Kyoss, if I was the AI and could see that while, yep, you've only taken Outworld V, you've got such a good armada, such good manufacturing etc at your disposal that my defeat is all just a matter of time. Now, I can either wait until the last minute and surrender my homeworld to my friends the Drengin for 50bc and safe passage or I can give them everything I own now for a lot more bc and safe passage to another galaxy. All of the above predicated on money being transf
mrblondini
Just made a rod for your own back answering that the way you did, Frogboy. Now, instead of spending time implementing actual improvements, you've got to please them thar grammar Nazis. What you should have said: Meeny folkies go frew txt wif find toothbrush. Lotsa txt Golextik Clovelyzashoons Then everyone'd go: Okay, so nobody types or speaks English too good. Ah, that explains it! Now, about this sensorship/balance/idealogy/whatever...
[quote who="Osbot" reply="18" id="3550826"] I think the biggest culprit here could be things like tight clusters and pirates just limiting expansion options. [/quote] That gives perfectly logical reasons why Ai wouldn't expand in certain circumstances. I remember reading complaints that in GalCiv2 the evil races didn't expand - sounds as if this isn't an issue here.
The thing you have to watch with Metacritic are the number of reviews as well as the ratings given. For instance, Out Of The Park Baseball 2007 is rated on Metacritic as their second best game Eevverr . With a 96 rating. Which sounds cool until you look and see it only had 5 reviews. So for me a game with a rating of 86 but with 24 reviews is probably better value. I also know they weigh some ratings site higher than others - which is fair enough. I
Yes as 00zim00 says really the lack of internet means no updates/DLC. So far as I'm aware, you don't need internet to play. I see no reason why you shouldn't be able to download a patch/DLC on an internet-accessing computer, transfer that to disk then use that disk to update your version of GalCiv3. You've got a legit copy, the system should let you update via your hard drive. Others on here might be able to confirm or deny that that's an option for you and if it <
Could SD make the micro less intensive by allowing you to pick certain planets that you all want to do the same thing and, with one command, change all those planets as per your requirements? Kind of like sending one email to 1 planet and CC'ing 19 others planets. Hey, there's another Option right there! My inclination is just to be Empire wide (I enjoy reading all the maths and "this thing is OP'd" "that thing is UP'd" conversations where someone'ss triall
Hey Frogboy and co Congrats on the release. I won't comment on MP because I've never tried playing an MP game but I'll second charon2112's comment: There is no such thing as perfect. It must make everyone a bit nervous before they press the metaphorical Send button: IE You all sign off on a Beta/Patch/Release...2 Minutes later does anyone think "Oh CRAP!! I meant to finesse the AI reaction on that starbase thing and the math on the productivity calculation when
I think another way to deal with A: Being able to trade techs and B: Making you realize the consequence for choosing your particular specialization could be implemented if not at Launch then when Espionage is emplemented (ie DLC or Expansion, whenever it's in Stardock's calander to bring in) and the AI's negotiating/trading skills are enhanced. With Spies/Traitors etc etc to inform them the AI Race will know very well that you've chosen to go for Specia
i agree with the "Right to refuse/ask for something else". Refusal should have an affect on relationship with the AI - it could offend the AI and in some cases, really offend (as in break treaty/stop trade level of displeasure) the AI so you'd want to think through the consequences but any gifting - AI to Player/Player to AI - should be refusable or at least negotiable. Otherwise, if this isn't implemented, I'd go for the idea that the gifting shouldn't count against y
The guys at Stardock can make Galciv3 to be how they'd like it. The situation we're in (by "We're" I mean those of us who offer up suggestions/complaints/compliments in the forums, not something I do too much of myself) is at worst- if I may be so dark and cynical - a generous con that the Founders were told that if they invested in Galciv 3 Alpha 0.0.20 (whatever it's number was), then they could offer up their suggestions, complaints and compliments and thos
[quote who="Stanley Tarrant" reply="104" id="3543232"] Quoting kestlstw, reply 73 Yes the nerd rage is strong because paying $50 for a game and having to mod it extensively to make it enjoyable was exactly what I wanted. Y
[quote who="jmontesi4" reply="36" id="3542142"] "Pick A, B or C, those you didn't pick get more expensive or it's effectiveness gets reduced." So the "choice" instead becomes "I choose to specialize and I get a benifit, but I can get the other choices at a cost (time and/or lost opportunity)" [/quote] The only issue I see with this, which actually I'd written a post advocating before I saw this one, is how easily can get the game to a
