I think the simplest solution is a "Refuse Gift" option. Which will, of course, offend the race giving you the gift. But the offence caused may be better than the tech you don't want. Or: A "Suggest Another Gift" option? A "Just Give Me BCs" option? - like a gift token, you get money to spend how you like.
mrblondini
banned because it ruins the immersion.
Sorry if this is already a possibility via the Mega Events but: Rebellion within the major races. Say you're at war with the Drengin. Time passes, things go either well or bad for you so (depending on the situation) you ask for peace or the Drengin do. Peace is agreed - except that there's a very aggressive group in the Drengin high command who split from the rest of their race. At that point you're fighting a break-off of the Drengin (as the Main Drengin) and also have to
Hey, at least there's no Veto rights in the UP. Look on the bright side. "Oh, that alleged Drengin massacre of ZenithIV, that killed 50million civilians? You all want an investigation?? Hey, looky-here at us Drengin and our Right Of Veto. Vote over-ruled. There shall be no investigation. Bitches!!"
My attitude is I'm not even going to look at a mod until Stardock tell us they're done with GalCiv3: No more patches, No more DLC, No more expansions. I know what I'd like GalCiv3 to be and that is most assuredly isn't there yet but I'm putting my money on Stardock doing something about that before I go into "where's a mod that'll make the AI do this, that..." mode. Disclaimer. The above opinion is in no way influenced by the author's compariti
Good to see Stardock have arranged for regular updates so everyone has months - nay, years! - of complaining "It's still not ready!" or, as we say in English "It's not the way I like it!! AARRRGGHHH!!" I fully expect Stardock will do a great job with the espionage system and I fully expect that there will be something about the espionage system that I won't particularly like and I fully expect Stardock to at some point read my complaints about the espiona
Just focussing on #5 would suit me fine. I want to really be able to use the Xploit part of 4X. Making Diplomacy full-powered starts that process (you said not to go on about espionage, so I won't). I hope your focus on Diplomacy does mean only your Friends show you all of what they got. That those races less than Friendly to you do treat you like some weird stuff that ended up on their shoe/horn/whatever.... Nerf the Upgrade Ship thing: A ship should onl
I assume I'm in there somewhere. Didn't realize there were so many of us! [e digicons]:D[/e]
I haven't seen it for myself, but someone found my star Wishupona... I actually advocated for each Founder being able to start with their Named Star as their home system. Obviously that didn't meet with grand approval in Stardock as that hasn't been implemented. To be fair, it does sound quite nit-picky and probably a pain to code. Under what circumstances does the Credits Screen show up? I've lost several sandbox games, one or two campaigns and no Cre
Get rid of that advertising blurb thingy - "GalCiv 3: How You Rule Your Galaxy" - right the eff now!! "GalCiv3: Not Good Enough To Challange a Chess Grand Master!!" Now, that is a slogan to stand by and speaks the truth of this game. I'm sure Stardock's advertising folk are coming up with Building Sized Posters/Full Page Ads/Primetime TV slots with that phrase as we speak. And the lay-offs are coming and Frogboy and his cohorts are be
This is definitely something that there's no point giving the AI the ability to do right back at you - because you won't fall for it. My ideas: A third-party (something like a bank) who oversees any "credit per turn" trade. The buyer has to pass on to that third party a certain amount as confirmation of the trade deal (say 10-20% of the total bc to be paid). Then, that third party pays out to the race you've bought from the credits as per the agreement (say 7bc/tur
I agree. Nations break treaties as and when it suits them, why shouldn't races? Of course, your standing in the UP should take a dramatic turn for the negative but if you think it's best for your race to break that treaty, I think you should be allowed to. Mind you, if you were able to make other races go to war against the race you've got the non-aggression pact with, that whould help A: Beat that race and B: Lessen - or maybe even avoid - disapproval in the UP....
