Unknown_Hero

Unknown_Hero

Joined Member # 2876465
206 Posts 326 Replies 866 Reputation

It does not make sense, the Route Length has not changed. The trait is supposed to give a bonus not a "penalty". Per tile bonus should go up, not down: Basic Trade Route bonus Or be added, if the player gets several ideological traits: Basic Trade Route bonus + Luxury Trade Route bonus + Slave Trade Route bonus Or I missed something?

7 Replies 7,122 Views

Maybe it's really funny. [e digicons]B)[/e] Why then not just give a bonus to Raw Production more important instead of the bonus in Population that gives a weird fonctionning. Giving a bonus to Growth Per Turn, or giving additional population in colony ships seems much more appropriate.

12 Replies 11,141 Views

Indeed, I get + 2% to Raw Production for Slave Trade Route on the planet initiating the trade route (Drengi). But why is the Trade Route Value reduced from 29 to 23? In the tooltip, the Trade Planet Incomes increased from +2.30 to +3.83, and the Route Length is reduced from +6.90 to +2.76, why?

7 Replies 7,122 Views

Oh yes I see, so the human player also gets the bonus (for a few turns or longer if he builds a city, he can also fill one or more colonizers) when he invades a planet. It would have been more elegant to give +1 to Raw Production. Horemvore, you know everything about the game.

12 Replies 11,141 Views

Yes, it was after the attack of an enemy ship. And yes, this bug has been there for a very long time, and two years and three months is a long time as a period to find a bug fix.

2 Replies 15,956 Views

This bug has existed for a very long time. I never paid attention if it was according to the colors. After a few tries, I actually noticed that those who are yellow color (at least) disappear from the list. It's extremely annoying.

3 Replies 8,103 Views

Save: https://drive.google.com/file/d/1l-YzxuYb3QRtCqE6XY3u1V-Bl1aTJ_hw/view?usp=sharing Go to the Govern Civilization Trade tab: Drengin Trade Routes. Origin: Drengi, Destination: Earth, Type: Basic , Income: 29 Go to the Ideology screen and choose Slavemaster

7 Replies 7,122 Views

Save: https://drive.google.com/file/d/10ZhqXJfAwBma7pN1swrV5zrg9qSxwXnb/view?usp=sharing Look at the ship The Hermitage, bottom west of the map. The number of movement points of the ship is different in the ship's info window and in the ship's tooltip. The value in the tooltip is the correct one (0 move). <img src="https://i.imgur.com/SKjpGcZ.png" alt="" width="1920"

2 Replies 15,956 Views

I had an event on a planet that offered several choices. I choose the proposal that gave a Food bonus (a percentage). In the Planet screen this percentage does not appear in the Food tooltip.

0 Replies 9,235 Views

I think they could update the icons of the planets and the zone of influence when this event happens, it would increase the quality of realization of the game.

5 Replies 57,612 Views

Thanks, I'd like to take a look at your "PlanetTraitDefs" file, do you have a link to download this file, but not on the NexusMods website, I've never managed to sign up for the NexusMods website, the recording page loop.

4 Replies 46,489 Views

I have the same problem. I play with the game option: No FOW in your territory set to On (default). The fow in the area corresponding to the zone of influence is not updated correctly. A save file to show the problem is useless in this case, because when we load a save file the fow is updated correctly, it is only during the game that it does not work properly. Retribution v3.96, standard races, all expansions and DLCs, no mods.

12 Replies 63,928 Views

Save : https://drive.google.com/file/d/1YJ3dn9o0EWtGD_ccx66go1kzMSlY6mTo/view?usp=sharing The Korath have just surrendered, I can still make peace with them and exchange my technologies against theirs and a lot of their resources. When they surrendered, their planets still had the Korath icon, but I could access it like mine, by doing so the Drengin icon was updated. The

5 Replies 57,612 Views