Excellent and simple idea that will, as you say, make life easier when there's several different civs involved and you've got your battlecruiser fleet eyeing up some freighter fleet, but you're not sure if you should open fire, juicey as it may be. So, just click on the fleet and judge the situation - in part, at least - by the border colour. This should be an option. Calling for things to be an option seems to be a thing, so in tribute of this, I'm going to s
[quote who="raelalt" reply="71" id="3541314"] " id want an option to turn options off" KA-BOOM: What you just did to my mind. [/quote] Yep, the eternal loop. "Would You Like To Turn All Optionmaking Off?" Player Clicks "Yes" Button "You've clicked Yes to Turn All Optionmaking Off. All Optionmaking Options Are Now Turned Off." Blank Screen. Pause 10 seconds. "Would You Like To Turn All Optionmaking Of
[quote who="androshalforc" reply="69" id="3541308"] Quoting Plasma_Wolf_4X, reply 63 SO MAKE IT AN OPTION man if they granted options for everything that was asked for an option they would need to change the name of the game to OPTION SIMULATOR 2000 make it an op
From SD's viewpoint: They've committed to plenty of updates (there'll be one downloadable on May 14 IIRC), a fair amount of DLC and at least two Expansions. Sorry I can't quote exact figures but you get the idea. It's not logical for them to spend too much time on getting things done for Launch Date. There's a long, looonng game update calander ahead, no point running yet. So there's less need to have GalCiv3 tip-top, game features for Africa, pretty perfec
I like the idea of internal/external trade, as long as external trade has a decent payoff (yes, trade with your friends but there has to be something to make trading with your nuetrals worthwhile) Making a planet's trade-worthiness related to Planet Quality makes sense - would a Poisonous Atmosphere planet's population really give a ding dang about building Freighters and selling Consumer Goods to the Terran when they can't breathe too good!!?? But unlike androsha
"installed a spine algorithm": Is that code-talk for "We told the AI to damn well grow a pair!! "? Excellent work, as usual. Looking forward to it. Wait, wait, wait!! No mention of my "AI sells ships for cheap" solution. Weren't you guys listening?!?! :)
I like CaliforniaBill's take on this. It does give the Devs three roads to travel when dealing with this bug (maybe two if you can merge B and D: A: Undo the fact that the AI grossly undervalues the ships it's going to sell you. Probably the easiest way around this problem but let me present.... B: Keep that the Ai will grossly undervalue the ship/s it's going to sell you but give a good reason why. In other words, the AI knows 56bc for Ba
Ah, sorry! Replied to something CaliforniaBill had replied to in another thread. Somehow ended up here and was obviously the wrong thing. Ahem... This is part of the diplomacy/trading part of the AI that has been pointed out before as a veddy veddy easy exploit that surely must be on the list of things to fix. It ruins diplomacy/trading which for me is a favoured way of getting and authoritah and powah! I mean, I'll invade and kill if I have </em
CaliforniaBill nailed it - I'd rather Stardock fixed the "OMFG It Happen in Turn 10 Now How Could I have avoided that?!?" Bug that affects every player no matter what way they're playing rather than the "I choose to go down this path, now get that danged tree outta my way!!" bug first. Get rid of the big fat pimple that covers half your cheek, then later pop that white miniscule thing above your left eyebrow. If that metaphor doesn't make you rea
The "Future Expansions and DLC Included in $100 Price" is what got me hooked, like Larsenex. I would be pretty pissed off if the post-Founders offers/Steam sales also included those pre-paid but I'm basically 100% sure that the pre-purchase of improvements offer is off the table. Does anyone have evidence to the contrary?
Why not make it a trait that while you get, there's a UP vote where the other races get to say (obviously you can vote for the largest number if you've got enough diplomatic grunt) how many turns free from Drengin/other race harm you get. This ties it in more to your choices based on the Galactic Events and your relations with various players. Why should the Drengin, who hate you because you culture flipped Kora IV, wait for 100 turns before bitchslapping y
IMO this is the end result of worrying too much about "Immersion", folks. I've always taken "Immersion" - and please correct me if my reading here is too harsh - as meaning "make me forget I'm sitting in my room playing a game I bought off WhateverWebsite/From WhateverGameStore and this is as realistic as possible". By my admittedly most likely too strict definition, immersion in 4X set in 2525 (I think that's the start year for GalCiv2, haven't really bothered to chec
I think certain Ideology choices should be confirmed by the system with the sound of a huge metal door slamming shut. IE Choosing Malevolent 7 means you can not, no way no how siree bob go down the Benevolent tree any further than you have gone. Or make you pay some kind of penalty for achieving something in another ideological tree - something equivalent to "You've not studied this thing for four months, which would have been two hour a month so 8 hours, now the night before the