Bamdorf

Bamdorf

Joined Last seen Member # 3099887
58 Posts 561 Replies 3,272 Reputation

[quote who="The Sisko" reply="8" id="3639001"] I agree with a0152570 to a point. The right list with the habitable worlds should only populate when you discover those worlds. Currently you can see them all and you not only know where good worlds close to you are, you also know where the AIs are. That said, I think that for the most part the info on the left should be seen regardless with one change: "Habitable Plants" should just be "Planets". It makes sense that

20 Replies 95,722 Views

Personally I think the Asterroid cost is about right. It is valuable, especially in a longer (bigger) game, and it makes wealth management more important --- which makes for more difficult choices as to resource allocation, planet specialization, etc. Used to be about 1 wealth planet was more than enough. Not so anymore, which is good.

8 Replies 52,706 Views

As an experimentalist, I couln/t resist. I upgraded to win10 today. So far most things seem to work. Running on my administrator account, GC3 crashed after the loading screen displayed for a few seconds. Running on a standard account, it seems to run fine. I thought to check this because I know that on win 7, I could not get the SDSupport tool to run as administrator, but it worked on a normal account.

17 Replies 25,880 Views

I don't think it is off-topic to comment on how the use of development resources might be influenced by consideration of the level of play of the player base. Clearly the number of good players working this forum is much higher than in general, and those individuals recognize the deficiencies in the AI much quicker than the average player (if the average player even notices, in many cases). But it does not follow, in my opinion at lease, that the use of developer time be targ

150 Replies 729,552 Views

Interesting. I had no problem in connecting with the Workshop from the start page. I chose one of the custom factions, and it seemed to work right out of the box. I did not notice any lag at all. But clearly how smoothly the workshop items work is a critical issue. I haven't tried to upload anything.

24 Replies 12,300 Views

@Ambermonk Thanks for the comment on the Wiki ship parts. It took me quite a while to do it and I wondered if it was useful. @OP A game like GC (whichever version) and the way it is continuously going to evolve means that any in depth manual is going to be old by the time you read it. So it is just going to be a brief introduction for beginners. The Wiki will be closer but you also have to be careful. If you want a game that is released and then never change

18 Replies 82,057 Views

I have started a listing of custom factions in the GC3 Wiki under mods, as perhaps a more permanent location for these links. Please feel free to comment or suggest additons! And especially if I have messed anything up, let me know (or if you are capable, make the cfhange yourself). [e digicons]:grin:[/e] http://galciv3.gamepedia.com/Mods

46 Replies 260,503 Views

The OP claims that [quote who="marigoldran" reply="2" id="3561799"] A lot of the game breaking AI bugs in the game could have been fixed much earlier with better testers more willing to try and break the game mechanics. My general take is that the point of beta testing is to make sure everything works. In that respect, beta testing was a success. The number of "my game won't work" bugs is very low. The problem though is that the beta testing b

26 Replies 129,763 Views

Just a small point here. Skyrim has mod managers, yes. But they were not created or maintained by the producers of Skyrim... They are independent efforts that depend on donations to survive. Also, for example Nexus, is a far more open and robust vehicle than the Workshop (good and bad points to that) and in turn almost requires the use of other tools like LOOT if one wants to use more than a very few mods together. The Workshop is fine for casual mod users tho

10 Replies 12,537 Views

[quote who="admiralWillyWilber" reply="1" id="3561566"] a manual would be nice . [/quote] https://forums.galciv3.com/466300/page/1/

2 Replies 6,041 Views

[quote who="marigoldran" reply="32" id="3561397"] No, no, no, no, no. Don't compliment them! If you do that, they'll get lazy. They're SMART people, and if you compliment smart people, they get LAZY. I KNOW from experience. They probably know it too. [/quote] OK, I realize this is off topic, but what the heck after a 45 year career in government contracted and private industry science (about 10 different business entities depen

150 Replies 729,552 Views

I think the OPs question was designed to get some interesting feedback and therefore was sufficient, but I would have phrased it differently: Was the AI in GC2 good enough to provide an enjoyable experience for the gamer? That's what a game is supposed to provide, in my view. Suppose one could create an AI that was as good in GalCiv as Deep Blue is at chess. Well, that would be interesting to see, but not much use to me as a gamer trying to have an enjoyab

66 Replies 212,838 Views

Yes. Check out the pinned posts. The last is the master change log list. There has already been a hot fix as well.

6 Replies 19,166 Views

OK, it appears there is nothing wrong with the mod. I had to reinstall the game, bring mods, etc. up to date, but then I did not have any problem modifying the star trek ships. I checked this with 1.02 and 1.03. Apparently I was the victim of a computer glitch, probably from another dimension sent to bedevil me. Thanks again for the mod, ships look great.

88 Replies 329,122 Views

These are the days that try men's souls. The days of balancing. I can't believe some balancing caused 65 races to go DoW, however. What I do know...well, that's a pretty strong word, I admit, maybe what I should say is what I do...is that at every update, I start clean. New galciv3 directory, copy my factions and mod races only forward, delete the program data Stardock directory. Just got in the habit. With updates flying out

6 Replies 3,379 Views

RE: number 1: This reminds me of the problem that persists: when multiple AIs try to contact you all but the last flash so fast you can't tell even who they are. I assume if it was something important it would pop up again, but I dunno.

3 Replies 7,008 Views

Interesting; I nearly always play video games with the sound, especially music, disabled. Maybe it's an age thing, but if I listen to music for even a short time it may stick in my head for a week and drive me even crazier than I already am. Sigh, I am missing out on some good stuff, but then, I don't have to get it working either. I think I can pin down exactly when it started; the stunning and surprising scene in Dragon Age when Leiliana sings her song. &

6 Replies 7,154 Views

Re: fishing for the bad guys. Ahhh, training. Such fond memories I have of Everquest: "Train to zone!" Now you learn that going AFK at the edge of the zone actually wasn't as safe as it was advertised. A comment if any developers are listening and feeling philosophical. Everquest, in the first 2-3 years, had a boatload of stuff like training that many considered game breaking. Yet it was a blast, and I made a number of friends from i

5 Replies 17,631 Views