[quote who="TurielD" reply="8" id="3559746"] Quoting Bamdorf, reply 7 When I try to redesign ships with this mod, changing the equipment load out, I get a CTD. Is that expected? Am I only supposed to use the ships that are in the mod? That
Bamdorf
[quote who="Turkwise" reply="39" id="3559828"] A game with lots of opponents results in a close-quarters, cutthroat, highly competitive start. Why is that a bad thing? I'm well aware that many people like a peaceful, empire-buildings start to the game, but you have know that cramming tons of AI into any map size is going to result in some potentially unfriendly neighbors near your starting system. [/quote] Absolutely true...for some. &nbs
For a while armor was helping a bit against beams and missiles in addition to guns. But now it is straight-up beams/shields, point def/missiles, and armor/guns.
@Seilore, hey isn't there supposed to be aisles that separate the democrats from the republicans...errr...no...I mean the malevolent from the pragmatic....oh bleh. Like I say, they never vote my way anyway why should I care?! Nice picture though.
When I try to redesign ships with this mod, changing the equipment load out, I get a CTD. Is that expected? Am I only supposed to use the ships that are in the mod?
[quote who="J5S" reply="33" id="3559564"] Quoting Lavo_2, reply 32 Perhaps the biggest flaw I've noticed is that the AI has two big issues; it is terrible at forming proper fleets, often sending ships piecemeal to die, and an inability to protect planets from landing forces. Though the latter is likely, at least in par
[quote who="The Uggster" reply="3" id="3559478"] I second this post. Theres a lot of stuff that was in GC2 thats missing from this one as far as the UI is concerned. [/quote] I am fairly sure they are planning to put most of this in when it comes up on the priority list; they were mostly in GC2 and they are well aware of them; it has been mentioned many times. I believe Paul has said as much multiple times on the live streams, IIRC.<
There is the immersion thing, which of course is entirely personal. A hex in GalCiv is roughly a light-year or so. Hence a starbase in the Solar System would at present extend its range beyond Alpha-Centauri. I can handle that fleet encounters are actually gigantic magnifications of the actual dimensions, and that somehow with advanced tech different fleets in the same hex find each other. Fair enough. But a starbase that extends its range beyond 5 he
Those ships are very nice. I am so proud I actually remembered to "activate mods" to get it to work! [e digicons]:grin:[/e] Thanks!
[quote who="naselus" reply="34" id="3559482"] Quoting Franco fx, reply 33 Why not? How many financial centers are on Earth compared to production? 50:1 would be a conservative guess. It seems totally logical to me that you would need only a few. Don't count local banks in cities please. They are no mor
[quote who="Frogboy" reply="31" id="3559356"] Thanks guys, that's really kind of you to say. Cheers, -brad [/quote] Must take exception, as Mr. Darcy did in "Pride and Prejudice" when Elizabeth's uncle Gardiner told him, "You are very kind, sir" when Darcy offered him his trout stream to fish in. Darcy replied, "It is not kindness...it is a pleasure."
Yes this has been stated and posted a number of times. The idea is that the AI is being constantly improved, so that the bonuses at levels above normal will be lowered, and in effect, normal will gradually get harder.
An important point though is that one of these days, (literally), the community update to GC2 will be released after some Stardock polish is added, and I am thinking anybody who plays GC2, which are a few lol, will want that update. It makes the research trees for TotA better among other things. And I am thinking it will be easiest to get it off Steam, though truth be told you can get the current version now (including an update to the executable provided by SD) which is working
I counted (haha bet you thought I couldn't) and I have 93 factions available, but as stated above, I am just a rookie, so you can assume I am not really trying. Click, click, run. A mod is something you have to download from Nexus, activate, run LOOT, pray it works....oh sorry I only have to do that for Skyrim, don't have all that whatever with GC3, but what the heck a mod is supposed to be real work right?! Can you really blame me for not getting that?!</p
+ a google (or so...might be underestimating).
[quote who="trims2u" reply="21" id="3558907"] I'd also like to point out that money is very useful in trading. Especially when I don't want to trade my techs or resources to potential opponents, yet would like to obtain some juicy tech they have. Buying various treaty agreements also works wonders to overcome negative diplomatic reactions. In trade, money is the great lever. The more I have, the more powerful I can get. [/qu
[quote who="Seilore" reply="6" id="3558800"] Quoting Bamdorf, reply 5 I have 766 hours logged and I am just a Putz. I have 26,469 minutes logged [e digicons]:)[/e] [/quote] So you have achieved Putx Lvl 2 ?! Wow, grats. [e digicons]:D[/e]
[[quote who="Larsenex" reply="2" id="3558767"] Bam, I have yet to get into a fight where the AI is on par in Tech with me. I have read that a HUGE hull filled only With weapons and NO defenses is the way to go. That just does not make sense (to me). I like the 'armored' battleship idea and tend to make my ships like that. /snip/ [/quote] That no-defense gun-loaded ships are a viable tactic suggests to me that there is an opportunity for more
Another way to look at it is that the population listed is how many inhabitants are actually contributing to the civilization. A colony grows as it attracts unaffiliated denizens. There were millions of native Americans in North America in 1492. But most of them died of diseases they had no resistance to. On a hopeful note, perhaps stellar exploration will avoid such disasters, because the beings involved will have a higher intelligence and better technology.  
I have 766 hours logged and I am just a Putz. However, my extensive training renders me resistance+5 toward level 1 implied insults. [e digicons];P[/e]
A very nice summary, and I don't take issue with any of your points. I do believe that a lot if not all of your issues, especially concerning supplying more useful information to the player, will be addressed. You make an excellent point about not being told whether your tech is an upgrade or a new building or ship item, and that there needs to be much more sorting of displays and lists. Again, I think this will get better. The developers have discussed
The role assignments are a very interesting part of GC3 that to this point I haven't taken much advantage of. It seems all I need to do (at challenging) is build faster, bigger boats with high fire power. Don't see any need to build escorts. Perhaps this would change if I would start building more support craft. Anyhow the point came to med while reading another carrier OP thread that there is a problem that results from the big ships bei
Perhaps there just needs to be a new designation of ship, for lack of a better phrase, "the carrier killer", as opposed to assault, escort, etc. Maybe even give them some bonuses, but I am thinking some ships loaded with thrusters and "carrier torpedoes" (just made that up) might solve this. The main idea of lowering the abilities of the carrier fighters does seem to be the best idea I have seen so far. Just my 1c.
The LEP is a balance issue, no question about that, and may need to be adjusted. That said, I have over the years seen many issues like this labelled as game breaking or impossible, only to find that it just took some time to figure out how to succeed in spite of it. So suppose I just say on reasonably dense insane map that a conquest win is impossible. OK, does that mean I cannot maneuver an alliance or a research win, for example? The fact th
If you attack with two transports you will often find one of the transports is still in orbit...at least I have...to my surprise and delight.