EvilMaxWar

EvilMaxWar

Joined Member # 2959073
23 Posts 657 Replies 2,271 Reputation

I had already read all the reviews and stuff a couple weeks ago when someone mentioned the game. I had almost bought it at full price then but held back on the premise that I have already tons of games to play. But seeing it at 75% was impossible to resist. I just love 4x games.

14 Replies 83,512 Views

Looks great man. I like the premise of the "Easy to get into complex game". I will have to try it. I read the About Us section on your website. Props for having the guts to go all in with that project. I found that part really funny: [quote]While evaluating Unity3d, version 4.0, he accidentally made a playable tech demo, with a space ship that could be manually piloted around a basic solar system. Alarmed at this development, the same individual began two

20 Replies 158,962 Views

Same here about bugs and CTD, not many of them so far. Game runs very well for an alpha. I had the Cannot colonize glitch, but it is understood and gonna be fixed in the patch. Beside this only a single CTD in a multiplayer game.

10 Replies 12,066 Views

I think it's because the Thalan evolved from a Race whose arm pit smell was so bad that they were forced to keep their arms up at all time in order to keep the place dry and prevent the horrible smell. After a few million years of keeping their arms up in the air, it became their natural position and the dreaded armpits disappeared.

3 Replies 14,812 Views

All those bug reports and endless feedback posts can become a bit depressing eventually. So I thought I would make a thread dedicated to things I liked in the Game so far. [e digicons]:grin:[/e] There are many things I like about the Game but listed here are mostly things that sort of took me by surprise. 1. The game loads very fast! </st

10 Replies 12,066 Views

[quote who="Phaedyme" reply="229" id="3455760"] Apparently magic doesn't scale well in fleet combat. [/quote] Unless you manage to summon a Darkling Inside the enemy ship, That ought to cause some trouble.

234 Replies 963,630 Views

I expect they will be back eventually. Just about any 4x in the last 15 years at least have those kind of notifications.

2 Replies 2,384 Views

Awesome, the Altarian can cast lightning bolts to supplement their Disintegration rifles! [e digicons]:grin:[/e] Oh wait, the Disintegration rifles are an evil weapon. The Altarian would not use that.

234 Replies 963,630 Views

[quote who="chuck1es" reply="39" id="3455736"] Quoting EvilMaxWar, reply 38 The potential problem I see with that is; If the shipyard is not being used. What happens with the asteroid resources linked to them? Do they get shipped back to the planets or are they lost? If they are returned to the planets, then to which one? All of them? The closest one only? With a range penalty or not? If there is no range penalty, using a dummy Shipyard as an

63 Replies 5,901 Views

[quote who="NelsMonsterX2" reply="38" id="3455724"] I'm not ready yet! This is too much pressure. Hmmmm . . .[/quote] May I suggest the name of Imastar ? Seriously this needs to be used :p

122 Replies 458,230 Views

[quote who="Frogboy" reply="37" id="3455710"] Quoting chuck1es, reply 36 Also, I'm assuming we'll be mining asteroids; so with that in mind will we be able to directly have those resources sent to shipyards instead of planets? Particularly if we have a shipyard way off in the beyond somewhere? Being able to mind nearby asteroids within a certain distance (in relation to the shipyard) would bring another strategic element. that is a good question! I suspect

63 Replies 5,901 Views

[quote who="ParagonRenegade" reply="34" id="3455698"] Quoting EvilMaxWar, reply 32 Quoting diablo109, reply 30 Quoting EvilMaxWar, reply 26 Quoting ParagonRenegade, reply 23 I NOTICED SOMEONE STOLE THE NAME PARAGON FROM ME. I WILL PAINT THE WALLS WITH YOUR BLOOD, VILE FIEND. At least now we have Paragon and Renegade in the game at once You should have used Imastar aww I should

122 Replies 458,230 Views

[quote who="diablo109" reply="30" id="3455687"] Quoting EvilMaxWar, reply 26 Quoting ParagonRenegade, reply 23 I NOTICED SOMEONE STOLE THE NAME PARAGON FROM ME. I WILL PAINT THE WALLS WITH YOUR BLOOD, VILE FIEND. At least now we have Paragon and Renegade in the game at once You should have used Imastar aww I should have read the comments first, I would have gladly submitted Imastar[/quote] &n

122 Replies 458,230 Views

[quote who="ParagonRenegade" reply="23" id="3455665"] I NOTICED SOMEONE STOLE THE NAME PARAGON FROM ME. I WILL PAINT THE WALLS WITH YOUR BLOOD, VILE FIEND. At least now we have Paragon and Renegade in the game at once [/quote] You should have used Imastar

122 Replies 458,230 Views

[quote who="Island Dog" reply="57" id="3455515"] Has there been any talk of an update coming?[/quote] Author says he is still working on the first patch, which should be exclusively bug fix if i understand correctly. But you can download a partial patch apparently. http://shiningrocksoftware.com/forum/discussion/1991/working-on-update-for-1-0-1-

68 Replies 253,925 Views

I think StarBase capture is a bit over the top as far as gameplay is concerned. I vote for simply destroy like in GalCiv 2.

34 Replies 57,147 Views

[quote who="lethallin" reply="109" id="3455533"] In Gal Civ II, if a planet didn't have a starport, you immediately were wasting whatever % of production you have assigned to military production. Kaput, gone, no more. This, effectively, requires you to build a starport on every single planet, if you wanted to maintain as much production efficiency as possible. [/quote] That is not true, The production was returned to you in BC then so it was not technically

121 Replies 163,199 Views