'll do this: [quote who="jprcompain" reply="12" id="3480216"]It would be nice if, on Founder's stars, there is a guaranty that at least 1 planet can be colonized... [/quote] I demand a class 26 around my star at all times.!
Minefields don't make much sense in GC. Remember, each hex is a parsec, that's 3.26 light years in length. Deploying mines over that large an area isn't feasible. The only way I can think of to make it work, would be to make a 'minefield deployment system' something you can build on a planet or a starbase, so that attacking fleets would have to deal with the mines.
Hexes are superior in games of tactical combat, doing battle with individual units where distance and facing direction matter, like Battletech. But GC and other TBS grand strategy games are not games of tactical combat. It's completely irrelevant what the shapes of the tiles are. It's really just cosmetic.
While the idea of a 3D map sounds neat at first, the reality of playing a turn based strategy game in 3D would be unnecessarily complex, and would add nothing positive to the gameplay. There's a reason chess is still played on a board, and not with pieces hanging in the air.
[quote who="PROMETHEUS_ts" reply="6" id="3479802"] Its just ugly the hex based , I have tried many 4x games so far and all the ones that had 2d maps honestly felt flat and not immersive . But this is reaching even worst . With the hex grid and hex angled movements , with the big box to catch like a pacman entity ... I remember instead other games with 3d maps that were much more immersive . I do not see any problem with 3d and honestly
[quote who="parrottmath" reply="101" id="3479768"] In the dev stream on July 11, they mentioned that the starports were going to get a defense, as well as starbases. [/quote] By 'defense' do they mean shields and armor, or the capability to fight off attackers...?
[quote who="trumpeter87" reply="99" id="3479759"] Quoting charon2112, reply 98Also, strong defense for them is good, but there has to be some offense as well, otherwise the attacking ship will just keep attacking until the SB is destroyed, no matter what the defense rating is (assuming it works like GC2). Correct. That is why I have reservations about inherent starport defense. Also, starports are mobile (1 move per turn) and this is, IMO, a great aspect of t
SoaSE is also 2D, the units just float up and down a bit from the 2D plane, but it's still played in 2 dimensions.
[quote who="parrottmath" reply="97" id="3479725"] Quoting charon2112, reply 96I wouldn't give starports a ranged attack, but they definitely should have good built in defenses that would require a pretty hefty fleet to destroy, think Babylon 5. But then should the star-ports have a maintenance cost? Since I could fly this star-port to the other persons territory and they need a pretty hefty fleet to destroy it, while I keep pumping ships beefing the starport up in
[quote who="logan0178" reply="86" id="3479023"] You still didn't pay attention to what I wrote. I stated a system like in Civ5 need to be implemented. In Civ 5 cities had a ranged combat attack as well as innate combat stats for defending. This is to punish early game rushes. So in fact if starports had a ranged combat attack it would naturally defeat any weak early game ships attempting to camp in the area. [/quote] I wouldn't
I'm loving the alpha so far, I know it's very early but it's actually a lot of fun even in this early state. I do have a couple of comments and questions, these things may fall into the 'coming in the beta or finished game' category, these may have been mentioned before, they may be being worked on, I don't know...if so please forgive me. I don't like the two govern buttons, one on top and one on bottom. It's not very intuitive, they both bring up windo
Once you build a starbase near them and see the line connecting the resource with the starbase, does it say anywhere that you have access to it? Is there any kind of 'resource list'...?
...in the founders vault. It really gives me an idea of how much thought goes into creating these games, and making sure all of the little details are perfect. Very cool! [e digicons]:grin:[/e]
[quote who="Gaunathor" reply="16" id="3476612"] Quoting Nogodexist, reply 14Paypal sucks, I never use paypal. Credit card is faster and more reliable and safe. That's strange. PayPal must be working differently in other countries then, because I've been using it for a little over six years now and never had a single issue.[/quote] agreed, paypal works great for me. I hate the fees when using it with ebay though.
Allright guys, I'm in! Brad, I love you, I love your company, and your games. No other company would get $99 from me like this. But I trust in Brad and SD! [e digicons]^_^[/e]
[quote who="DARCA1213" reply="2" id="3479223"] They just don't give you a code, they give you a secret code laced with digital Altarian magic and you have to do a Drengin blood oath to get it! DARCA. [/quote] sweeeet...
see subject, thanks!
I have no doubt that the finished game will allow 'ctrl+G' to turn the grid on/off.
There could be a 'commercial transport' ship component to allow building of a passenger transport...