EvilMaxWar

EvilMaxWar

Joined Member # 2959073
23 Posts 657 Replies 2,271 Reputation

[quote who="Nomada_Firefox" reply="91" id="3456684"] Kickstarter=blackmail. I do not like this type of way for the creation of games, nobody guarantees the release from the game and I´m sure that there are many proyects which they will not be finished even a million of years. If people want make games or other things selling them at the end, they should not use this system. At least from me, they will not take a $.[/quote] I think KickStarter is

125 Replies 754,556 Views

[quote who="DARCA1213" reply="6" id="3456555"] Max, Max, Max one percent can mean the difference between having that tech completed in time or having enough money to buy a ship. One percent over a Empire of a hundred systems or even one, is worth taking the time to plan and the wheel takes a bit more time. That's not cool. :[ DARCA. [/quote] That is not related to your ability to set an exact pre-decided value on all you parameters as much as your ability to mo

28 Replies 66,297 Views

[quote who="ParagonRenegade" reply="4" id="3456546"] but I would like it to have more friction and be harder to move, which would make being precise much easier.[/quote] Harder to move? Not sure im following your there. But if you are referring to the removal of the slight rubber banding effect between your mouse cursor and the wheel dot I agree. Edit : Also, I just tried dialing in more asymetrical values such as 50%- 15%- 35% . It seems much harder than sym

28 Replies 66,297 Views

The colors on the wheel are rather saturated despite my monitor having a cool/neutral tint. I guess to someone with a already colorful saturated display, they might seem excessive. It is still possible to set exact values on the wheel, It is just going to maybe take you 5 sec instead of 2. I just tried the 60/20/20 example I gave and it was easy. I guess what SD could do regarding the govern screen, is simply not hide the rest of the UI when you are in it. This way you c

28 Replies 66,297 Views

[quote who="Gaunathor" reply="2" id="3454965"] Quoting EvilMaxWar, reply 177 billions habs on Iridia! lol That's the research output of Iridia, not its population.That one is only about 22b. The Planet List, for some reason, shows the population icon for the research value (and no icon for the manufacturing value). [/quote] LOL, you know, despite playing GalCiv III quite a bunch of hours, I always assumed that number was population. Becau

4 Replies 2,260 Views

Personally I find it great. As far as ease of use and being able to tune it to the values I want I have no problems. I did not need any adaptation, it was just natural to use. Maybe it is not the case for everyone, our brains do not all function the same, but personally I find it obvious to use. The 3 sliders were really annoying to use because they were interrelated, so moving one would change the other. The lock mechanism was slightly buggy and the whole thing felt convolute

28 Replies 66,297 Views

I really should play a game where I just build up and see how the game holds itself at larger scale. I always just rush my enemies and make a quick work of the game. For the sake of testing I should stop that.

5 Replies 8,414 Views

[quote who="Wintersong" reply="80" id="3456463"] So... anyone taking the chance to change his submitted name to Imastar? [/quote] Hope the devs have a plan for duplicate names, Now everybody will want to name their star Imastar and we will have multiple Imastars in the game. I also officially retract my 5$ paypal gift offer. That promo is expired.

122 Replies 458,316 Views

I think it should be auto-upgrade by default, like GalCiv 2, but with an option to turn this feature completely off in the game options. Personally I would leave it always off. But I think It should be on by default. Edit: To clarify my position, we do not know yet how desirable auto-upgrade will be in the final version of GalCiv III, but in galciv II, it was annoying.

11 Replies 4,810 Views

[quote quoting="post"] 1. While my ship was moving I saw an anomaly and clicked on it but the ship completed the original planned move first and then doubled back to the anomaly. [/quote] I had noticed that too. Funny way to set waypoints uh? The thing is that it does not seem to always do that. Sometimes It will simply not register the change, or register it but usually after a lag. I had myself some fun torturing the game b

3 Replies 3,528 Views

[quote who="ParagonRenegade" reply="61" id="3456193"] Quoting EvilMaxWar, reply 60 Ok seriously Ill send a 5$ paypal gift to the first person who registers Imastar This is really important to you, isn't it?[/quote] It is not about me. I am convinced it will generate a million smiles across the world. Likely prevent a handful of suicides, and possibly a murder or two. So you see? IT IS PURELY BENEVOLANT. NOW LOOK AT THIS STAR!!

122 Replies 458,316 Views

Well, I just posted on the Game website forum. Ill wait and see if there is something getting posted back. I also had terrible flickering in the pictrure. I had to completely disable shadows for it to stop. There is also a lot of tearing with no V-sync option. I will have to fix this through my windows main video card settings I guess. If I can: -Get the game to work in borderless window mode -Get the shadows without

14 Replies 83,543 Views

You should be using Early Access Feedback for any kind of bug reports or feedback I think. Support would be more used in the future when people have questions or issues about installing or using the game.

4 Replies 1,896 Views

Well, I just tried the game for 10 min. And while it seems like it could be lots of fun. The camera and scrolling controls seem.... HORRIBLY BROKEN. Basically all you can do is scroll from the edge of screen, or click somewhere on the mini map. The edge scrolling is snail pace so completely usesless, and I cannot see any options to change it anywhere in the game. All I am left to do is click on the mini map to move around quickly. You cannot eve

14 Replies 83,543 Views

I used to hate Steam, I boycotted them for years. But I have changed my mind lately. When you think about it they have done some great things, and they fixed a lot of the stuff I did not like about the client. They are also pushing Linux forward into the game market. So they get my approval now.

14 Replies 83,543 Views

[quote who="Dale248" reply="11" id="3456092"] quoting post (can't wait to see the dreaded "Imastar" finally accepted!) I wished i though of that one. [/quote] You don't say [e digicons]X([/e]

55 Replies 263,239 Views

I suspect Shipyards will be very similar to Starbase as in you can build upgrade modules to them, Including defense modules. I also suspect that they will be linked to planets in the same way that Asteroid mines are linked to planets in GalCiv2. I.E: you would see a thin moving line between the planet and shipyard representing the moving of resources .

8 Replies 548 Views