[quote who="Richiemoe" reply="35" id="3447105"] GalCiv2 I am new to, but i really enjoy it so far! It runs very smoothly on my computer, but I feel it is also easy to become unorganized in the game. At times a little too much micro management/clicking... [/quote] I always feel that GalCiv 2 is pretty light in the needless micro side, at least compared to some other 4x. I cannot understand those people who claim they have spent 2 hours on a s
EvilMaxWar
I got my town to slightly over 250 habs but at this point my interest started to lower if only because I had every building built and it had gotten into a bit of a repeat loop. Even though the dynamic changes with a growing town. My town seems to be running smoothly. I had a fire but the folks did not manage to take it out. I tried setting priority on the fire but it still took my sims lots of time to commit to bucket duty. In the end a sawmill and a home burned out... no big deal in
To my great shame I never really played Star Control II, but I have an old buddy who was a die-hard fan and would talk to me about it all the time. So I grew somewhat familiar with it through him. If anyone can revive such a game I think its StarDock.
I think Good Vs. Evil as implemented in GalCiv 2 is cool because its obviously not meant to be taken very seriously. It`s more of a Cliché of the ol Good and Evil as portrayed in popular culture. I find this fits in with GalCiv light hearted and humorous style.
That reminds me of the story of the Drengin princess and the Torian slave. Wonder how that one ended up.
[quote who="DARCA1213" reply="5" id="3446991"] I now feel ashamed to say I have not. DARCA[/quote] Well, don`t feel ashamed. The game is a bit old but if you can get over the 15 years old 2D graphics ( it looks good on an old display) and make it run fine on a modern computer then by all mean try it. This game has officially achieved legendary status and is a gem of a TBS game. While the first JA was nice at the time, the second game is the re
Thanks for the Karma, Have you ever played Jagged Alliance II DARCA? Or even Jagged Alliance ? If you have then you certainly know how awesome NPC interactions are in this game. If you have not, then I highly recommend it. It is the pinacle of creative NPC interaction in a TBS game. I have played it over and over and I do not think I exhausted all interaction possibilities. It is just insane all the fluff dialogue they added to this game. It mostly boils to I
I don't know if you guys think the same but In a 4X immersion factors can be sparse, especially in custom games with no official story line. One thing that works pretty well for me is when the AI leaders have a lot of personality. In GalCiv 2 they are quite interesting and I do like when you are interrupted by a Civ leader telling you that you should work together plotting against another Civ, or when they tell you that they just made breakthrough X etc. I think it would b
Well, one of the most Wrong thing to do would be to write something like a negative review based on the Alpha, or even Beta. To make it even worse, make it so that is is not clear that it is being based on an early version of the game. And then put it in a place so that it might be found up to much later by just about anyone looking for a review of the game.
. [quote who="12cfoster" reply="3" id="3446918"] The thing that gets in the way of looking at the map is the map itself.[/quote] Looking at the center of a fully explored large spiral galaxy in Sword of the Stars at 2 am while sleep deprived is a sure way to fire some brain synapses you didnt know you had
Haha, I quoted the paragraph a bit outside its context. He was talking about High fantasy cliche. It has all of them.
[quote who="EuroGamer"] It's full of things. It has all of the things. It has maps resplendent with strange magical decoration, from mysterious ruins to esoteric shrines to glowing magical nodes, sometimes so close together that you stumble out of one and straight into the other. Its strange locales are populated by wisps and trolls and goblin scoundrels. Some of its creatures are beyond bizarre, such as the cherubs that look more like naked aliens, while the leaders it off
[quote who="GFireflyE" reply="27" id="3446797"] Quoting Island Dog, reply 24I'm just going to agree with everyone else here. LH does not seem to be coming up very often... Ocassionally I see it 5th....3th....a few 2nd....but not often. I'm hoping that LH 2.0 readjusts everyone's list to 1st. [/quote] That would be nice, It seems that the more Stardock works on elemental
I think a fun planetary conquest system could be something like a mix of Endless space for planetary siege and bombardment and the expeditiousness of GalCiv when time comes to invade. It could go as follow. 1.Besiege planet: You regular fleet can besiege a planet. This cuts any trade route from it and prevents it from making new ships. It should probably also give it some productivity malus considering we are probably broadcasting horrible
[quote who="alfandtot" reply="16" id="3446695"] You actually had to pay for the full production/research in that turn (bc), but after something was completed, the left over points were not carried over but wasted. [/quote] In GalCiv 2 That is definitely not true for Research, the excess research points get carried to the next tech. For production I am not sure but I believe the excess is returned to you as BC. Would need to run tests to confirm.
