parrottmath

parrottmath

Joined Member # 3119455
27 Posts 659 Replies 25,812 Reputation

What they would need is an I WIN button, that you press and the game will calculate if you would win, how the end outcome presents itself... it could even give you a finish story dialogue. It wouldn't be a guaranteed win, it should compute whether or not your military might / industry is capable of maintaining a prolonged engagement, against the meager might of the AI opponents. I'd have it only available as a research item, under "Advanced Military Simulation - Provides the 'I&#3

37 Replies 36,620 Views

[quote who="NorsemanViking" reply="56" id="3452247"] Hmmm, should I rather go to get some sleep for 2 hours, come back and play the whole night?[/quote] Probably a good idea...I'm sure that the release won't be for another hour at least. ;)

103 Replies 90,341 Views

[quote who="Chibiabos" reply="43" id="3452220"]Not having it on Steam isn't the same as not having it on your computer. I have both, but not on Steam.[/quote] That's true, but I don't see the evidence [e digicons]*_*[/e] Plus, I really want to know the answer to the second question.

103 Replies 90,341 Views

Island dog, I'm highly disappointed... You don't have GalCiv I or GalCiv II installed on the computer... how can you do such a thing? Are you saying GalCiv III alpha is that good? By the way, what timezone will receive the midnight release of the game? (obviously released the March 28th @ midnight) I'd be happy with the longitudinal value.

103 Replies 90,341 Views

I would like to rework an AI mod, but the task will be daunting. Primal_Savage has shown some good values already on the AI, and I would like to extend this idea to the extreme, but I probably have to write a program to change all the XML for me. Take to long otherwise. I'm always willing to help out from time to time. From the looks of things Primal_Savage is as well ;)

37 Replies 86,472 Views

[quote who="ParagonRenegade" reply="10" id="3451910"] Quoting Fate, reply 9 eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I don't know why, but I'm skeptical that would be accepted. lol[/quote] You should tone it down a bit... to ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc ;)

42 Replies 47,280 Views

[quote who="satoru1" reply="150" id="3451905"] Quoting ngcsubutterbar, reply 147 I want to know about release time too....................Thing is Steam has like a noon release time EST This isn't a steam store release thing so it won't necessarily follow the normal 10am PDT/1pm EDT release time. [/quote] But given the location of Stardock, it might coincide with the 10am PDT / 1pm EDT release time... just sayin'

158 Replies 613,217 Views

Obviously the star names and credit nick-names are at your approval, but if by the off chance the name is not acceptable is that a lost star name (nick name) altogether or will there be notification to resubmit a name. (No I'm not intentionally going to try to force this to happen, just curious on the what if side of things)

42 Replies 47,280 Views

[quote who="admiralWillyWilber" reply="7" id="3446065"]First I would like to see civics instead of governments.[/quote] Just to be clear, Civics means the study of the rights and duties of citizenship. This has very little at all on how one conducts government. So it would be good for a research title in the research tree, but not very good at describing what type of government is being used. As to the fact that Dregnin can be democratic, I can fully se

28 Replies 104,662 Views

The game has yet to be released... the alpha should be out in a couple of weeks, and access to the elite-founders. The Galactic Civ 2 page is still on steam, although their search engine seems to be broken. Galactic Civilizations 2 on steam store page: http://store.steampowered.com/app/202200/ edit: Seems that steam has fixed their search engine.

7 Replies 18,927 Views

The number of allegiances is hardcoded. The allegiance either Kingdom or Empire, and that determines whether you use life or death shards (and a few other prerequisite items, but falls among those lines). You can change environment spread and that will switch whether you get life shard or death shards, so it is appropriate that kingdom spread grassland, and empire spread deadlands. If they include more environments than the 3 they currently have, it is conceivable to create a more unique look

844 Replies 1,925,157 Views

[quote who="EvilMaxWar" reply="57" id="3444255"] Well, because this whole "fluff number" thread is really fun, I decided to make a poll about it. VOTE VOTE VOTE VOTE [/quote] Well I went to the site, and that question just seems easily miss interpreted... "Do you like fluff numbers?" On polling such a question, I recommend that we see these numbers in action. I do not have a large screen, I play games on and so my resolution is rather limited (large enough fo

105 Replies 99,710 Views

Are we planning on playing this game for a decade before we conclude who is the winner? How big would be too big? Don't misunderstand this comment, I support large maps and I consistently play large maps on other games, but just curious what time frame of game-play is needed to finish a game that has 1200 systems? I am up for playing a game for 90-120 hours straight to conclusion, but much beyond that I think it would become monotonous.

11 Replies 26,956 Views

[quote who="Hawawaa" reply="25" id="3443566"]Suns- The suns should be the biggest objects ie shouldn't see gas gaints bigger than their parent star. (unless white dwarf)[/quote] Replicating reality in this case might provide a better variety of size. In reality there can be gas giants that are larger than a star. http://www.mnn.com/earth-matters/space/st

105 Replies 99,710 Views

[quote who="NelsMonsterX2" reply="41" id="3443222"] It would be amazing if your leader began the game as a young upstart and then aged as the time went by. It would even be cool to see the leaders die and pass on the empire to their children or something, similar to dynasties in the Total War games.[/quote] That could be bad... although I wouldn't mind seeing the avatars age as the battles waged through. Simple marks to show aging with the number of opponents destroyed. Star

49 Replies 254,787 Views

[quote who="Frogboy" reply="30" id="3443230"]I doubt, however, no matter what, that you'll get planets having two queues. More likely, we'd make the star port exist on the main map itself where it would take resources from the planet it was attached to.[/quote] That would be fine, have to see how it goes. Is it possible to have the starport be connected to the star system, thus having one starport per star. So that it draws resources from all the planets from that particular s

64 Replies 42,282 Views

[quote who="Darxim" reply="33" id="3443117"] Considering what things got fixed, is Derek the only person working on this game anymore? It seems like only bugs fixable through the XML got fixed.[/quote] Not everything that is XML got fixed. A lot of the XML got fixed because there were already lots of posts with the fixed XML included. So, Derek or others who only lurk, looked at the fix decided if it was a fix and included in the next build. No need for them to waste resou

206 Replies 505,657 Views

I reserve judgement when I get to see the thing in action from the alpha. Waiting for the RTM version would mean that it cannot be changed thereafter. The idea is that you get a build que per colonized planet and so from the abstract point of view you get multiple build ques per star system. Can't wait to see this come to a head. Wonder if there will be build ques on starbases to build small ships...

64 Replies 42,282 Views

I see no beginning phasers on this ship... sad day. Can't wait to see some goodies on this... could you, you know... upload a bit of gameplay to the founder vault. Even a little tutorial saying this is what you are trying to accomplish at the moment. Look forward to making this game good.

64 Replies 42,282 Views