EvilMaxWar

EvilMaxWar

Joined Member # 2959073
23 Posts 657 Replies 2,271 Reputation

DARCA, I do not understand your obsession with having the dual Queue exclusively on planets like in GalCiv 2. I really like the proposed Shipyard Starbase system. Consider the following: suppose you have 4 planets close by each building a Capital ship every 20 turns. With 4 different waypoints to update. I would much prefer having one shipyard with the 4 planets linked producing a Capital Ship every 5 turns instead and only 1 waypoint to update.

34 Replies 57,112 Views

[quote who="Nukar" reply="29" id="3455525"] Quoting Island Dog, reply 28 Folks, a reminder not to directly copy and paste things from the documents here in the forums. rofl yah i got "fan" mail... Sorry. I misunderstood the quote stuf for being forum quotes. But seriously give us a privat forum section where to openly talk about em please[/quote] I think a private section might be a good thing but on the othe

63 Replies 5,879 Views

I made a good read of topic id100, I like how various choices impart different types of game strategies, this should make for some interesting planning and decision making in the game. I have a couple remarks though. -The bonuses that are applied to the first worlds: Does that mean first in rank ( quality or population? ) or first colonized? If means first colonized I think this might turn out to be annoying during play. The reason

63 Replies 5,879 Views

I do not have much to say except that it sounds very nice! Can barely wait to see the game in action. Well, I do wonder how a Shipyard building a ColonyShip/Transport would get the population for those ships. -Maybe take an equal part from each worlds linked to it? -Or maybe shipyards could have a gauge that fills up with population up to a maximum. This maximum could be increased with constructor modules. The population is transfered from linked w

121 Replies 163,035 Views

[quote who="parrottmath" reply="92" id="3455295"] That is where one could add military production project on the planet. (like the research project things) Then all your social production moves to military.[/quote] That still requieres you to edit the queue of every single planets [quote]I think some of my issue with it is the possible constant flipping the switch when I need a ship then social project.[/quote] Think GalCiv 2, most of the time you are fine

121 Replies 163,035 Views

[quote who="parrottmath" reply="90" id="3455281"] The messy UI is more for the complication (is it necessary) vs. the look. The placement and look is not the problem for me.[/quote] ok [quote]The next question is how the implementation will take place. For example, would the slider add any sort of benefit? Is it necessary to mitigate that control, would any benefit happen on planet side? [/quote] As I have said before, imho, the benefit of dual queue is to

121 Replies 163,035 Views

[quote who="parrottmath" reply="87" id="3455241"] The extra slider makes things a little messy for the UI[/quote] I do not think it would be that bad. If the percentage of production to be allocated to shipyards is indeed determined by a slider, or knob, or little +/- arrow buttons like in Civ IV, it needs to be placed somewhere convenient and where it wont needlessly interfere. Maybe it could be placed in whatever Main Screen is planned for the shipyard, the way Brad Put

121 Replies 163,035 Views

Looks like the perfect game to play while getting drunk at a party, but Im pretty sure I would get bored rather quickly in the end :p

4 Replies 20,087 Views

[quote who="Frogboy" reply="80" id="3455223"] Current thought is to move ship production off world. You'd build a shipyard and multiple planets can send resources to them (with distance affecting efficiency).[/quote] Thanks for letting out a hint Brad :) That somewhat eases the speculative tension that was building up in this thread I think. My main interrogation is still how the amount of resources to be sent to the shipyard will be determined. &n

121 Replies 163,035 Views

Initially I did not like the City States in civ V much. I found their importance artificial and the magnitude of the bonus they provide made the system exploitable. I literally vassalized every city state in the map and SteamRolled all the other civs. I have not played the game with expensions though, nor did I even play it recently. I went back to Civ IV instead. I am overdue for playing an up to date patched + expansion Civ V though. Maybe I would change my min

