Glad I can be of assistance.
parrottmath
The star naming will star on April 2, last we heard. The badge should show up automatically a short while after purchase. But I'm sure if there is an issue you can e-mail stardock support, they are most helpful.
I too would suggest this alternative (if not sentry, then guard)
From the info you've given on the forums, I see about 7 major races in the game for initial release. Terran Altarian Drengin Iridium Yor Krynn Thalan What other races are expected to make the initial release, and are we going to see all these races in the beta at some point?
So I know you are doing a new planet screen in the near future. Would you care to provide some details or a rough idea of changes involved.
So I tried to turn off the mini-map in the options menu, but it didn't do anything. Will there be options to reduce / remove the user interface on the screen. Hot-keys perhaps to minimize these things and a small button to open and close these interfaces at will without going to the menu options.
There is no obligation to bug test or play tha alpha. The purchase price is for the game as well as all the expansions and DLC. When the beta arrives another price will be given without the DLC or expansion offer,
[quote]Drengin toilets unclogged[/quote] Who had that job.... yuk! [quote]Chat now unhides automatically when you receive a message form another player[/quote] Did you add a way hiding the chat?
Ah good to see Derek and the changelog on the forums again
Played the game... besides a little slow on my old machine... I think its pretty good so far. Time will tell after more than an hours worth of play
Would it be easier if we posted on the steam forums instead of here for you? I know sifting through both places can probably be tiresome (unless you've got some help)
It's the weekend. As a general rule they lurk the forums more than reply, but they do read and at times do signify that they have read some of the posts. Whether they read all of them is a different story.
The fixed rate, is not a bad idea. There are only so many supply ships that can travel to the shipyard at a time. Thus, I suggest that upgrades to the shipyard, yield higher rates of production. The radius may also increase which implies it can gain bonuses from other planets falling into its domain of influence. This forces strategic placement of the shipyards. Tuning up all production to a planet will still give a bonus to the shipyard as well. Not saying a slider is a bad p
[quote who="treborblue" reply="40" id="3454294"] Quoting EvilMaxWar, reply 36 I am all for a better idea but have not found it so far. I tried to think about a way to incorporate this into the production wheel but seriously It seems to be a deadend. The wheel is pretty much hard limited to 3 options. Even if you turn into a square with 4 options. When you think about it for a minute you see that it would not work. <br
[quote who="ParagonRenegade" reply="4" id="3454282"] Planetary Invasion needs to be more expensive to research, and be after one other tech. Right now rushing PI is an instant victory [/quote] Not necessarily. I upgrade a weapon first and defend my planet... your transports don't stand a chance ;) edit: but I do agree there needs to be some balancing aspect here.
The production slider shouldn't play a role. I would suggest that it is a flat percentage of the planets production capability, which is based on the upgrades one has on the actual shipyard itself. I would suggest that transport / colony pods can ONLY be built on a planet. You need to load them up anyway. I would support a late game research from the study of worm-holes to create a warp-gate between two starbases. I think Necessary for very very large maps. I suppo
I'd assume the ingame chat by pressing 't' It brought up a chat bar that wouldn't go away (I would like it to) I typed in a few things and Seilore couldn't see what I wrote there. The steam chat worked, but was very difficult. I do enjoy the multiplayer and I can see the gameflow being slow for this type of game. But pacing is a difficulty for multiplayer (not asking for balance, just a little more speed) I can envision ship battles as being an impo
[quote who="kryo" reply="1" id="3453771"] They are. But it's the weekend [/quote] They have a lot of reading to do on Monday... [e digicons]*_*[/e]
Completely agree with the No modding before game is released... I saw what happened with the Fallen Enchantress beta and Legendary Hero beta. Caused a lot of "there is a problem", when it was just a mod incompatibility.
[quote who="EvilMaxWar" reply="10" id="3453912"]Imagine a player gets rushed and have his starport destroyed and has no military ship currently out. That is basically Checkmate GG. Unless some of the more basic type of ships could also be built on planets, Say Tiny, small and cargo Hull can be built on both planet and Spaceyard, but bigger hulls only in Space. [/quote] I would agree that all planets can build the more basic ships / only makes sense. The starport should be m
[quote]Why can't I pan the camera with the mouse?[/quote] You can left click and drag to pan the camera. Or do you mean edge scrolling?
I know you are working to overhaul the planet view screen for building purposes. Issues: There are a few issues I have and these have been mentioned before, but I thought I should present them here as well. It is difficult to tell when you can build something or cannot at the moment. It is also difficult to tell when a building is being constructed on the screen vs. already built. I would like some better inclination of where I can build. <stro
I agree, but I don't know if I want to include that with the alpha. :)
At the moment, given the AI the dual que hasn't presented itself at the moment. The game seems fine, but it is not slow because I can rush ships, which I do. In fact, given the amount of rewards and money I have, I only buy ships at the moment. Its too hard to say one way or the other at the moment. I'm thinking Brad is right in saying that wait for the Beta before we rule this out entirely. I for one like the dual que especially when the game gets closer to balanced w
[quote who="Humility" reply="6" id="3453781"] Same guy lead in Galactic Civiliztion 1? I did played storyline/single in 1 and 2, kind of forgot there storyline. Did he and his armada travel to star to learned secet, I don't think they are rogue, it's sort like a top secect/classified military, rather than a rogue, unless they go rogue by killing major humankind race at least where they should keep humankind safe from alien race?[/quote] I think you are correct abou