So an exploit is either: Players finding something that A: Got missed/overlooked (The Diplomacy Screen That Tells You Everything About Your Enemy And Not One Spy Needed - Obviously just needs tinkering with to solve that) or B: The developers didn't think the consequences through and really shouldn't exist at all (The Colonist-Free Colony Ship That Used To Be A Constructor - Should this even exist as being doable?). Next question is how many exploits bother the developers enou
Does someone have a thing for offering snuggler colonies? Makes a change from socks, I guess. So, either with a small ship or bigger ship, what you're suggesting is you just kill a planet's shipyard and if you keep at least one ship near that planet to kill any newly minted shipyard, that planet's borked... And the reasons for that are the AI can't sceam like a girl for help once it's shipyard's destroyed and it can't build a bigger, better,
[quote who="marigoldran" reply="40" id="3561423"] "AI realism" should be an option players are allowed to choose. I agree. Not everyone can handle it. In fact most probably won't be able to initially (WHY THE HELL DID THE AI LIE TO ME, RAWWWWWR. I HATE THIS GAME. I NEVER WANT TO SEE IT AGAIN. RAWWWWWWWR). And then after they complain, they'll probably go back and play it more BECAUSE IT WOULD MAKE THE GAME FREAKING ADDICTIVE. P
Yep, GPP, or why not use GDP??
I've read discussions about the difference between intelligent AI and realistic AI and the difference seems to be"realistic" (which a lot of people would like to see) means AI will do certain things sub-optimally, will have weaknesses and flaws as any gamer (who hasn't learnt to mix-max to the...well...max) does. The thing would be what does the AI do to limit the possibility of it's weaknesses/flaws being found and expoited as well as doing things to maximise whe
[quote who="stonehold" reply="3" id="3535454"] Aw heck, I wouldn't really want to know which part's yours. It'd take away from that whole I-love-x-name-you-know-who-you-are thang. [e digicons];)[/e] Came across another little gem this morning. 'Wishupona Starbase' ... ha! I hope they keep these names (at least SOME) when the finished product is released. Good on you, Founders, Coders a
Well, all the spacefolk are hoors (as Ralphie from the Sopranos would say), which explains the population growth. But SD could mix things up and make things interesting by making a mass outbreak of STDs in your galaxy because of the hoorishness. Make it a Galactic Event: "Your women and men are too loose with their morals. As a result, STD cases have skyrocketed across your galaxy. Population growth will half for the next x turns as this dealt with. Also, productivity will drop as your worker
Yes, but what you define as a bug might not be what they define as a bug, let's not forget. The least impressive review I've read - The Escapist - is interesting: It's reviewed without the campaign. Frankly, I find it stupid that a game can be released - or a film or album - and an official review of that release can get away with "this review copy of such-and-such didn't have yada-yada". It's like reviewing an album with three songs missing, a film without
Good idea. Although maybe the system should keep track of the number of times you've accidentally declared war. I mean, once or twice every so often is bad luck. But if your race gets a habit for committing an act that as basically a declaration of war, then next turn going "Oops! Soz! My Bad!", your diplomacy standing should take a major hit. And ultimately, once you've declared war against the Drengin for the fourth time, this time there's no accepted surrender.
What makes you think they have a poor grammar? She might spend her retirement days in the front room watching a 50" HD TV.
A "You must respond by" line on the trade screen would be the simplest way of dealing with this. Same with UP - You get told of a vote on such-and-such, to take place next week/in how ever many weeks. Basically, like an agenda. That gives you the time to look at your empire, tech, military etc, heavy/offer goods to other races so they vote a certain way if you so desire and then, having looked into how the decision will affect you, vote appropriately. And once espionage is in
Possible solution: Give AI the ability to hack into/mess up your sensors, making your sensors see the wrong things in the right spot/the right things in the wrong spot... And also galaxy conditions - asteroids, extreme planets etc etc - affect sensor power/accuracy. The range of effect is a certain number of hexes from the conditions/AI/Other player (if MP). This allows those of us who want to the ability to build sensorships for Africa, but also makes you aware that y
Yep, good idea, Cerzi. There should be some rebellion on any invaded planet (unless that planet had 0% morale and everybody's just really, really buzzed to see you), dependant on the pre-existing morale. The easiest way to show this is a hit to influence, but it's also option to have a Colony Event - "Rebels have taken over Factories on recently captured Drenga X, what do you want us to do?" kind of thing.