49 Replies 120,069 Views

[quote who="ParagonRenegade" reply="24" id="3455159"] Quoting EvilMaxWar, reply 23 It`s not because your computer can deal with it that your CPU is not getting an anomalously high load. Check you cpu load and I would expect you would get in the vicinity of 50% load on all cores just starring at the screen. 40% load for me across all cores. It's pretty high, but then again, I don't run anything but the game when I play, so it's more-or

30 Replies 25,086 Views

[quote who="ParagonRenegade" reply="21" id="3455145"] I'm getting 60 FPS, my computer is silent and cold, and I'm playing Galactic Civilizations 3. Really, even if the rest of you are screwed over, I'm coasting on EZ street :3[/quote] It`s not because your computer can deal with it that your CPU is not getting an anomalously high load. Check you cpu load and I would expect you would get in the vicinity of 50% load on all cores just starring at the screen.

30 Replies 25,086 Views

[quote who="Gaunathor" reply="12" id="3455069"] Quoting treborblue, reply 11 If you don't remember such a post, then I must be imagining it Not really. It's entirely possible, that I just forgot about it. Believe it or not, but that happened before. Several times in fact.[/quote] I think you are trying to pull us an april's fool here. You? Forgetting a Post? Impossibru!!

13 Replies 53,240 Views

[quote who="ParagonRenegade" reply="6" id="3454577"] Age of Conflict sounds much better in regards to this complaint, and I would prefer that instead of Age of War.[/quote] You beat me to it. Conflict does not imply obligatory war, It is more general and would better suit the bill.

28 Replies 28,875 Views

[quote who="Gaunathor" reply="3" id="3454986"] Quoting Wintersong, reply 2Wasn't that a Mega Event? There were two such events. One was a regular random event, which provided some small bonuses every other turn to some of the receiving race's abilities. The other was a Mega Event, which provided a bonus to all of the receiving race's abilities each turn. In any case, I didn't had any issues with those events either. The receiving race was almo

15 Replies 6,419 Views

[quote who="whydoineedauseraccount" reply="71" id="3454943"] I could imagine that starbases get a "shipyard" module, and can "tax" the planets in its area of influence a certain amount of their production. [/quote] Ill ask again. What decides how much it can tax? Ill say it bluntly, I think that if this tax is not a user modulable setting ( a slider or something), then it's not worth it

121 Replies 163,035 Views

I know I can "Get Used" to single queue. After all I played and enjoyed Civ IV a ton and it had only 1 queue per city. So I am already used to it in fact. I know how to play a 4x with a single queue. That is why I have been pushing the dual queue question forward, I have experimented both and feel that dual queue ( a la GalCiv ) does bring increased flexibility compared to the single queue in other 4x games. This flexibility results in less hassle and less micr

121 Replies 163,035 Views

[quote who="LordChess" reply="1" id="3454907"] That said have no idea how the devs would do this but that is why they are devs and I am simply a player [/quote] Civ IV ( a game I like a lot and played a ton ) Works like that. When you skip turn on a unit it goes to sleep until the start of next turn. But the unit does not lose its movement points so you can wake it by clicking it again before turn is over. The system is pretty simple as far as game programming

21 Replies 20,973 Views

This was something that annoyed me in GalCiv II . Pressing Skip turn on a unit consumes all its remaining action points. Sometimes I would change my mind or pressed space on the wrong unit by accident and it always resulted in me being annoyed because there is no turning back. I would suggest that the unit goes to Sentry until next turn instead. This way you can still come back and move it before you finish your turn if you want. Many TBS use a similar system and it plays very well. I

21 Replies 20,973 Views

You will get a Steam Key even if you buy from StarDock. The reason is that the game uses Steamworks as DRM so this allows you to register it on steam wherever you buy it. This is valid for all steamworks game. If you want to maximize help to Stardock, buy directly from Stardock and Steam will not take a portion of the profit ;) I am sure Steam Spies do not like reading this but when there is a SteamWorks Game coming from a Indie studio or from a dev I really like, I wi

3 Replies 8,004 Views