[quote who="Lord Xia" reply="21" id="3446693"] ... SMAC. I still find it fascinating. [/quote] And that`s because it still is Talking of which, it`s been a while since I launched myself a good nice game of SMAC, I am overdue.
Sry Double post... For some reason on this forum I always mix up the Edit and Quote button. dont know why.
[quote who="Fate" reply="12" id="3446648"] That's a really cool idea mate, I can tell you've put a lot of thought into it! Personally though I wouldn't want to see it implemented, as it takes the game too far into the deep ends of realism for me and I don't think that I would find it fun, more annoyingly real worldly. Thanks for putting your idea out there though, that takes gut's and it's great that we have such a supportive communit
I usually build them in mid game and use them to patrol my borders and enemy positions. In my current game I spammed them in the beginning and hoarded anomalies like nobodies business. Another awesome trick with survey: - When you find a Civilization Graveyard or Planetoid. Switch your tech research to whatever costly tech you most want, chances are you will get the magical +25% research on it. I was lucky and struck 3 of those in early game,
I am the same age as you, I also have been a gamer since my dearest childhood, but I started with NES not Atari. I still collect retro consoles and games, I have hundreds of physical games. But at this point, for new PC games I say good riddance. I have too many damn boxes already, I like digital distribution. I used to hate Steam, I even boycotted them for years and was very vocal about it. But recently I changed my oppinion. When you compare them to other DRM/store sof
I do many of those things but I really like the Sensor as an early research goal, for some reason I always research this a bit later, but getting a second survey ship early makes good sense. I just started a new game with the Yor, instead of my usual custom civs, and I disabled tech tradin and brokering. I put it on crippling instead of maso because I will have to play much differently than I am used to. And I Will try the early sensor idea. [e digicons]:grin:[/e] <
I can currently win in a Gigantic galaxy with 7 Masochistic AIs. But I really abuse High diplomatic skill and tech trading. I am tempted to try a game with tech trading disabled to get out of my comfort zone. I really doubt I can win masochistic without tech trading. So I wondered what other strategies players used to win on high difficulty. P.S. I had posted this a few days ago in the GalCiv2 forum but it went under the radar. I guess there are more active galciv player
Making a 4x AI that is so good it is pretty much unbeatable by any human, like big blue, without needing the usual AI cheat bonuses would be awesome. It would probably suck to play against it unless you are a hardcore masochistic nerd, but it would be awesome none the less. I do not believe it is possible though, not only because of technical difficulty but it would require insane amount of budget and continued development time, which makes it commercially impossible to realize.
Comparing AIs for chess and Billard to 4X AIs make no sense, they are too fundamentally different. I think AI developers should focus more on trying to mimic human players. Why is it that we can win against AIs who have strong favorable bonuses? In part because we exploit anything we can in the games and are complete bastards about using loopholes against them. As loopholes are found, I think the AIs should be programmed to use them too. Just this si
[quote who="Frogboy" reply="97" id="3446241"] But I used the exploit myself all the time and didn't want it to go away. [/quote] Haha, so did we. It cuts the amount of transports you need for conquest in about half. Greatly reducing the tediousness of the steamroll phase. An other alternative might have been about being able to reuse transports somehow, instead of spamming new ones all the time.