[quote who="trumpeter87" reply="27" id="3454118"] We just posted very similar thoughts within 40 seconds of each other . . . I believe there is a saying about great minds . . . In response: I like what you added, especially your thoughts on planetary ship production and starport function, and I also prefer the distance-from-planet model better than the within-starbase-effect model.[/quote] Ah yeah, had initially missed your post because of them being post
EvilMaxWar
To op and others, currently in the Alpha it appears that the little ship icons in the the Fleet/stack selection panel DO NOT allow you to select the units. Intuitively you would think that it works that way but it does not. I know because I had the same problem as OP with what I though was the wrong ship moving. It seems that currently those icons only serve for grouping purpose. I actually reported that in my List of annoyances :p A way to go around it is to double click on the units in the
I have been thinking about it for a while. I started with Brad's idea of a separate Shipyard and got inspired by some of the great ideas I read from you guys on this thread. I think I can suggest a pretty decent concept of how the Space ShipYard could work. Feel free to comment. 1. Planets Have a Starport that allows them to build Basic Small ships and cargo
Can you post a screenshot of your fascinating Alpha Issue?
I am pro modding in general, some games were utterly saved by it. Exemple, Skyrim on PC was rescued from consolitis and horrible UI by modders and then expanded upon in a beyond glorious way. I just think that it feels a bit rushed to encourage messing around with the game files when the game is in such a early stage and the devs likely neck deep in trying to sort out all the technical issues. I think we should all be focused on Bugs and feedback. Just saying :)
And let`s not forget that GalCiv II TOA is the 39th Highest rated PC game of all time, and 4th Highest rated 4X of all time, ( at least according to Metacritics ) and GalCiv II had dual Queues :p If dual queue was a bad idea then it certainly was not bad enough to prevent the game from reaching such stellar scores. So... well... just saying :p Edit: @DARCA: While I like the GalCiv II UI, I d
[quote who="Ashbery76" reply="11" id="3453917"] Not really.Most 4x games only have 1 queue and it cuts down on micromanagement each turn.[/quote] The less micromanagement argument seems to come up the most when someone says to prefer the single queue. Ironically I think Dual Queue actually saves you time in the longer run. That might not be true in early game but in late game my playstyle really benefits from the dual queue in term of Time economy. I will quote m
It seems I am the only one who kind of enjoy the ''Eject'' spaceship :P Yeah It sounds more as though you are taking the trash out rather than deploying a spaceship but for some reason I think it fits with the GalCiv weirdly humorous theme.
[quote who="kryo" reply="2" id="3453909"] WARNING: MODIFYING GAME FILES MAY HAVE UNINTENDED CONSEQUENCES. STARDOCK AND MYSELF ARE NOT RESPONSIBLE IF ANYTHING BREAKS AS A RESULT OF EXPERIMENTATION, AND THEREFORE DOING SUCH IS DISCOURAGED AT THIS POINT IN TIME* Yeah, we generally prefer being able to know that we are fixing our own bugs and not any introduced by mods.[/quote] I also think that modding during the Alpha is not a very good Idea. If someone can`
[quote who="Col_Silvermane" reply="9" id="3453868"] Once the game advances to its next iteration I think I would dearly miss the dual-build queues. I loved how you had to wrestle whether to build a starport on a planet or dedicate it to research, culture, or wealth, and then even if you built a starport you could decide to focus on social, military, or research whilst balancing resources depending on the micro/meso/macro environment at the time. I personally would love to see the separa
I think this belongs to feedback, this is a bug report.
Thank you Gaunathor, I slightly altered my post to reflect more accurately what Brad said. I agree with you guys that it is currently hard to decide how useful or not a dual queue would truly be considering the state of the Alpha. And yeah, realism should not get in the way of Gameplay imho. Several starports per planet, even though realist, would be kind of silly from a gameplay perspective. imho.
[quote who="Alstein" reply="1" id="3453835"] How is Starports separate from planets not a dual queue? [/quote] It is still a dual queue but implemented significantly differently than in GalCiv II, I will try to find the exact FrogBoy quote I was thinking about.
Founders, what are your opinions so far in the dual vs Single queue debate? It was a hot topic for a little while during the pre-alpha but I have not heard much about it recently. I have mixed feelings on the subject. For one thing, I feel like the game can play fine with only one queue. After all, most other 4x, including excellent ones, have only 1 queue. But on the other hand, I really like the dual queue in GalCiv II. I think that it contributes greatly to the game
IIRC you can also see that in one of Brads PDF in the vault. I am pretty sure he said somewhere that the planet backgrounds were simply not all finished. So I do not think it is a bug, I would not worry about it. I experimented it too btw.
Those are obviously something that will be implemented in the future. In the meantime solutions are either build things one at a time as in dont queue stuff or check the planet list on the right every turn. It is still rather manageable since maps are small.
Im going out for the rest of the evening now but tomorrow I should be available around 8 PM utc -4 :D
On a side note, The benevolent Perk gives you a +10% growth rate right off the bat + additional 5% with the special buildings. I don't know about you guys but this sounds better then what you get with the malevolent perk. Especially since you would really benefit from the pop growth in early game and since your whole economy revolves around population. That seriously made me think twice about whether going evil or good.
Hey after getting into feedback and bugs for my first Alpha playthrough I thought I would use my second GalCiv III playthrough to indulge into some role playing AAR :p
Trouble in Galaxy Alpha! Lore unfriendly fan-fiction by MaxWar Preface A Journey begins. On this day our
Pathfinding could definitely be improved. For pictures, there are many easy to use picture hosts. I like Imgur. I used my imgur account to post pictures in my feedback thread. You should try it if you havent. You can CTRL-V your images right into it.
In my experience laptops can be finicky about heat. If you live in a place where it is cold, you can try playing the game outside and see if the problem persist. Im serious I did that before. I also noticed the game is very heavy on the CPU, I have a I5 4670k so it can take it but I still get a healthy 75% load on all cores just while idling on the galaxy.
[quote who="chuck1es" reply="33" id="3452818"] There are already comments on the Steam page. Dear lord, the stupid... Yo, Froginator...I'll fork over even more money if you go on there and call 'em all out and then eloquently 'splain why they're morons.[/quote] He did that earlier on already, in a rather polite way. If he was to explain this to every single one of them that would be his new full time job considering their numbers :p Seriou
[quote who="trumpeter87" reply="6" id="3452800"] Treat the nebula like a sensor fog and give a line of sight that you cannot see through the nebula, only 1 layer range from outside. Thus, one could hide ships in these nebulae or dust clouds, or a star-base hidden in them. I think this will bring in some strategic depth to the game. Totally agree with this basic thought, though I'm not sure what "1 layer range from outside" means... Do you mean that from the out