Please Create a Mod Manager Similar to What Skyrim Has

Skyrim has the Nexus Mod Manager, which is an easy way for people who suck at computers to manage and download mods. LOOK It up if you don't know what it is.

GC III needs SOMETHING that's similar.  

Consequently, people can create mods and EASILY share them with one another.  

THIS IS VERY IMPORTANT.  Otherwise it will be VERY difficult to share and market mods.

THE DEVELOPERS NEED TO CREATE A PLACE AND EASY TO USE PROGRAM AND SITE BY WHICH PEOPLE CAN SHARE AND INSTALL MODS.  NOTICE THE CAPITAL LETTERS. IN OTHER WORDS, THE DEVELOPERS NEED TO CREATE A PLACE AND EASY TO USE PROGRAM AND SITE BY WHICH PEOPLE CAN SHARE AND INSTALL MODS.  ONCE AGAIN, TO REPEAT...

(you get the idea).  Gal Civ III has a potentially vibrant community.  Give them the tools by which they can develop it.  

12,542 views 10 replies
Reply #1 Top

GalCiv 3 is set to have Steam Workshop in 1.1 update/patch

Reply #2 Top

Can mods be uploaded onto that? 

But glad you told me.  Thank you.  I'm going to start reminding the modders about that (unless they know it already, in which case, excellent).  

Reply #3 Top

I'd prefer a Mod Organizer instead of NMM. 

Reply #4 Top

I prefer NMM because I suck with computers.  So there! >:( >:(

Reply #5 Top

Quoting marigoldran, reply 2

Can mods be uploaded onto that? 

But glad you told me.  Thank you.  I'm going to start reminding the modders about that (unless they know it already, in which case, excellent).  
End of marigoldran's quote

Yes, all the modders know about it.

Reply #6 Top

Quoting Ryat, reply 1

GalCiv 3 is set to have Steam Workshop in 1.1 update/patch
End of Ryat's quote
Quoting marigoldran, reply 2

Can mods be uploaded onto that? 

But glad you told me.  Thank you.  I'm going to start reminding the modders about that (unless they know it already, in which case, excellent).  
End of marigoldran's quote

Can't tell if trolling or really doesn't know what Steam Workshop is.

 

Reply #7 Top

I actually did not know what it is.  Never used it before.  Never had to use it for various other Steam games.  For Skyrim there's NMM and for Civ IV there's Realism Invictus and the civ IV forums.  

Reply #8 Top

Just a small point here.   Skyrim has mod managers, yes.   But they were not created or maintained by the producers of Skyrim... They are independent efforts that depend on donations to survive.    Also, for example Nexus, is a far more open and robust vehicle than the Workshop (good and bad points to that) and in turn almost requires the use of other tools like LOOT if one wants to use more than a very few mods together.  The Workshop is fine for casual mod users though, I don't want to give the wrong impression.  One thing one might hope for with it is that with the many updates coming, Workshop entries may be up to date quicker, but I haven't tested that as I have used Nexus far more.   For Civ 5 I only use a few mods and there aren't so many changes so it seems to work fine.  

One thing I am worried about is getting a mod to work and then having a patch and things go wrong - I don't see a way to prevent updates updates completely without disconnecting from the internet.   Seems like you can only delay them until next time you log into Steam.  But maybe I am just reading it wrong.

 

Reply #9 Top

Quoting marigoldran, reply 7

I actually did not know what it is.
End of marigoldran's quote

Its Steam's version of what you are asking for.

Reply #10 Top

Quoting Bamdorf, reply 8

Just a small point here.   Skyrim has mod managers, yes.   But they were not created or maintained by the producers of Skyrim... They are independent efforts that depend on donations to survive.    Also, for example Nexus, is a far more open and robust vehicle than the Workshop (good and bad points to that) and in turn almost requires the use of other tools like LOOT if one wants to use more than a very few mods together.  The Workshop is fine for casual mod users though, I don't want to give the wrong impression.  One thing one might hope for with it is that with the many updates coming, Workshop entries may be up to date quicker, but I haven't tested that as I have used Nexus far more.   For Civ 5 I only use a few mods and there aren't so many changes so it seems to work fine.  

One thing I am worried about is getting a mod to work and then having a patch and things go wrong - I don't see a way to prevent updates updates completely without disconnecting from the internet.   Seems like you can only delay them until next time you log into Steam.  But maybe I am just reading it wrong.

 
End of Bamdorf's quote

Yeah, that's what I'm worried about.  Is the Steam workshop capable of maintaining the consistency and capability of NMM? Like Skyrim, this game is probably going to need a bit of user-created mods.  Don't get me wrong: I thought Skyrim was a great game.  But I've never used Steam Workshop before because for the other games the alternatives have consistently been awesome.