parrottmath

parrottmath

Joined Member # 3119455
27 Posts 659 Replies 25,812 Reputation

Well a founder (not available anymore) grants access to the beta and gives the full game when available. It also gives that spiffy founder badge. The founders elite, grants access to the alpha / beta / full game and all expansions and DLC for the game. It also gives that spiffy founder badge and the ability to name a star. These are the things that I can remember. I think there is a special thanks in the credits as well. I'm sure stardock will correct me if I'm wrong.<

9 Replies 10,730 Views

Not necessarily harder to unlock, but the invasion mechanics need to be put in place. My 2.5billion people should not be taking out 11 billion people ;) This has more to do with that invasions are not set-up correctly, as of yet.

76 Replies 185,289 Views

I agree with this general point. Good = Long Term Planned Benefits Evil = Short Term Benefits The ideology does provide this in a sense. I think that there should be bigger bonuses to the ideology for good actions and smaller bonuses for the evil actions. In other words good actions allow you to move up the ideology faster than evil choices.

30 Replies 88,597 Views

I love the tool-tips, played FE:LH and it has wonderful tool-tips. Issue: There is one issue with tool-tips is that they cover up parts of the screen. Specifically the mini-map. There are a few buttons on the right to toggle the planets, anomalies, stars, etc. When you hover over this the tool-tip covers the mini-map. I like to use these buttons to turn on and off to get a general idea of the planets by flashing them. Becomes difficult to do this when the tool

0 Replies 1,220 Views

[quote who="Humility" reply="3" id="3453413"] I agree with human speaking, I don't see how human threat in the universe, maybe black hole? but isn't universe basic unlimited and can't be threated?[/quote] By the lore, a Terran armada was lost and locked away for a long time. They come back more powerful than anyone could imagine and wreck havoc on all the alien races. The other Terrans might try to stop them, but I think they are overwhelmed by these Rogue Terran tro

13 Replies 16,815 Views

Thanks. I think that there should be subtitles on these things as well. If I had a way of video editing, I would put it on the video. Maybe this will be the first time they do such a thing.

13 Replies 16,815 Views

You get access to the Beta, and by a tentative schedule , it should be coming this "May/June". https://forums.galciv3.com/452909/page/1/

4 Replies 853 Views

If it is a feedback bug then the early access feedback forum seems appropriate. https://forums.galciv3.com/forum/1073 If it is I cannot get the game to run or constantly crashing the support forum seems appropriate. https://forums.galciv3.com/forum/1067 but if you post in either of those and its the wrong place. Island Dog is pretty good at moving the post for you.

1 Replies 357 Views

I agree. For your benefit though [Music is played in background with suspense overtones] Human Speaking: (Camera is zooming in Human and Thalan) "You claim humanity causes the destruction of the galaxy." (Camera focused on Human) "How can this be?" (Camera shows Earth surrounded) "Earth is surrounded b

13 Replies 16,815 Views

[quote who="Berobad" reply="100" id="3453249"] Well just stumbled over the alpha on steam, checked here, and copied the serial from myaccount. Would have been nice to get an e-mail as notification, instead of finding it out through the steam ad-banners...[/quote] I got an e-mail notification (maybe it ended up in spam folder) and you are only 1 day late on the download, so happy testing... (would say have fun, but any fun had is unintentional with th

103 Replies 90,350 Views

So ya... I just came for the food. I've never played an alpha, but I've watched programs develop and can say this is well on its way. The core of the functionality required for the game seems to be in place. I can move units and those units look pretty moving. Graphically it looks nice and I hope will continue to improve (there are a few artifacts and some flickering I've seen in the gray beyond). The combat seems very rough and I hope to see it more implem

1 Replies 1,713 Views

[quote who="satoru1" reply="2" id="3453183"] are you sure they formed a fleet automatically? On mine they never do that....[/quote] I've had it where they did form a fleet automatically... and then I separated the fleet, but couldn't move the ships individually, but then used the idle ship button to move them separately. I've also had it where I fly ships on top of each other and they do not form a fleet auto-magically. Right now I would call the fleet functi

13 Replies 49,652 Views

I do believe some issue do arise with the new banners that are now available for advertising. They suggest you can get early alpha access for $99. To me that suggest that all I'm getting is the game and alpha access. I just saw a pop-up on steam and thought that the game itself was $99 dollars with alpha participation (even though I know better). I think that these banners (if possible) should be switched to say something about becoming an Elite Founder today thro

16 Replies 62,286 Views

Any idea how often the alpha will be updated for the player community? Are we talking monthly, bi-monthly, quarterly... or is this it until the beta? Will there be options to not load in certain DLC when it comes out? A management system to turn it off (some but not all), when I want to alter my play experience.

66 Replies 194,021 Views

[quote who="pcreator" reply="1" id="3452739"] I've downloaded and installed the game, but when I click play it says, "Failed to start game (unknown error)." Anybody else have this problem? I don't know what to do.[/quote] First you probably should post your specs of your PC.

13 Replies 21,181 Views

Open up steam Go under "Game" menu item Select "Activate product on Steam" Follow the prompts.

10 Replies 4,678 Views

Graphically these things look GREAT! The limitation in them I like that you lose sensor range. But could it be possible to extend this to the fact, if you are not in the nebula that you cannot see everything through the nebula and all around the nebula. It should be block for sensors outside the nebula itself. (Kind of a line of sight problem) Treat the nebula like a sensor fog and give a line of sight that you cannot see through the nebula, only 1 layer range from outside. Thus, one

25 Replies 113,870 Views

There is also a debug.err file in your documents\my games\galciv3\ you could look through that for some info. (or better yet post it)

4 Replies 4,229 Views

IN order to post screenshots you need to host the picture from another place... like dropbox, then use that link in this forum.

6 Replies 3,718 Views

The alpha looks great and runs fine on my machine. The debug.err file (since I know it contains all my system info for you to look through) https://dl.dropboxusercontent.com/u/75549875/GalCiv3/Alpha/debug/debug.err I only played for a little while, but wanted to say that I did encounter the font load error (followed instructions to get around it and it worked). The game looks good

1 Replies 2,408 Views

[quote who="Borg999" reply="24" id="3452385"]Well that's a bummer. I'm pretty sure my i5 is dual core.[/quote] I know my core is I5 dual core, but has hyper-threading giving 4 "cores"... game ran fine (except that font problem set-up, which the instructions to get around it worked fine).

34 Replies 163,120 Views

They said it comes out around 3:00 pm ET today [quote who="Yarlen" reply="66" id="3452259"]There are some issues on Steam's side of things, so we're probably looking at around 3pm ET today right now everyone. If it ends up being sooner, someone will post here. [/quote] Over in... https://forums.galciv3.com/452698/

69 Replies 106,402 Views