It does not make sense, the Route Length has not changed. The trait is supposed to give a bonus not a "penalty". Per tile bonus should go up, not down: Basic Trade Route bonus Or be added, if the player gets several ideological traits: Basic Trade Route bonus + Luxury Trade Route bonus + Slave Trade Route bonus Or I missed something?
Unknown_Hero
Maybe it's really funny. [e digicons]B)[/e] Why then not just give a bonus to Raw Production more important instead of the bonus in Population that gives a weird fonctionning. Giving a bonus to Growth Per Turn, or giving additional population in colony ships seems much more appropriate.
Indeed, I get + 2% to Raw Production for Slave Trade Route on the planet initiating the trade route (Drengi). But why is the Trade Route Value reduced from 29 to 23? In the tooltip, the Trade Planet Incomes increased from +2.30 to +3.83, and the Route Length is reduced from +6.90 to +2.76, why?
Oh yes I see, so the human player also gets the bonus (for a few turns or longer if he builds a city, he can also fill one or more colonizers) when he invades a planet. It would have been more elegant to give +1 to Raw Production. Horemvore, you know everything about the game.
Yes, it was after the attack of an enemy ship. And yes, this bug has been there for a very long time, and two years and three months is a long time as a period to find a bug fix.
This bug has existed for a very long time. I never paid attention if it was according to the colors. After a few tries, I actually noticed that those who are yellow color (at least) disappear from the list. It's extremely annoying.
Basically, all AI planets with only Colony Capital (max 3 Population Cap) are this way (they have 4 Population Cap). You can see it easily when you invade their planets.
Save: https://drive.google.com/file/d/1l-YzxuYb3QRtCqE6XY3u1V-Bl1aTJ_hw/view?usp=sharing Go to the Govern Civilization Trade tab: Drengin Trade Routes. Origin: Drengi, Destination: Earth, Type: Basic , Income: 29 Go to the Ideology screen and choose Slavemaster
The Cultural Beacon allows to train Celebrity and this is not indicated in its description.
Save: https://drive.google.com/file/d/10ZhqXJfAwBma7pN1swrV5zrg9qSxwXnb/view?usp=sharing Look at the ship The Hermitage, bottom west of the map. The number of movement points of the ship is different in the ship's info window and in the ship's tooltip. The value in the tooltip is the correct one (0 move). <img src="https://i.imgur.com/SKjpGcZ.png" alt="" width="1920"
I had an event on a planet that offered several choices. I choose the proposal that gave a Food bonus (a percentage). In the Planet screen this percentage does not appear in the Food tooltip.
Crunch Time tooltip cut.
Crisis text cut.
Notifications are erased, so it's impossible to read them.
Turn 170+, Terrans have just changed their government into Colonial Government, they have 23 planets. Make sure that AIs make consistent choices.
United Planets: The Altarians voted for the Terrans to be elected as chairman while they are at war with them. Make sure that AIs make consistent choices.
Save: https://drive.google.com/file/d/1k14_HU44y_vzKiaykHxF-dM574J2iyca/view?usp=sharing Look at Torian planet Hot Brainia I west side of the map, the planet has 4 Populations. Invade the planet, after the invasion the planet can only host 3 populations. Nothing has changed.
Save: https://drive.google.com/file/d/1ddaY9hWqWWohe1xCgDv7tp6iMf1zbiXd/view?usp=sharing Go to planet KCCO I, it's not possible to build the Nanite Transmitter Complex.
Thank you for your file Horemvore, I will look at this while waiting for an official correction.
Yes, the trade exploit has been there for a very long time, perhaps it is time to get rid of it, and with an exemplary polishing.
The fow is not removed correctly during game: And yes, I also noticed the bug with the ships that make holes in the fow.
I think they could update the icons of the planets and the zone of influence when this event happens, it would increase the quality of realization of the game.
Thanks, I'd like to take a look at your "PlanetTraitDefs" file, do you have a link to download this file, but not on the NexusMods website, I've never managed to sign up for the NexusMods website, the recording page loop.
I have the same problem. I play with the game option: No FOW in your territory set to On (default). The fow in the area corresponding to the zone of influence is not updated correctly. A save file to show the problem is useless in this case, because when we load a save file the fow is updated correctly, it is only during the game that it does not work properly. Retribution v3.96, standard races, all expansions and DLCs, no mods.
Save : https://drive.google.com/file/d/1YJ3dn9o0EWtGD_ccx66go1kzMSlY6mTo/view?usp=sharing The Korath have just surrendered, I can still make peace with them and exchange my technologies against theirs and a lot of their resources. When they surrendered, their planets still had the Korath icon, but I could access it like mine, by doing so the Drengin icon was updated. The